S O L V E D thanks.
In addition to my document class, I have created classes for objects in my game.
One of these is a class of a rectangle that has to scale down as the timer in my document class runs.
So far I have managed to change the following (on other mc's) with the timer in place: alpha value and the position of the movie clip.
My code for this class so far:
public class TimerMiddle extends MovieClip
public function TimerMiddle()
x = 1242;
y = 300;
I think the next step in this class file would be to make a new public function to manipulate the scale timer bar called TimerMiddle. I want the width to stay the same, but the height to decrease as the TimerEvent runs. I have made sure that the referance point is at the bottom of the rectangle.
How do I change the scale of the rectangle to indicate that the player's life goes down as the time runs out? I'm not sure if I change the height of the vertical bar, the scale or it I use tweening (And how to inplement any of the three.)
What should I import into my document class once the best option is picked?
Thanks for the help
Thanks it works now.
Added this to code
public function scaleLifeBar():void
height = height - 10;
I think my timer ran to fast to see it work before LOL. Coding brings out my inner idiot sometimes.