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Animating figures with the bone tool

Mar 29, 2013 8:34 AM

Can anyone please advise on setting up the bone tool in cs5?

I have a figure with head, torso and 2 arms and 2 legs, each limb has 3 parts.

They are all set up ok as movie symbols on their own layers.

I can create bones for each limb ok, and I can set up constraints on the joints ok, but I can't get everything connected to the torso and to each other.

Is it even necessary? If I am only doing a walk cycle in place to export as a movie clip and use in other scenes, is it enough to just animate the legs and arms with the bones?

I would like to do more if possible, but I don't know what the bone tool is capable of.

Is it possible to create a simple skeletal armature that would connect all my figure?

Would this give it the sort of movement that if I pulled up the hand then the rest of the figure reacts as well?

Does Flash have any sort of parent/child options to connect shapes or symbols for animation?

Thanks for any advice.

 

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