I have a fairly simple project - just a few clips, no transitions, but there is one segment where I use Ultrakey to key out a green screem, and replace it with a background shot that appears to be moving randomly (just me moving the camera).
When PPro CS6 starts to render that section of the project, it causes my NVidia GTX570 GPU driver to crash! Once the driver crashes, PPro CS6 crashes along side it!
This is 100% reproducable.
If I disable the Ultrakey effect in the project, the render completes just fine.
All footage was shot on a Canon 5D mk III.
CS6 is fully updated. I reinstalled the NVidia display drivers, and I even reinstalled CS6 Production Premium, but it still crashes.
Any ideas how to fix this?
I just tried turning off hardware MPE, and it compiled just fine! [Edit: Disregard this, the frame rate got changed in the render windows -"The rendered video is much more jerky than the original, however."]
So, other than "you can't use Hardware MPE when using Ultrakey!", what does this tell me?
The frame rate doesn't matter, it's not germane to the problem... the frame rate accidentally got changed during the rendering of my test project and resulted in choppy footage. I thought the choppy footage was a result of turning Haredware MPE off, but it was simply because I accidentally changed the render option to 24 fps. I changed it back to 29.976 fps and the rendered footage was smooth. Like I said, the frame rate doesn't matter. :-)
The problem I was having (and still am), is that Premier Pro CS6 crashes when hardware MPE is enabled, and UltraKey is used in the footage on the timeline. It crashes as it tries to render the sections where UltraKey is applied. When I turn off hardware MPE, the project renders fine. So this is an issue with Hardware MPE.
My question is... what do I do about it to get Hardware MPE working with UltraKey and Premier Pro CS6.
CPU: i7-970 3.20Ghz
OS: Windows 7 Ultimate 64-bit
GPU: NVidia GTX 570