How can I either do the below (a globe full of 'country' movies), or even just place 3D elements on a 3D globe animation?
Let's say I want to have a 'tower' on the earth. As the earth rotates, I want to be able to programmatically change it's color. Also, the tower itself is a 3d tower (think of a cube if easier to visualize).
The issue is how to animate objects in 3D on a 3D object in flash that is rotating-at runtime?
This post from FlashKit has them stumped:
Been doing Flash/AS since pre-MX days
Very good .NET developer
- A flash animation (movie) that has the countries comprising the Earth as separate movies, each 'on' a sphere that rotates-resembling the countries on the Earth in their arrangement.
- By internal or external means (It will be put into/onto a winform when done), 'address' each country movie in the whole so as to change it's appearance. Red, transparent, 'play()', etc...
- To create a user interface, well.. display, that the user will use by seeing that different countries change color and other attributes, signaling some kind of status.
- So as the 'world' is turning, individual countries are turning different colors. The actual control of which is seemingly elementary compared to the problem of how to render the movies (countries) in a way to resemble a 3d environment.
- As vector, it can be zoomed into/enlarged with no loss of 'fidelity'.
I'm jut looking for ideas, not someone to do this for me. Feel free, but I can't pay [much!]. I don't want to go down the road of capturing/rendering 360 images of every one of 200+ countries, then manually making a movie... That sounds frighteningly tedious and inelegant.