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If I change audio levels in AE CS6 from 0db, it decides to output left channel only.

Feb 21, 2013 8:00 AM

This is a bug that's been prevalent in every iteration of AE CS6. I'm updated to the most recent version. This is also something I've seen around a lot of forums, but nobody has an answer.


If I change the audio levels on any audio track from the default 0db, the RAM preview only plays back the left channel which completely breaks the way I can properly work.


If I render it out, the audio is fine... it's clearly only on RAM previews. But rendering out things to check audio levels is not a solution.


Any idea why this happens?


Using Windows 7 Pro


AE CS6 (on Creative Cloud)


MSI Motherboard with onboard RealTek sound.


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