This is a bug that's been prevalent in every iteration of AE CS6. I'm updated to the most recent version. This is also something I've seen around a lot of forums, but nobody has an answer.
If I change the audio levels on any audio track from the default 0db, the RAM preview only plays back the left channel which completely breaks the way I can properly work.
If I render it out, the audio is fine... it's clearly only on RAM previews. But rendering out things to check audio levels is not a solution.
Any idea why this happens?
Using Windows 7 Pro
AE CS6 (on Creative Cloud)
MSI Motherboard with onboard RealTek sound.
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