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Naossoan
Currently Being Moderated

Missing audio from MSI Afterburner footage

Mar 12, 2013 3:36 PM

Hi guys,


I just installed the latest version of MSI Afterburner and was very happy to see that you are now able to set two audio sources to record. I'm not sure when this feature was added so forgive me if it was in a previous version but I have not used it in a while. In the past since I did not have a Stereo Mix option on my sound card and I am using a USB headset (so Stereo Mix is useless anyway) I was forced to use Virtual Audio Cable and set up some audio repeaters to get everything I wanted to record. Kind of a pain.


Anyway, I recorded a game of DOTA2 last night after having set MSI Afterburner to record my headset and microphone. I had tested this out to make sure it was recording both sources prior to doing this by just making a short few seconds recording with some blah blah blah and opening the uncompressed .avi file in Windows Media Player. I confirmed both sources were recorded.


The resulting DOTA2 recorded game is approximately 43 GB in size. When I open this file in Windows Media Player I can hear both sources of audio just fine. Meaning the in-game audio as well as my microphone.


However when I open this file in Adobe Premiere Pro CS5.5 the only audio track showing up in there is my microphone audio. No in-game audio is present throughout the entire recording. I thought maybe it was an issue with the MJPG codec that Afterburner uses...such as I had in the past when using Sony Vegas but the video seems to be playing just fine as well as my mic audio matching up properly.


So I tried using AVS4YOU's Video Converter to convert the raw file to .wmv format and opened that up in CS5.5 but I still have the same problem.

 

Why would the audio tracks be working in the raw file when I open it in WMP but there is no in-game or computer audio present when opened in CS5.5?

 

If anyone else is using these pieces of software and has any input can you please send it my way? Thank you.

 
Replies
  • Currently Being Moderated
    Mar 12, 2013 3:53 PM   in reply to Naossoan

    Please type directly into the brower when posting here, arther than copy/paste, which adds the following junk to your post.

     

    span style="color: #000000; font-family: Verdana; font-size: small; background-color: #e4eaf2;"

     
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  • Currently Being Moderated
    Mar 12, 2013 9:23 PM   in reply to Naossoan

    I wasn't about to type the whole thing out again.

     

    Well...I certainly can't force you to.

     

    But neither am I under any obligation to help, so...

     
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  • Currently Being Moderated
    Mar 13, 2013 1:23 PM   in reply to Naossoan

    When you import the original AVI file into Pr, select it in the Project panel and go to File>Modify>Interpret Footage and see how many audio channels Pr thinks the file has.  Post back with that info and/or provide a screenshot.  It may also help to examine the AVI file with MediaInfo and GSpot

     

    Jeff

     

    PS - profanity is against forum rules, no matter how much you don't like the responses you get.  Please keep your language G-rated.

     
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  • Currently Being Moderated
    Mar 14, 2013 4:20 AM   in reply to Naossoan

    Did you wait for the audio to conform?  If your clip is long clip, it may take a few minutes for Pr to finish conforming the audio to 32-bit float, which is Pr's working audio format.  Check the bottom right corner of the UI -- there's a progress bar there during conforming.

     

    Jeff

     
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  • Currently Being Moderated
    Mar 17, 2013 7:16 AM   in reply to Naossoan

    In Pr, does the audio import as a single stereo track, or does it import as dual mono tracks?  Either way, use Clip>Modify>Audio Channels (in CS6) to force Pr to use the opposite.  You have to make the change before you add the clip to a sequence.

     

    Jeff

     
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