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"First" property of a graphic symbol (armature) reverting to "1" (CS6)

Jun 13, 2013 8:14 AM

Tags: #revert #issue #flash #pro #3.0 #bug #3 #default #value #professional #cs6 #symbol #first #graphic #1 #armature #flash_cs6

Hello,

I'm having a problem setting the first frame of a loop/play once/single frame in the properties of a graphic symbol which is part of an armature.

It basically reverts to the default value, 1, after I enter it.

I read somewhere that I need to tick the "sync" box but that only appears in a tween's properties, my problem is with inverse kinematics.

I tried with and without updates, when creating a motion tween or an armature but nothing works.

 

Anyone knows how to fix this? Thank you.

 
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