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henryroff01
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Flash as a Character Creation tool... After Effects as the Animating tool

Feb 14, 2013 7:35 AM

I was watching a tutorial in Lynda.com in which an animation studio in California used Flash as their drawing and painting tool for the creation of Characters... not sure what they used for the subsequent animation of the characters, but their feeling was that Flash was a better intuitive freehand/variable width outline creation program than Illustrator or photoshop for this application...  I'm not sure of their choice of Animating tools, but, its been my feeling that After Effects seems to be a more user friendly (organized) and robust, yet less confusing keyframing program than Flash... thus my question on the subject matter is....... does anyone out there have any experience with this scenario of using Flash for character creation then exporting the hopefully layered and vector artwork into After Effects for animation, and if so what is the proper workflow as far as exporting goes from Flash to get the character set up in After effects for animating.  I know the rigging and Hierarchy workflow in After Effects... more specifically I'm asking about file type for exporting from Flash to possibly keep the vector characteristics once in After Effects.  If I am off in my thoughts please clarify for me if possible the best programs for these applications! 

 
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  • Currently Being Moderated
    Feb 14, 2013 9:19 PM   in reply to henryroff01

    I can't imagine that AfterEffects could be better than just Flash for this, considering how many features Flash has just for this (such as the Graphic symbol for synchronization and inverse kinematics). But if you do find a fantastic workflow, post back!

     

    After a quick web search, I found this:

    http://mos.futurenet.com/pdf/computerarts/CAP102_tut_anim.pdf

    and this

    http://www.adobe.com/devnet/flash/articles/integrating_fl_ae.html

     

    Compare to

    http://www.adobe.com/devnet/flash/articles/design_character_pt1.html

    or

    http://www.adobe.com/devnet/flash/articles/character_animation_ik.html

    or even

    http://active.tutsplus.com/articles/general/flashs-underrated-graphic- symbol/

     

    Message was edited by: Amy Blankenship

     
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  • Currently Being Moderated
    Feb 15, 2013 4:19 AM   in reply to henryroff01

    My experiences back your theory.

     

    I love Flash with a Passion for years  Its great for low budget projects because it lets you pump out results fast. But it also has its faults as soon as you move into the medium budget realm, with more than 4-5 people working on the same project for more than a month. It will get messy, you will start to loose more and more work because of flashs rising crash tendencies. It may come in handy even in big budget productions, but solely as a Preproduction tool, that you use for developing storyboards or pitch ideas. After Effects has a steeper learning curve but in the end I would say its a much more reliable, solid tool for animators than Flash.

     

    I felt actually inspired by your post to come up with a little comparison bewtween flash/AE concerning the character animation workflow

     

     

     

    Character animation Celebrity Deatmatch : FLASH vs. AFTER EFFECTS

     

     


    Flash

    After Effects

    Robustness

    -

    ++

    Shared Assets across platforms

    -

    ++

    Auto-Lipsynching options

    --

    ++

    Drawing Capabilities

    ++

    0

    Quick Results

    ++

    -

    TargetFormats

    -

    ++

    Animationlimit

    1 min

    >60 min

    2nd Party frameworks especially for animators

    --

    ++

    2,5 D/3D capabilities

    --

    +

    Audio workflow

    --

    +

    Interactive capabilities

    ++

    --

    Programming language

    ++

    0

    Particles

    -

    ++                         

    Accessibility

    ++

    +

     

    I was astonished that the result was so clear.

     
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