Hey everyone! I have a question I’d like to ask, and just wanted to point out a few things. I’m not very advanced with flash software, so I don’t know too much about it. My question was, if it would be possible to take an swf animation- (One that’s already been uploaded on the internet) Put it into Flash CS6, and possibly just change the music that is playing in that flash animation. So that when it’s all done, the animation plays just as it did originally, but with the new track of music that has been put into it.
Any support would be amazing! Thank you!
You cannot edit answf, you need to edit the fla that created it.
You could build that swf so that it loads the music track dynamically and just change the music track (giving the new track the same file name).
It depends how the sound is used in the swf file. If the sound is streamed from a file on a server, you will most likely get errors when trying to import it in your own library. It also depends on which ActionScript it uses (1,2 & 3). If you drag the swf on the stage of your fla any tweens in it will be converted to keyframes and you will lose traditional (timeline-embedded sound) anyway.
Ned, you are simply amazing! I think I get what I need to do with the swf! I had no problem decompiling the file, but I did want to ask you, how would I be able to load the music track dynamically, once I have loaded the fla of the swf into Flash CS6?
Thank you so much, once again!
No, it's just fine! I've gotten no errors at all! Decompiling the swf seemed to work perfectly! I had access to basically all the images that were used in the animation. And when it came to the sound in the fla, It was just an mp3 sitting in a folder in my library. So i'm guessing that means that the file is streamed, right? I don't think it's embedded at all...
Here is a link to a simplofoed tutorial regarding how to use the Sound class in AS3 to load an external sound file.