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Custom Cursor

May 8, 2013 11:11 AM

I just used the code snippets to add my own custom curser to my game.


The code snipped has a Mouse.hide(); code in to hide the normal cursor, but when I leave it in as given by the code snippets I get this error message:


Scene 1, Layer 'Actions', Frame 1, Line 14 1120:Access of undefined property Mouse.


If I comment the Mouse.hide(); line out, the new cursor works fine on top of everything else like it should BUT the normal cursor is also still there.


Should I somehow define the mouse property in addition to this code?


Here is all the code relevant to my problem.


/* Custom Mouse Cursor

Replaces the default mouse cursor with the specified symbol instance.

This part works fine




MyCursor.mouseEnabled = false;

MyCursor.addEventListener(Event.ENTER_FRAME, fl_CustomMouseCursor);


function fl_CustomMouseCursor(event:Event)


    MyCursor.x = stage.mouseX;

    MyCursor.y = stage.mouseY;



//And here is the code that is causing me problems






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