I recently started a new animation job and the entire studio is using Flash 6. I wanted to get some extra work done at home, so I bought Flash CC under the assumption that I could use the files again at work. I completed a scene over the weekend, no issues, brought it in to the studio this morning and the file refuses to export a swf. As soon as I attempt to test the scene, Flash freezes for a good ten minutes, and the .swf eventually comes up lacking all tweens and some keys, with symbols missing colours and parts, and once the .swf is closed, the .fla now has all of the same issues (tweens gone, symbols messed up). Before exporting the .swf, the file looks just as it should. All tweens are there, all symbols look fine, the thing scrubs perfectly. The act of exporting the .swf seems to be what causes the issue.
Studio tech guy suggested it might have something to do with CC's publish settings, but I'm looking at them now and they're the same (with the exception of Actionscript 3).
I further tested the scene in my old CS 5.5 Flash and it worked flawlessly in that. Only 6 seems to be having issues.
The CC files use AS3, so it's not an issue of editing an AS2 .fla. I'm opening the CC files using Flash CS6 and that's when it gets buggy (despite CS6 having AS3 support). I can open Flash CS6 files in CC with no issues, but it's bringing them to work where they use CS6 that I'm getting the buggy swfs resulting in corrupted files.
Just to understand. You are opening a fla created in cs6 in flash cc. You are working on it in cc and then you trying to open it in cs6. Is this the issue. If so, we may have to check what are the specific features that you are using and check whether there are any compatibilty issues.
That's correct. All that's being done is pretty basic symbol animation. Tweens, eases, a lot of symbols within symbols for easy switching of parts. What confuses me most is that it opens fine in CS5.5. What features might CS6 have/not have to completely break the file?
I also attempted to re-save the file in CS5.5 and then try opening it in CS6. This killed the program. Didn't even get as far as exporting a swf. All of my tools disappeared, all assets were corrupted, and the program just went on an endless loop of thinking and freezing.
I confirm this bug.
My workaround was:
Open the Flash CC file on Flash CS6.
Before anything, go to File >Save As and choose to save the .FLA in the Flash 5.5 format.
It will fail for the first time. Just try it again.
All animations start to work properly again.
Can you check the blog: http://nipunasthana.wordpress.com/2013/12/10/flash-cc-cs6-compatibilit y/
Please confirm if running the JSFL on the original CC file solves the issue when re-opening in CS6.