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Mr Rhys
Currently Being Moderated

Audio mix troubleshooting

Mar 20, 2013 1:49 PM

Why doesn't Premiere Elements 10 save changes to audio mix after I click save?

 
Replies
  • Currently Being Moderated
    Mar 20, 2013 3:39 PM   in reply to Mr Rhys

    Welcome to the forum.

     

    Do you mean that after you have added Audio Track Keyframes, with the Audio Mixer, those Track Keyframes are not being Saved with the Project, or something else?

     

    Good luck,

     

    Hunt

     
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  • Currently Being Moderated
    Mar 21, 2013 12:50 PM   in reply to Mr Rhys

    I assume that you are using the Audio Mixer. Is that correct?

     

    Good luck,

     

    Hunt

     
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  • Currently Being Moderated
    Mar 21, 2013 1:05 PM   in reply to Bill Hunt

    Here is a look at both the Audio Track, and Audio Mixer in PrE 11.

    PrE11_Audio_Mixer.png

     

    Audio Mixer can work in two ways:

     

    1. If one is at the beginning of the Timeline, and it is not playing, an Audio Track, including the Master, can be adjusted. That change should stick, until changed in some way.
    2. With the Timeline playing, adjusting the Sliders will add Track Keyframes to the Track, and those changes should also stick.

     

    To test the second method, play back the Timeline, and the Slider (for the Track that you adjusted) should move on its own.

     

    Good luck,

     

    Hunt

     
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  • Currently Being Moderated
    Mar 22, 2013 9:47 AM   in reply to Mr Rhys

    That is odd behavior. It sounds like the original Track Keyframes are stuck, and are not being replaced, as they should, with the Audio Mixer.

     

    As a test, Select all of the Clips on that Audio Track, and drag them to an empty Audio Track, say Audio 3. It might be required that you Create Audio Track, depending on what you have already used.

     

    Once Moved, use the Audio Mixer, as you need, and check to see that it IS placing Track Keyframes, as it should.

     

    Good luck, and let us know how the test works out.

     

    Hunt

     
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