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Using library images when making phone apps in AIR

May 7, 2013 8:46 AM

Gidday guys

 

A lot of the tutorials I'm getting through practice embedding their images when making phone apps, and put these images in their assets folder.

 

I'm wondering - is it not OK to simply use images as symbols from your Flash Pro library?

 

I'm not refering to splashscreens or icons - rather images that make up the app's functionality.

 

I thought it may be something to do with supplying multiple images for different screen res', but I'm planning on designing at 640x960, and using...

 

stage.scaleMode = StageScaleMode.SHOW_ALL;

 

...to take care of different resolutions.

 

Thanks for your help.

 
Replies
  • kglad
    72,212 posts
    Jul 21, 2002
    Currently Being Moderated
    May 7, 2013 9:27 AM   in reply to celebritymusic

    you can use actionscript to add library objects (which have a class assigned) to the display.

     
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  • kglad
    72,212 posts
    Jul 21, 2002
    Currently Being Moderated
    May 7, 2013 6:46 PM   in reply to celebritymusic

    yes, it's ok and other than possible organizational benefits (and a slight delay when loading), there's no benefit using imported bitmaps vs loading them.

     
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  • kglad
    72,212 posts
    Jul 21, 2002
    Currently Being Moderated
    May 8, 2013 8:29 AM   in reply to celebritymusic

    you're welcome.

     
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