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gojo2013
Currently Being Moderated

Fail to be able to test on ipad 3, CS6, both platforms

Feb 23, 2013 7:44 AM

Tags: #ios #ipad #flash_cs6

I am so frustrated with the inability to test properly on apple devices like the ipad 3. 

 

Currently, when publishing on Windows to ipad 3, it just throws a white screen and never loads.

 

(FWIW, what a disaster it is to have to use OpenSSL to get a dev environment and apple certs to .p12 to work, eh?)

 

The apps I've made and published on the ipad in CS5.5 work fine and can load/test on ipad , but when I go back with the new CS 6 files, save as 5.5, they don't work.  Have tried numerous other ugly hacks *(targeting all other AIR from 3.4-3.6), etc.

 

When publishing on Apple, I get the "not enough free space on device" (this is a documented bug on adobes site) even though I have 40gigs free and my flash file is 900k.  Ridiculous.

 

 

My apps on the apple store were basically put up there without proper testing, which is a horrible way to do stuff.  I am pretty disgusted with the general suckiness of flash as a tool to develop (well, more like deploy) apps and have started doing stuff to basically not have to use it.  Still, I have a couple of "90% done" apps to put out and need to test on a device; any suggestions or fixes would be most appreciated.

 
Replies
  • Currently Being Moderated
    Feb 23, 2013 8:08 AM   in reply to gojo2013

    I work prefectly publishing on Windows to ipad 3, usually the message ""not enough free space on device"" is a failure in iTunes

     
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