Why does Flash Cs6 give me a spinning wheel about every five minutes?
It is strange because the spinning wheel causes Flash to be 'not responding' for about 15 seconds, but then the wheel goes away and it is fine. For a while I thought this was the auto-save, but then I changed the auto-recovery period under preferences to every 15 minutes- and I still keep getting this spinning wheel every 5 minutes.
Or could there be another location that I need to change auto-save, aside from the general tab of preferences?
Thanks very much for any help,
Yes, I am having the very same problem and it's making me crazy. I don't have auto-save activated (as far as I can see,) so I don't know what this is all about. It does come at measured intervals and it's really disruptive.
Restarting is not a cure. Perhaps it's a hidden setting somewhere or a misguided preference, but not something I've been able to find.
I think I figured it out. I created a totally fresh project and continued working on my animaton in that one. (I only imported the latest scene that I was working on.)
I still get the spinning wheel every now and then, but it only remains for a second or two before disappearing.
Therefore, I think the reason for the spinning wheel is due to too large a project. I had something like 20 scenes and a ton of symbols and things in my library in the previous project, so I think Flash was just getting a bit bogged down.
I'm getting it no matter what the file size or complexity. I have only one scene, maybe 40 symbols, but many single frame drawings over numerous layers. If the issue is that it's overloading Flash, then Flash is getting worse in its design and functionality for animation, not better. Working with the same file in Flash 8 doesn't cause this problem at all.
Yeah, I actually was doing this same project in Flash Cs3, and I wasn't getting these spinning wheels. I upgraded to Cs6 and started getting them.
I agree, it is kind of pathetic that a newer version gets bogged down more easily.
hi katie - I found that the spinning ball pause comes from 3 things:
1) having "Auto-Recovery" on in Flash preferences. It's found under "General," near the bottom.
2) having "Auto-Save" on in the individual document's composition settings.
3) the more complex the file's contents, the more noticeable and long this auto-save or auto-recovery becomes, sometimes turning into a significant pause in the work flow.
I've found that Flash CS6 isn't too stable and crashes often enough to be a problem, so I've given up and left these save functions on. I'm up-to-date with my updates, and it's still a crashy-software.