I encountered a bug on Generate Sprite Sheet function in Flash Pro CS6,
whenever I have a lot of clips to generate, and I use :
Algorithm : MaxRects
Data Format : Starling
Trim : Checked
Stack frames : Checked
Shape Padding : 2 or more
There are always a few clip got rotated near the end of the png, here is the screen shot :
http://img688.imageshack.us/img688/2808/bug1xj.png
If I don't use Shape Padding, Shape Padding is 0, it generated correctly, here is the screen shot :
http://img856.imageshack.us/img856/9010/bug2d.png
But I need to use the shape padding, or else some of the colour and the lines from other texture clip get drawn with the texture clip that I specifically want to use
For now the best thing to do is to use Basic Algorithm, which wasted a lot of space
http://img255.imageshack.us/img255/520/bug3t.png
Please tell me how to fix this? I want to use MaxRects and Shape Padding, that way I can optimize my assets
Regards,
Sudarmin
North America
Europe, Middle East and Africa
Asia Pacific