Out of curiosity does anyone else have problems with Flash Builder 4.7 freezing while building? I will save a file and it generally seems to freeze on 3% or 27% (those numbers might be related to my project, obviously). This happens several times each day. I have to force it to close and relaunch. Not a big deal since I don't lose any code but it's just more of an annoyance because it interrupts my workflow and the tabs I had open don't save.
It appears that Flash Builder 4.7 has memory leaks. FB 4.7 freezes when the (used) heap memory reaches the maximum heap size.
I ended up tweaking my heap values (FlashBuilder.ini) to allow the application to grow insanely large (-Xmx2048m) to allow the application to run longer before running into the same problem (before restarting FB).
Until Adobe fixes this issue, if you have the available memory, try increasing the (-Xmx) setting in your FlashBuilder.ini file.
Look here for assistance: http://helpx.adobe.com/flash-builder/kb/sluggish-performance-out-memor y-errors.html
I am experiencing the same issue and in my case this memory tweak didn't help. Each time I restart FB I'm getting only a couple of successful builds before it freezes up at exactly 27%
*edit* Even after uninstalling and reinstalling FB.
This is really not a good issue.
We upgraded from 4.6 to 4.7 and got this incredible slow performance.
Memory increased (-Xmx1024m).
Unfortunately this didn't help. Same project works perfect in FB 4.6 with -Xmx1024m.
Is there any workaround or does Adobe work on this issue?
COME ON ADOBE!!!! THIS NEEDS SORTING OUT!
I don't know what changed but my current project crashes on every other save. I have the latest version of FB and I have updated the ini. This is unworkable!
Looking at how old this thread is I'm not holing out much hope! Flash Develop it is then.
Yeah, I ended up turning off 'Build Automatically' in the project menu just for an easy life. Stops crashing but far from a fix considering it's a really useful bit of functionality. It kept me from throwing my computer across the room though. Oh well, roll on Haxe development in FlashDevelop! :-)