I have a vector based illustration of 32 panels laid out, that make up the panels found on a football. I also have a 3d object of a 32 panel football. Is there a way of mapping the illustration onto the 3d object using Photoshop CC?
Thank you in advance for your time and help.
Since PS doesn't support any advanced UV layout stuff, the answer is pretty much "No." And even in a 3D program this is gonna be a bit tricky due to the nature of the geomertry requiring many texture seams when unwrapped... Depending on what kind of texture, one would probably go about it completely differently, anyway, but that's another discussion entirely...
A little work in a 3D program is easy:
Make each of the 32 faces of the football have a defined area domain.
Make 32 graphic images (.jpg probably OK); one for each of the faces from your vector image.
Apply the images to each individual domain as a texture map image.
Render the 3D.
Note, unless you want multiple output image views or a video of the ball rotating, you can save effort by not domain naming the unseen backfaces and you don't need the image texture maps for them either.
Also this way you have an advantage with individual controls of the position and rotation of image on each panel...and which image is on which panel.
Also, a 3D render will properly render the lighting/shadows for a realistic 3D effect...and you can render out the background etc. in layers.
If, in the final output, you really need a vector image, you can use Illustrator or CorelDraw to conver rendered raster to vector...either simply (cartoon-like) or like a photo (complex image).