I have CS6 extended.
I need to pan and zoom over a still image to create a short video.
I remember the process was to mark a track over the still, with points along this path that required time to transit and the degree of zoom.
On playback, it was like a video.
Think of the still as a hillside shot with a road winding from top to bottom. The video captured a zoomed in frame of just the road. Eventually, at the bottom, the frame slowly zoomed out displaying most of the still.
How do I do this?
>help with actual steps
The tutorial list in message #3 http://forums.adobe.com/message/2276578 might help
Not sure if we can post links to Youtube here so I'll just say that if you type something like this into google "youtube how to animate a still premiere" then you will find lots of helpful videos on how to do exactly what you need. It's very easy to do what you want so don't worry. Once you get used to adding keyframes to position and scale in Effects Controls panel you'll be an ace ![]()
Hi to you all, thanks for your contributions.
However, none of you have understood my original question and have not understood the concept of drawing a track over the still to define the path the "window" takes over the still image. That is key to the problem. The key frame process did not occur when I first discovered the effect.
The effect is called photoanimation and is also refered to as the "Ken Burns effect" see http://www.bing.com/search?q=photoanimation&form=IE8SRC&src=IE-SearchB ox for a better explanation.
The key frame method is positively "stone age" compared with the simple process I described.
What I dont understand is where this is hidden in Photoshop CS6.
I used the process about 6 months ago to see the effect. It was so simple to do, even I could do it.
I have tried other photo software that was resident on my PC at about that time and cannot see the effect there, it must have been something in photoshop.
The main factor in the process was the drawing of a simple track over the still. Each line of the track, the start and end requires the degree of zoom (a rectangle defines the video screen display) and the time it takes to transit the line.
The track is made up of a series of these lines (the nodes of which can be moved to fine tune the result) and when played, creates a continuous video.
There must be a process in CS6 extended that does this, why would there not be?
I do hope you can actually help me, I am starting to believe it is all a bad dream (well actually a good dream, because it was so simple to do ).
Thanks.
NewbyAlan wrote:
There must be a process in CS6 extended that does this, why would there not be?
I do hope you can actually help me, I am starting to believe it is all a bad dream (well actually a good dream, because it was so simple to do ).
Thanks.
Maybe you were using Adobe After Effects CS6.
I have never knowingly used AE, but in any case, I dont believe it works like this:-
The main factor in the process was the drawing of a simple track over the still. Each line of the track, the start and end requires the degree of zoom (a rectangle defines the video screen display) and the time it takes to transit the line.
The track is made up of a series of these lines (the nodes of which can be moved to fine tune the result) and when played, creates a continuous video.
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