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Pen tool/shape (vector) versus raster based approach for editability?

Apr 1, 2013 10:11 PM

Tags: #shapes #pen_tool

Background:

* Wanting to draw ground level in various scenes for a sliding type game

* So wanting to draw a ground level that goes up and down with mountains, hills, cliffs etc, but need to look better than to be by hand

* Want to fill under this ground level with a pattern

* I'm trying to use a Pen Tool to create a Shape, and have the shape filled with the pattern, however i'm finding it a bit fiddly when you want to come back and adjust it a bit.   I'm wondering if it may not just be easier to do on a non-vector based approach.  Perhaps a layer where you fill the whole layer with the pattern, and then have a mask where you define the ground line (and anything under this sees the pattern).

 

Quesiton - What do you find the easiest approach to doing this?  Where you can come back and make touch ups etc easily.  I can't quite see how it can be easy to adjust the ground level easily in the case you were using a pen tool based vector area.

 
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