1. How do i restore a deleted preset from the Image Trace drop down panel. I accidentally deleted one of them and would like to restore it.... naturally . Is there anyway short of doing a complete reinstall?
2. I notice that when I scan some art, i get a double path. Meaning there's a path on both sides of the inked line. How do I get it to make one line/path for the inked line? IOW a single path with its thickness defined by the stroke weight.
2) Did you look through all the options? You may have to state version to get a precise answer.
A few days ago our high just reached your overnight low (28°). Now we are down again (10°/5°).
Version is CS6 - said Image Trace See my reply to Raghuveer as to the problem...
Yes have looked throuh the options but can't see an obvious solution... Tried hunting for tuts too but not found anything that addresses the problem.
Our 'high' crossed 40 a few days ago... but thanks to rain is now down. Our low is at 30 a weather channel claims it "Feels like 38" but they're talking bullpat... humidity is high though - 80%...
Right you are, Shunith, sorry.
Unless/until someone comes up with a CS6/Plugin cure, you may put in the silly work of using one step blends. The windows at the bottom should be easy enough straight away, but the chhatri row at the top is more difficult, probably also for Image Trace and whichever automated way because they are compound paths. You may cut paths and insert Anchor Points to have matching pairs (of paths and Anchor Points) to blend between.
I guess Monika and myself understand that you want a centerline trace. If it is right than try this:
1) Expand the traced art >> It will result in a "Group"
2) Ungroup the artwork >> It will result in a "Compound Path"
3) Release the compound path objects >> It will result in "paths" having Fill only with no Stroke
4) Change the FILL to none and STROKE to some color say "black"
I guess this will solve your problem.
Please do let me know if you have any doubts regarding this.
Therein lies the problem... I posted a small section as an example... It's actually a whole illustration...
It was sent in B&W as a scanned illustration to be coloured... it was causing such a hassle that it was finally done in PS using masks and layers... result was fine... But, we're trying to figure out how to trace in AI so we can do it there as well... vector over raster... right?
Raghuveer, Jacob, Monica, Larry...
Many thanks for your input, but am still not getting it... am attaching a larger area of the image to give you a better idea...
I just seem to keep getting double ines... Have tried all the various sketch and line presets, all tips you've given me... Just to explain... it's a full sketch of a fort.... the upper line goes all around the image and is the sky...Obviously:
1. We're doing something wrong here or
2. What I'm looking to do is not that easy.
Am i working on too high a resolution image? 300ppi.
Larry, BTW, unchecking Fills and checking just Strokes results in a series of blobs/dashes/broken lines... meaning, only parts of the outline appear.
Any tutorials you can point me too...???
Shunith, higher the resolution the output will be more clean/clear.
Try with the two presets: Sketched Art & Line Art. After tracing try to play around the sliders under the "Advanced" label. Hope you will get your desired result.
If you have checked the "Stroke" only option than try to increase the "Paths" slider value towards extreme right and reduce "Noise" value towards extreme left. You can also select the value "Tracing Result With Outlines" in the "View" drop-down list so that you can verify your output live.
Please do let me know if you want to know more about these options.
There may be a more or less silly but simple solution, depending on your version. As always, using a copy of the artwork before you start destroying things, you may try to:
1) Just trace as shown in post #3;
2) For all instances, Object>Compound Path>Release;
3) Delete all the inner paths;
4a) If you have a version new enough, you may use Stroke inside and set the Stroke Weight as desired (you will have to adjust in some places), or
4b) Use Object>Path>Offset Path with a negative value roughly half the desired Stroke Weight, then set the Stroke weight (you will still have to adjust in some places).
Nice chattris by the way, although in other places (unless you have a row partly hidden behind the wall).
I think i need a tutorial... any pointers?
Monika your tip of increasing the stroke width helped... I was going the other way... reducing it. That only made things worse! Thanks for that!!
But, I think a good tutorial would be helpful and please don't point me to the one on Lynda by Justin
Ok... thanks to all.... am making some progress... Am, of course realising that there is still a lot of cleaning up to be done... Image Trace seems to do a better job with tracing colour pics... Also read in several places that for b&w line art, CS5's Live Trace is better...anyway,,,
Once again, thanks to all of you...
Update.... Used Live Trace from AI CS5... brilliant! Gave us exactly what we were looking for and a clean, continuous trace which CS6's Image Trace just could not deliver, Of course, all of your tips about unchecking fills, increasing stroke weight, etc., were used. But the difference really - in this case - was chalk and cheese. And, though I played around a bit as it was a test, in Live Trace there was much less fiddling for a virtually perfect result.
Conclusion: If a lot of complicated b&w artwork has to be traced, then CS5's Live Trace is essential.