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AFTER EFFECTS WISHLIST

Aug 31, 2009 8:39 AM

  Latest reply: genoden, Mar 26, 2014 10:37 AM
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  • Currently Being Moderated
    Aug 10, 2011 11:37 AM   in reply to Andrew Yoole

    How about the ability to use Dynamic Link to import other AE comps into AE!

     

    Would be fantastic for workgroups. Several designers could be working on separate sub comps with another designer working on the master comp. Any updates are automatically reflected in the master project.

     
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  • Currently Being Moderated
    Aug 10, 2011 11:40 AM   in reply to Andrew Yoole

    How about an option to "add noise" to the Ramp filter? Or call it "reduce video compression banding". It would be really helpful for new users who are frustrated by gradient banding when rendering to compressed formats like h.264.

     
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  • Currently Being Moderated
    Aug 19, 2011 2:11 AM   in reply to Andrew Yoole

    1.: >2000 Undo Steps

    2.: the ability to have several projects opened currently - and you can switch between them at the bottom of the "window" menue.


    Like these:

     

    Go to -> Window

     

    .

    .

    .

    ___

     

    Navigator

    .

    .

    Effects

    .

    .

    .

    ___

    01.: Project1

    02.: Project 2

    03.: Project 3

    .

    .

    .

     
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  • Currently Being Moderated
    Aug 19, 2011 4:09 AM   in reply to jahesscreen

    Photoshop history panel

     

     

    • Mark

     
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  • Currently Being Moderated
    Aug 19, 2011 5:23 AM   in reply to Andrew Yoole

    This has been requested several times, but once more:

     

    Copy-paste in the right-click context menus. Those menus have all kinds of stuff in them but no copy-paste. Which is probably one of the most common tasks in any program.

     
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  • Currently Being Moderated
    Aug 25, 2011 5:51 AM   in reply to Andrew Yoole

    An EASY and FAST way to do simple Cameramapping.

    Maybe an "Texture" effect witch is applied to a 3D layer and where you can link an invisible layer (which is the picture you want to map)

     
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  • Currently Being Moderated
    Aug 25, 2011 7:36 AM   in reply to jahesscreen
     
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  • Currently Being Moderated
    Aug 25, 2011 11:07 AM   in reply to Andrew Yoole

    Of course, but there are faster and easier ways

     
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  • Currently Being Moderated
    Sep 11, 2011 6:01 PM   in reply to Andrew Yoole

    We need to preview live green screen in 1080. 

     

    We would pay the entire price of After Effects for just the ability to get one frame for setup confirmation. 

     

    We don't need to capture live.  We can work with the files in post production.  We just need a simple preview.

     
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  • Currently Being Moderated
    Sep 11, 2011 6:47 PM   in reply to bad Timing

    You need a computer with a capture card and something like DV Garage's Conduit to pull the real time key. There are many products that will do that, but none without some way to capture live video from a camera.

     
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  • Currently Being Moderated
    Sep 11, 2011 8:25 PM   in reply to bad Timing

    Rick's right. Check out DVGarage's Conduit. You can preview a live key at 1080p, 2K, or whatever your capture card supports. It's a great tool that's saved me countless hours. For any greenscreen shoot, I absolutely wouldn't shoot without it.

     
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  • Currently Being Moderated
    Sep 11, 2011 11:46 PM   in reply to bad Timing

    I think this task would be well suited for Adobe Onlocation.

     

    This live chroma key preview used to be possible also with Adobe Ultra (included in Master collection CS3), but Ultra as we knew it back then is discontinued AFAIK.

     
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  • Currently Being Moderated
    Sep 12, 2011 7:27 AM   in reply to navparker@mac.com

    Thanks to you both for the suggestion about DV Garage's Conduit.  We have the correct equipment. 

     

    I hope someone has experience with Conduit can help me understand something.   We really only need one very basic function.  I read the material and was unable to determine if it will do the one thing we need to.

     

    I understand and believe we can live view the actors keyed in front of the background.  

     

    But can we move the background behind the actors in real time?

     

    We use a large virtual set and need to be able to reposition the background to the part relative to that particular shot.  Nothing more.  The other software we tested does not allow us to move the background.

     

    We don't need the software for any part of the capture. 

     

    Now we shoot the image and put the video file in post production After Effects. Trial and error.   You can already see that is costing us time.

     

    Thanks again for the Conduit suggestion.  We had no idea it existed.

     
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  • Currently Being Moderated
    Sep 13, 2011 9:46 AM   in reply to bad Timing

    Yes, you can pan/zoom a still image, or load up a Quicktime movie in the background (or even another camera)

     
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  • Currently Being Moderated
    Sep 13, 2011 9:55 AM   in reply to Navarro Parker

    Thank You.

     

    This is very important for us.  Thank you for the great suggestion.

     

    Thanks to everybody for helping.

     
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  • Currently Being Moderated
    Sep 20, 2011 8:41 AM   in reply to Andrew Yoole

    • A real 3D coordinate system with a 0,0,0 origin point.

    • Parenting that doesn't change the values of the child.

    • Easily cloning and linking of filters and layers (see ff-Effect Instance at AE Scripts)

    • Keyframing in roto brush

    • Ability to changing the order in which masks are applied to a layer in relation to layer styles and filters.

    • SCOPES!!!!!!! dear god give me a histogram, vectorscope and a waveform monitor. Color finesse doesn't count.

    • Multi-pass Comparative forward and backward tracking. (like Tracker Viz)

    • re-center on track as it's tracking.

    • Create new text layer, adjustment layer, Solid, null etc… above currently selected layer.

    • Better Disk Caching for RAM previews. I really want RAM previews to remember the state of a comp so if that state gets changed then changed back, the ram preview is restored and playable.

     
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  • Currently Being Moderated
    Sep 20, 2011 3:02 PM   in reply to TheFosterHouse

    TheFosterHouse wrote:

     

    • A real 3D coordinate system with a 0,0,0 origin point.

    • Parenting that doesn't change the values of the child.

     

    Just a comment on these two ideas. 0,0,0 at the center of the comp would cause more troubles than it would solve and it would be out of sync with any other compositing and editing app. 0,0 has always been the upper left corner of video and pixel based images. It's always the starting point for vector drawings. 3D apps use 0,0,0 as the center of the world, but it's an easy task to translate those coordinates to the pixel based measurements used in image and video processing apps.

     

    When you parent a layer to another the new position is measured from the upper left corner of that layer. This makes a lot of sense to me and it's useful info for a lot of manual positioning once you wrap your head around it because it defines the relationship between the layers. Tying the values to other values through expressions is easy with the toWorld and toComp arguments. Personally I don't think either of these are good suggestions. That's my 2¢.

     

    The rest of your ideas are prety good.

     
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  • Currently Being Moderated
    Sep 20, 2011 6:39 PM   in reply to TheFosterHouse

    I'm responding to the all caps and exclamation points you used for "SCOPES!!!!!!!". I gather you want them rather badly.

     

    If Color Finesse doesn't count (presumably because the scopes are on a different screen), then what about other third-party plug-ins? Namely our own Test Gear product. It's a pretty inexpensive way to add scopes in proper AE panes that you can dock or float in the AE UI just as you would expect.

     

    Is it just an aversion to spending any money at all? Or is there some feature/capability Test Gear doesn't give you?

     

    I'm asking in all seriousness.

     

    (On another thread someone said they'd "kill" to get scopes in AE. But they refused to spend $95. I can't say I understood the logic of that, but maybe life is just cheap in the motion graphics business.)

     

    Bob Currier

    Synthetic Aperture

     
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  • Currently Being Moderated
    Sep 20, 2011 6:49 PM   in reply to Bob Currier

    I seem to recall waiting forever for Test Gear to update so that I could use your scopes with AE CS5. I might have some details wrong because I don't really keep track. I just remember constantly checking to see if I could use Test Gear again after upgrading AE. It took almost half an AE cycle for it to show up. It just makes sense that AE should have its own scopes, nice, though SynAp's are.

