I'm on this project that i need to digitize an old artwork. It requires vector (AI) & shading (PS).
I have all line art done in AI. There's like 50 layers on it. The original artwork has "shading" and "highlight" on it used by Air brush.
I just want to import all the layers in photoshop at once. It will be time consuming if i do it one by one SO is there any way that I can transfer all the vector path from AI to PS?
I tried Meshtool and its hard to control. Unlike in Brush tool in PS, I got the freedom to adjust the opacity, softness, etc.
Hopefully there's some way how to do it.
If there are only simple paths (no meshes, clipping paths etc) you can turn them all into compound shapes (every path on its own) and then export a PSD with full editability. You will then get a PSD with shape layers.
If you don't need shapes in Photoshop, but converted to pixels would be OK as well, you can leave out the converting to compound shapes.
There might also be a way to create your artwork in Illustrator. Could you show a screenshot?
I don't know if this can help. Maybe it'll take much time. but...
You may try to unlock all the paths on illustrator, copy all and paste in a new photoshop file. When you paste it on a new photoshop file you should select the path option. All the layers will be placed on the same layer as paths. I think you'll need to separate each path on different layers if you want to use different filters or brushes on it.
To separate the paths, on photoshop, use the path selection tool (A) to select one path, load the path as selection (this option is on the bottom of path menu), create a new layer (this option is on the bottom of the layer menu) and now you can fill that selection on that new layer. Repeat it with each path if you want to separate it.
Hope this helps!
When exporting to PSD, use File > Export
In order to turn all of the shapes into compound paths, use the pathfinder panel's menu
This might not be needed in this case.
In order to have highlight and shadow in your file, gradients might be suitable, but you should also be able to do it using gradient meshes.
I can't recognize how exactly you set up your shapes, which is quite important for working with gradient meshes. Take into account that you might need some more shapes in order to achieve what you want.
Tke a look at some tutorials on photorealistic illustration as an example. You find some on vectortuts.com