I want to render concealed objects and achieve a similar effect as the one shown in the link in Stage3D.
I already know how to do this theoretically. I have to draw the object twice:
I can set the correct depth sorting mode in Stage3D with Context3DCompareMode.GREATER. Is it also possible to have Stage3D render pixels into the back buffer, but not the z buffer? If I can't keep Stage3D from rendering to the depth buffer, the effect will look like this: