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THe below is the AS and i am trying to make it start on a specific frame, can anyone help me please?
package
{
import fl.controls.Button;
import flash.display.Bitmap;
import flash.display.Loader;
import flash.display.MovieClip;
import flash.net.FileFilter;
import flash.net.FileReference;
import flash.text.TextField;
import flash.text.TextFieldType;
import flash.events.MouseEvent;
import flash.events.Event;
public class BitmapLoader extends MovieClip
{
private static const _MAX_WIDTH: Number = 640;
private static const _MAX_HEIGHT:Number = 410;
private var _fileRef:FileReference;
private var _fileFilter: FileFilter;
private var _loader: Loader;
private var _bitmap:MovieClip;
private var _browseBtn:Button;
private var _staticTxt:TextField;
private var _browseTxt:TextField;
public function BitmapLoader( )
{
_init( );
}
private function _init( ):void
{
_staticTxt = new TextField ( );
_staticTxt.type = TextFieldType.DYNAMIC;
_staticTxt.x = 10;
_staticTxt.y = 10;
_staticTxt.height = 21;
_staticTxt.text = "Select a Video:";
addChild( _staticTxt );
_browseTxt = new TextField ( ) ;
_browseTxt.type = TextFieldType.INPUT;
_browseTxt.x = _staticTxt.x + _staticTxt.width + 4;
_browseTxt.y = 10;
_browseTxt.height = 21;
_browseTxt.width = 200;
_browseTxt.border = true;
_browseTxt.background = true;
addChild( _browseTxt );
_browseBtn = new Button ( ) ;
_browseBtn.label = "Browse";
_browseBtn.name = "browse";
_browseBtn.x = _browseTxt.x + _browseTxt.width + 4;
_browseBtn.y = 10;
_browseBtn.useHandCursor = true;
_browseBtn.addEventListener(MouseEvent.CLICK, _handleMouseEvent);
addChild( _browseBtn );
_fileFilter = new FileFilter("clips","*.swf;*.flv;*.f4v;*.mov;*.mp4");
}
private function _handleMouseEvent( evt : MouseEvent ):void
{
switch ( String ( evt.target.name ))
{
case "browse" :
_fileRef = new FileReference ( ) ;
_fileRef.browse( [_fileFilter]);
_fileRef.addEventListener( Event.SELECT, _onImageSelect);
trace( "Browse" );
break;
}
}
private function _onImageSelect( evt : Event ):void
{
_fileRef.load( );
_fileRef.addEventListener(Event.COMPLETE, _onDataLoaded);
_browseTxt.text = String(evt.target.name);
}
private function _onDataLoaded(evt:Event ):void
{
var tempFileRef:FileReference = FileReference(evt.target);
_loader = new Loader( ) ;
_loader.contentLoaderInfo.addEventListener( Event.COMPLETE, _onImageLoaded );
_loader.loadBytes( tempFileRef.data );
}
private function _onImageLoaded(evt:Event ):void
{
_bitmap = MovieClip(evt.target.content);
_bitmap.smoothing = true;
_bitmap.x = 5;
_bitmap.y = _browseTxt.y + _browseTxt.height + 5;
addChild( _bitmap );
if (_bitmap.width > _MAX_WIDTH || _bitmap.height > _MAX_HEIGHT)
{
_resizeBitmap( _bitmap );
}
}
private function _resizeBitmap( target : MovieClip ):void
{
if (target.height > target.width)
{
target.width = _MAX_WIDTH;
target.scaleY = target.scaleX;
}
else if (target.width >= target.height )
{
target.height = _MAX_HEIGHT;
target.scaleX = target.scaleY;
}
}
}
}
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I'm confused. It looks like you're placing everything through ActionScript, so it would seem you don't really have a timeline involved. If you do have a timeline involved that's not reflected in your code, have you tried gotoAndPlay(someFrame)? I don't see anything like that in your code.
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I have a timeline with other assets in it. The assets were inserted using the codes that were available on the flash. However, I want this ActionScript to start on frame 81 and play. Do you know where I can add the gotoAndPlay(someFrame)