     
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  • Currently Being Moderated
    Sep 21, 2011 7:41 AM   in reply to Rick Gerard

    Hey Rick, Compositing applications like Nuke have an actual 3d Origin point. it can translate just fine between 2D & 3D. As for the parenting thing, I find it completely idiotic that the values of a layer should change to where it is in relation to another layer rather than where the layer actually is. I can't tell you how many times this has completely screwed me in a project. Here's an quick example: I want a new layer to have the same position of a layer that is the child of another layer. in order to make that happen, I have to un-parent the layer, copy/paste and parent the layers again. I shouldn't have to do that. Besides, it's super confusing when I look at a layers values and they aren't representing what's actually going on. As for changing the expressions, if the values change by them selves, then the expressions should change by them selves. Better yet: have a switch in the timeline that switches between absolute and relative values.

     

    Hey Bob, I actually own a copy of Test Gear, but I can't use it all the time because it causes 1-2 seconds of lag after any mouse button release. I'll click on a click on a  layer to select it, release the mouse button, then move the mouse, and most of the time, the layer will move in the timeline because AE thought that I've had the mouse button down when i moved the mouse. I've done a LOT of testing to nail down the problem and it always came back as Test Gear. I've put bug reports in, but it's never been fixed. You guys were super fast about fixing a crashing bug in test gear 2.5, but this one hasn't been updated. I did go back and test it in CS4 with the previous version and the lag isn't there. I really want to use it, but the lag is unbearable.

     
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  • Currently Being Moderated
    Sep 21, 2011 8:41 AM   in reply to TheFosterHouse

    Not trying to start an argument here, but I translate between 2D and 3D every day with no problems in AE and I've heard that arguement before. Last time I used Nuke was about 2002.

     

    I like the parenting thing because it's easy for me to wrap my head around and it's easy to type in values to position the children precisely to the parent. Maybe a switch that would reveal world position or relative position would be a good idea.

     

    For Scopes I've used Scopo GIGIO and it's been great when I needed a scope, but frankly, mostly I use my eye and the info palette until I'm ready for final color grading. But then, again, everybody has their favorite workflow.

     
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  • Currently Being Moderated
    Sep 21, 2011 8:59 AM   in reply to Rick Gerard

    No argument intended Rick. Eventually, AE is going to have to move past 2.5D compositing and use a real 3D workspace. There is a whole world of composite tools that open up once that happens.

     

    Thanks for the link to scopo gigo, I'll check taht out. Hopefully, Speed Grade will get here before we know it. Or beter yet, hopefully Adobe will add Speed Grade funtionality in AE. I just hope they support my Euphonics MC Color!

     
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  • Currently Being Moderated
    Sep 21, 2011 1:27 PM   in reply to TheFosterHouse

    • Parenting that doesn't change the values of the child.

     

    Do this:

    hold down option key, and pick parent

    ---

     

    If you think something is missing from AE. Try modifier keys.

     
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  • Currently Being Moderated
    Sep 21, 2011 1:52 PM   in reply to Dan Ramirez

    Dan Ramirez wrote:

     

    • Parenting that doesn't change the values of the child.

     

    Do this:

    hold down option key, and pick parent

    ---

     

    If you think something is missing from AE. Try modifier keys.

    That doesn't do what I'm describing. I moves the child to a posittion relative to the parent layer by the amount of the original values.

     
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  • Currently Being Moderated
    Sep 22, 2011 3:40 AM   in reply to Andrew Yoole

    I would rework the whole "save" consept to something like this:

     

    Automatically save every step the user makes. Also save the undo history on a separate file on hard disk (not just in ram).

