I have this AGAL code:
"mov vt0.w, vc0.x\n" +
"mov vt0.xyz, va0.xyz\n" +
"m44 vt1, vt0, vc5\n" +
"m44 vt2, vt1, vc1\n" +
"add op, vt2, vc9\n" +
"mov v0, va1";
vc0 is the 1.0 component in vec4(va0, 1.0)
vc9 is vect(0.0,0.0,0.5,0.0) <- because I'm rotating a triangle and it's being clipped so I move it
va0 is a x,y,z vector with the position of the point
va1 is a r,g,b,a vector
vc5 is a transformation (rotation X)
vc1 is a transformation (scale + rotation Y)
I know it's better not to multiply on the shader for perfomance reasons.
Problem is in Firefox I cant see both rotations, but in Chrome I can only see vc1??