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Is there a way to do a 'Lite' save for Flash CC so it doesn't take so long to save?

Jul 2, 2013 3:17 AM

Tags: #save #slow #save_as #flash_cc

Bonjour mes amis

 

Scenario:

I'm doing a hand-drawn (Wacom), black and white, traditional style animation. Nothing fancy at all is being used. No symbols. No tweening. Just black brush strokes on a plain white stage. Lots of keyframes (500+ drawings), across multiple layers.

 

Problem:

In earlier version of Flash (CS3 and CS4) this type of scene would save pretty quickly. .

 

In Flash CC, this type of scene seems to take much, much longer to save. Approaching a minute sometimes. I assume this is because many more variables are being saved, to account for the increased feature set of CC over SC3 and CS4

 

Question:

Can I force Flash CC to strip out the redundant data that I'm not using and in effect have a streamlined 'Lite' save?

 

 

Merci beaucoup for any help or suggestions.

 

NOTE - this applies to saving locally. not across a network or into the cloud.

 

Message was edited by: Salt & Vinegar to clarify saving locally

 
Replies
  • kglad
    72,235 posts
    Jul 21, 2002
    Currently Being Moderated
    Jul 2, 2013 7:44 AM   in reply to Salt & Vinegar

    you can disable warnings and strict mode (file>publish settings>as3 advanced settings) to see a significant decrease in publish time.

     

    also check if permit debugging is unticked and omit trace statements is ticked.

     
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  • Currently Being Moderated
    Jul 2, 2013 10:45 AM   in reply to Salt & Vinegar

    Unfortunately there isn't any such thing like a 'lite' save. You may want to try out Saving as XFL instead of fla which might help you save a little time.

     

    -Nipun

     
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  • kglad
    72,235 posts
    Jul 21, 2002
    Currently Being Moderated
    Jul 3, 2013 9:09 AM   in reply to Salt & Vinegar

    you're welcome.

     
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