Today is February 9th, 2013
I have google'd for 2 weeks now, tried everything that I've read and I cannot get past this problem. I will be as detailed as I possibly can.
System Setup
MacPro 2 x2.8GHz Quad-Core Intel Xeon
10GB RAM
Mac OS X 10.8.2
4 IDE 1TB HDs
Software Setup
Flash CS6 (trial) version 12.0.2.529
AIR 3.4 and 3.2
Problem
I can not Publish my iOS app (create an IPA file).
Details
I downloaded the trial of the entire CS6 suite from Adobe, installed it, found and followed iBrent's tutorials on how to create an app (SimpleiOSApp.fla) and have been stone-walled at PUBLISH for 2 weeks. During those two weeks I have tried every solution and suggestion that the internet has to offer. What have I missed? What else could I possibly try?
I have tried the following
Logging out.
Restarting.
Update the OS.
Update Flash.
Update AIR.
Uninstall/Reinstall Flash.
Uninstall/Reinstall CS6.
Uninstall/Reinstall AIR.
Installed FlashBuilder 4.5 (trial)
RE-INSTALLING MAC OS X SNOW LEOPARD, then updating it fully, then trying to publish.
RE-INSTALLING MAC OS MOUNTAIN LION, then updating it fully, then trying to publish.
Moving all images into the same directory as the .as and .fla.
Moving the .mobileprovision and .p12 into the same directory as the .as and .fla.
Deleting Japanese and French from the .xml file.
Creating a new user account on the machine, logging into that and trying to publish from there.
Changed the publish settings to/from AIR 3.4 for iOS and AIR 3.2 for iOS.
Locking the .xml file.
Help would be appreciated. I have half the time that I thought I would now that the trial is midway through.
the steps required to get a certificate and publishing profile are pretty complicated. it's most like that you've failed at that step.
here's an excerpt from a book i've written that will be published this year:
To publish a game for iOS that your are developing, you will need
Using both of those you can publish apps/games that can be tested (but only on devices you designate to the authorities at Apple) and only after you pay $99 per year (for your Developer License) and navigate an overly-complicated process to obtain those two files.
Then if you want to submit an app/game to the Apple store (or you want to distribute your game to users with unknown devices), you must also obtain
The steps listed below are needed to obtain the first two files that are required to develop an iOS game. This list is not intended to be casually read.
Dog-ear or otherwise note this page and use it as a reference to obtain the files you need when you need them. I envision you and myself, the next time I need one of the above files, navigating to the apple developer page and following the relevant steps for the needed file(s).
You will not need to follow all 29 steps every time you want to create a new app/game. Some steps (1-13) only need to be followed once per year (unless you develop over 100 apps/games in less than one year). And some steps (14-16) are also be less frequently needed than the main steps (17-29) which you must follow each time you want to develop a new app/game.
***Begin Bulleted List***
The first 13 steps need to be repeated once each year when your Apple Developer License expires and you need another Certificate file. You will need to use a Mac or virtual Mac computer for some of these steps.
Steps 14, 15 and 16 you need to follow to add a new device for testing. That can be done any time your license is valid. You only need to use a Mac or virtural Mac computer if you need to determine a device's UDID (Unique Device Identifier).
And steps 17 to 29 you need to follow each time you want to develop an additional app/game with a new App ID. You can use a PC for all these steps.
***End Bullted List***
Congratulations, you have completed the steps needed to obtain the first of the four files mentioned previously.
16a. Open iTunes and connect your device to your Mac or virtual Mac.
16b. In the left panel of iTunes find your device and click on it to reveal summary info about it in the right panel. (Make sure the summary tab is selected to see that info.)
16c. Click the device's serial number (in the right panel) to reveal the device's identifier. That identifier is the UDID. Copy it to your clipboard and paste it
16d. Click the plus sign to add more devices or repeatedly click Add Devices. (You are limited to 100 testing devices per Certificate.)
***Insert Fig08-04.tif***
[iOS Provisioning Portal page showing left panel links Home, Certficates, Devices, App IDs, Provisioning and Distribution. You will need to use all but Home and Distribution.]
***Callouts (Fig08-04-callouts.tif):
*** 1. The Request Certificate button to start the process of obtaining your development certificate.
***Insert Fig08-05.tif***
[After clicking Request Certificate you will see this helpful page of instructions.]
***Insert Fig08-06.tif***
[After following the directions for using Keychain Access and uploading your .]
***Insert Fig08-07.tif***
[After clicking Devices you should see this.]
***Insert Fig08-08.tif***
[After clicking the Add Devices button, you should see this where you enter an app name and UDID and click the plus sign to enter more names and UDIDs or click submit.]
***Insert Fig08-09.tif***
[After clicking App IDs on the left and New App ID on the right, you should see this where you enter a description, Bundle Seed ID and Bundle Identifier.]
***Insert Fig08-10.tif***
[You should see this after submitting your new App ID.]
***Insert Fig08-11.tif***
[You should see this after clicking New Profile.]
***Insert Fig08-12.tif***
[You should see this after submitting a new developer Provisioning Profile.]
***Insert Fig08-13.tif***
[You should see this after refreshing the Provisioning page.]
With your development certificate and development Provisioning Profile, you are ready to publish an iOS game from Flash Pro.
After exploring how to publish an iOS game using your .p12 development Certificate and your development Provisioning Profile, I will list the steps needed for you to obtain a distribution Certificate and distribution Provisioning Profile. Those steps are similar to the steps just listed.
North America
Europe, Middle East and Africa
Asia Pacific