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About DPI setting in flex mobile development

Aug 3, 2013 2:27 AM

Tags: #flex #mobile #dpi

Recently I was developing a game for android and iOS,and having a problem on DPI setting.


I set my applicationDPI=160 and run my game on the emulator (320*480 screen size),it looks fine. Then I installed it on my defy(480*854 screen size) ,it also looks good. But when I run it on samsung galaxy s4,which has a very large screen (1920*1080),all of my UI components has became sooo small .


The official documant says about scaling factor when the applicationDPI is set and run on a device with different DPI(runtimeDPI). So I was thinking if I run my game on a device whos runtimeDPI is exactly 320,it may look fine.But HOW SHOULD I  DEAL WITH EVEN LARGER DPI or LARGER SCREENS?


in other words,if there's a way to make my game running on all size of screen with just one simple setting ?

  • Currently Being Moderated
    Aug 5, 2013 9:35 AM   in reply to hubcin

    I have the same problem, and I don't find any solution.


    I have an app that it's perfect in several android's terminal and iOS too, but in Galaxy S4, not.


    No one who has this problem?


    I don't understand it...

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