I just used the code snippets to add my own custom curser to my game.
The code snipped has a Mouse.hide(); code in to hide the normal cursor, but when I leave it in as given by the code snippets I get this error message:
Scene 1, Layer 'Actions', Frame 1, Line 14 1120:Access of undefined property Mouse.
If I comment the Mouse.hide(); line out, the new cursor works fine on top of everything else like it should BUT the normal cursor is also still there.
Should I somehow define the mouse property in addition to this code?
Here is all the code relevant to my problem.
/* Custom Mouse Cursor
Replaces the default mouse cursor with the specified symbol instance.
This part works fine
MyCursor.mouseEnabled = false;
MyCursor.x = stage.mouseX;
MyCursor.y = stage.mouseY;
//And here is the code that is causing me problems