     

    Benefits:

     

    -User never has to worry about saving

    -Crashes never result in lost work

    -Undo history is available always, not just during the same session

     
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  • Currently Being Moderated
    Sep 22, 2011 7:08 AM   in reply to Andy Bay

    Andy, that sounds a lot like the Versions feature of Mac OS X Lion, except it makes a version for each operation you perform. The cool thing about versions is that it only saves the difference between the old and new version, so it's pretty lightweight as far as disk I/O goes. (And probably imperceivable if using a SSD.) If AE went entirely to an XML-based .AEP, it would be pretty simple to implement, I would think.

     
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  • Currently Being Moderated
    Sep 22, 2011 6:56 AM   in reply to Andy Bay

    hey Andy, I like your idea of the undo history being saved to disk in addition to RAM. not sure how that would effect performance, though. The Version feature (Like OS X Lion) might be great for word processing, but I'm not sure if it's best suited for programs like AE. I had a project that with incremented saved project plus the auto-saved projects, the total size of my Comps folder was over 40Gb in size. You could imaging how much space would be taken up if it saved everything that I had done.

     
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  • Currently Being Moderated
    Sep 28, 2011 3:17 PM   in reply to Andrew Yoole

    - A few months ago gridiron stopped the develpmonent of nucleo pro. It had really nice features like constantly filling the cache so that you could play back the timeline a lot faster. It would be really great if AE would include those features . I think it makes a lot of sense because our computers constantly get faster so we would benefit from those features.

     

    -Another feature we really need is a per vertex mask feather option. I know there is a plug in out there and you could achive this with mocha but thats not always an option to use. Please add those necessary features. It would help so many people with their daily work. It's like scopes you really need them but After Effects lacks those features way too long.

     

    But never the less. You guys are great. Keep up the good work. Can't wait to see what you come up with next. :-)

     
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  • Currently Being Moderated
    Nov 7, 2011 2:22 AM   in reply to Andrew Yoole

    - the ability to fade in / fade out transfer modes (if this is possible)

     
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  • Currently Being Moderated
    Nov 7, 2011 6:30 AM   in reply to jahesscreen

    jahesscreen wrote:

     

    - the ability to fade in / fade out transfer modes (if this is possible)

    Duplicate the layer with the transfer mode you want to use, set the top duplicate's transfer mode to alpha add, set the bottom copy's transfer mode to the desired mode (add for example), then animate transparency of the top copy.

     
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  • Currently Being Moderated
    Nov 8, 2011 1:33 PM   in reply to Andrew Yoole

    I haven't read through every post and I'm sure this has already been mentioned, but wanted to include myself for these:

     

    1. native 3D extrusion -- especially for text.  I think this is long overdue.

    2. shadow color.  We can adjust the color of a light, but why not its shadow as well?

    3. light color fall off.  Much like light shadow color, but the ability to apply a gradient to a light's color and create varying colors based on the distance an object is to the light source.

     

     

    Best of luck to the software development team on future releases of AE.

     
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  • Currently Being Moderated
    Nov 8, 2011 3:06 PM   in reply to jeromeOlivier

    4.: White Balance Effect like in CameraRaw

     
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  • Currently Being Moderated
    Nov 15, 2011 10:43 AM   in reply to Andrew Yoole

    Rework how Dynamic Link creates a comp in AE to give more control to the user:

     

    I don't like how Dynamic Link trims the footage and places it in a comp at 0:00:00:00. I'd like the option to have a "Leave all Attributes" style of comp creation, where it creates a comp the same length as the original footage, trims the footage and work area to the the edits in Premiere with user specified handles (in seconds or frames), does NOT trim the comp to the work area, and places comp markers or layer markers on the actual in and out points specified in Premiere. I Like having a comp where the footage and the comp have the same timecode relationship which makes it so much easier to find, perform and track changes.

