I'm setting up several squares in rows that left to right the value will change (i.e. +5 % Cyan), and up and down the channel will be defined for the the value changes (as in CMYK).
Underlying each of these squares will be a named global CMYK swatch to easily change the color.
Above each of these will be a static box that overlays with 0-0-0-15 (with blend mode multiply) which would add 15% black to any color below.
My question here is how to do the opposite accurately within Illustrator, to subtract 15% interactivley from the colored box below, the closest I've come is to use; lets say I want to pull 10% from Magenta; is to: 100-90-100-100 with a blend mode of the top object set to Screen. It always seems to result in a jump that is 2 to 3% off.
Multiply allays seems to work corectly, in PS, Illustrastor etc... But I have yet to find a subtractive method that is reliable.
I'm using this to create an simple pick a color and print similar swatches around it, as my workplace has a lot of materials and heat processes that change the final color, and color swatches are in a constant need.
Thanks for any help!
This may not be the correct way about going about doing this, but by looking at the attached AI file maybe you can see what I'm trying to do.
PC CS 5.5 & Mac CS 6
Here is the file hosted:
This may not be the correct way about going about doing this...
It's not. See online help about how blending modes work. You seem to be expecting the various blending modes to simply add/subtract component color values. That's not how they work. Some of them "multiply" the component's base and blend values. Some replace the component's base value with the blend value (or vice-versa, depending on the specific values), etc.
For example, if the blend object has a Cyan value of 15, and the base object has a Cyan value of 100, and blending mode is set to Lighten, then the resulting C value will be 15, not 85.
Similarly, if the blend object has a Magenta value of 15, and the base object has a Magenta value of 50, and blending mode is set to Multiply, then the resulting value will be darker, but it will not be as dark as 65.
You can do something similar in concept by overlaying objects containing only one CMYK component and setting them to overprint:
This works, because overprint is "live" and it simply replaces the underlying same-component value, regardless of whether it is higher or lower. But still, this doesn't start with the component value of the base and add to it; it simply replaces it.
Moreover, in your attempt so far (and in the example above), you are incrementing Cyan horizontally and magenta vertically. In what direction are you going to similarly increment yellow and black? Assuming 10% increments, you don't need only 100 color chips, you need 10,000. (It's the old problem of trying to depict four dimensions in two.)
The old Linotype PostScript Color Guide used arrays similar to my third image, but had individual pages to increment the underlying Y and then another full set of those pages to overlay four values of K.