     
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  • Currently Being Moderated
    Dec 4, 2011 9:56 AM   in reply to Andrew Yoole

    CUDA GPU ACCELERATION FOR ALL GRAPHIC & EFFECTSCUDA GPU ACCELERATION FOR ALL GRAPHIC & EFFECTSCUDA GPU ACCELERATION FOR ALL GRAPHIC & EFFECTSCUDA GPU ACCELERATION FOR ALL GRAPHIC & EFFECTSCUDA GPU ACCELERATION FOR ALL GRAPHIC & EFFECTSCUDA GPU ACCELERATION FOR ALL GRAPHIC & EFFECTSCUDA GPU ACCELERATION FOR ALL GRAPHIC & EFFECTSCUDA GPU ACCELERATION FOR ALL GRAPHIC & EFFECTSCUDA GPU ACCELERATION FOR ALL GRAPHIC & EFFECTSCUDA GPU ACCELERATION FOR ALL GRAPHIC & EFFECTSCUDA GPU ACCELERATION FOR ALL GRAPHIC & EFFECTSCUDA GPU ACCELERATION FOR ALL GRAPHIC & EFFECTSCUDA GPU ACCELERATION FOR ALL GRAPHIC & EFFECTSCUDA GPU ACCELERATION FOR ALL GRAPHIC & EFFECTSCUDA GPU ACCELERATION FOR ALL GRAPHIC & EFFECTSCUDA GPU ACCELERATION FOR ALL GRAPHIC & EFFECTSCUDA GPU ACCELERATION FOR ALL GRAPHIC & EFFECTS

     

    That's all I have to say.

     

    There's no reason having processor and RAM doing work with something graphical when there's a graphics card with a lot of power stuck in there with them. Make the processors and RAM deal with other calculations and let all the effects and pixels render with CUDA. If there where no change to AE what so ever from 5.5 except this type of acceleration I would be happy for a long time.

     

    If not, then please make the engine better so that more processors can work with parts of the frame divided, like Nuke does.

     

    There's a lot that could be done with speed enhancements in AE and all the other shortcomings with certain tools and a like are really just minor updates compared to this. This would change every process in AE making everything better.

     
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  • Currently Being Moderated
    Dec 22, 2011 5:02 AM   in reply to Andrew Yoole

    1.: select multiple layers and change the expressions of ALL OF THEM simultaneously!

    2.: use e.g. an null object as a "master expression object" for other layers so you can use for several layers the expression of the null.

    3.: same as 2. for other atributes like layer styles (so that you can change the look auf maybe 300 layers by just changing one layer. A Slider Expression would work, but it`s really inconvenient

     

    3.: Link text objects to a .txt File (to do an animation with hundreds of words without typing each of them with the text tool)

     
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  • Currently Being Moderated
    Dec 23, 2011 4:35 PM   in reply to Andrew Yoole

    4.: Inner/Outer Masksplines for a better feather-control (Start/End of the feathering)

     
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  • Currently Being Moderated
    Dec 25, 2011 2:28 PM   in reply to Andrew Yoole

    I'd love an option appended to all AE filters to constrain the application of the filter with a mask.  That is, to apply the filter only to the area within a user-selectable (and featherable) mask.

     

    In its simplest application, it would simply be a dropdown menu and an invert checkbox.  As a bonus, it could have an additional option:  "Link Mask Density to:" and then a dropdown menu to select one of the filter's parameters.

     

    Extraordinarly helpful applications of this feature would be things like roughen edges for compositing (Link mask density to Edge Sharpness).

     
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  • Currently Being Moderated
    Dec 31, 2011 7:16 AM   in reply to Andrew Yoole

    This has been submitted through the standard request form, but just to throw it out there again:

     

    • title = "Smart Key Copy/Paste"
    • functionality =  If the user has multiple keyframes selected across multiple layers and chooses to "copy" them, then moves the CTI to a different point in time and chooses to "paste" them, the keyframes will be copied and pasted, not the layers themselves.
    • reason = this would speed up workflow considerably.
     
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  • Currently Being Moderated
    Jan 2, 2012 3:26 AM   in reply to Andrew Yoole
    • Copy Keyframes with STRG+Drag`n`Drop to another frame
     
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