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25 Replies Last post: Feb 9, 2010 1:08 PM by Raff.  
Fang Chang Adobe Employee 89 posts since
Sep 30, 2007
Currently Being Moderated

Oct 5, 2009 6:15 PM

Announcing Commercial Pricing

Hi all,


To all those eager to hear about our pricing model, I'm pleased to be able to share this with you all.  As of today, the LiveCycle Collaboration Service (LCCS) is available for purchase -- worldwide!

 

DimensionPriceDescription
Live Stream Bandwidth$0.49 USD per GBUp/down live stream bandwidth, such as real-time audio and video. P2P stream via RTMFP is excluded though LCCS will gracefully switch connection methods if a P2P connection cannot be established or maintained.
Push Messages$0.10 USD per 1KPush messages are data messages in to the service. Data messages out are excluded. Some examples of data messages include chat messages and shared cursors. Push messages assist in collaborative workflows between clients.
User Minutes$0.01 USD per HourUser minutes is the amount of time that a connection is maintained to the service. If there are 3 connections maintained over a 5 minute period, the total user minutes for that session is 15 minutes.

Note: Though multiple currencies are supported and your payment card will be charged in the appropriate currency, the developer portal interface and billing emails will be in English and USD only.

 

For more detailed information around our pricing model, please see the attached FAQ.  Sign up now for a free account and/or upgrade your account now via our developer portal.

 

For those who we can't get anything past, we'll explain the rebranding later...

 

Thanks,

Fang

Attachments:
coulix User 59 posts since
Oct 16, 2008
Currently Being Moderated
1. Oct 5, 2009 2:31 AM in response to: Fang Chang
Re: Announcing Commercial Pricing

Great congratulation !

 

One question how could we see our quota usage in chat and presence message vs the rest ?

 

 

- Our 'Test' Edoboard button may stay to try the plateforme 'interface' only without AFCS connection.We were using AFSC even for the non shared demo.

- The largest cost is connection time, we should add a 5 min inactivity timer to auto disconnect the user.

 

hum .. I was reading 1cens a minute my bad.

 

Otherwise it seems very afordable great !

 

Greg

 

daminee80 User 40 posts since
Sep 26, 2009
Currently Being Moderated
2. Oct 5, 2009 3:40 AM in response to: Fang Chang
Re: Announcing Commercial Pricing

Will you offer a plan that is suitable for high usage clients.  I plan to use the service for hours a day, with 30 - 100 concurrent users at a time.  In that case the current pricing but not be that reasonable.  It might be more affordable to go with a connect pro pricing plan.  I think there should be an unlimited usage plan for example 100 concurrent users unlimited meetings or at least something similar.

Jinni Cao User 8 posts since
Sep 2, 2009
Currently Being Moderated
3. Oct 5, 2009 4:12 AM in response to: Fang Chang
Re: Announcing Commercial Pricing

Great congratulations to LCCS team!

 

BTW, are there any new features available along with 1.0 SDK released?

I checked the release notes but only found the update for 0.94 and earlier.

 

Thanks!

 

Jinni

Hironmay Adobe Employee 480 posts since
Nov 6, 2008
Currently Being Moderated
4. Oct 5, 2009 9:29 AM in response to: Jinni Cao
Re: Announcing Commercial Pricing

Hi ,

 

There are some bug fixes and whiteboard enhancements as far as SDK is concerned. There are new examples on whiteboard demonstrating them.

 

Thanks

Regards

Hironmay Basu

DBWelch User 5 posts since
Sep 22, 2009
Currently Being Moderated
5. Oct 6, 2009 10:26 AM in response to: Fang Chang
Re: Announcing Commercial Pricing

Can you give an example of how the "Live Stream Bandwidth" cost (non-P2P) would be applied, i.e.:

 

  - 1 host and 1 participant using video for ten minutes streams X amount of up and down bandwidth, costing $XX

  - 1 host and 1 participant using video AND audio for xx minutes...costs $XX

 

Also, where does the whiteboard fit in this, as a "Push Message"?  If so, an example cost of using Whiteboard, if applicable.

 

I think this would be very helpful for those (like me) who aren't familiar with the type and amount of actual data passing through the service.

Nigel Pegg Adobe Employee 326 posts since
Nov 6, 2008
Currently Being Moderated
6. Oct 8, 2009 2:54 PM in response to: DBWelch
Re: Announcing Commercial Pricing

Hi DB,

 

  I think the best way to try this out is to use the Room Console, available in the developer tools tab of the SDK Navigator. Log into a room, and check out the "Logs" tab. Run and user your application on the same room, and watch the graphs and message count being displayed there. Note that the bandwidth graph is only the bandwidth down for one client, so you'll want to multiply it by the number of users you may have logged in for the final result.

 

Hope this helps,

   nigel

RickBullotta User 53 posts since
Dec 24, 2007
Currently Being Moderated
7. Oct 15, 2009 12:25 PM in response to: Fang Chang
Re: Announcing Commercial Pricing

Hi, Fang/Nigel.

 

Any further thoughts on "behind the firewall" deployments of ALCS?

 

Thanks,

 

Rick Bullotta

Burning Sky Software

izunna User 3 posts since
Jun 19, 2009
Currently Being Moderated
8. Oct 20, 2009 10:36 PM in response to: Fang Chang
Re: Announcing Commercial Pricing

why is the live stream bandwidth showing when my application does not have any video or audio? I was just testing the app and under live stream bandwidth it says 0.003 GB ?

 

Also about the user per minute section it says $0.01 per hour per user

 

so if user one connected @ 8am and user two connected at @ 8:30am @ 8:59am will this account be billed $0.01 for each user or will it only bill the one who has been on for an hour ? I'm trying to understand how this will work for application where you have users going in and most may not even stay for an hour...

Raff. Adobe Employee 233 posts since
Nov 6, 2008
Currently Being Moderated
9. Oct 21, 2009 8:53 AM in response to: izunna
Re: Announcing Commercial Pricing

Bandwidth is bandwidth is bandwidth (and the term "live stream bandwidth" is confusing.

We count the size of the data sent and received (including data messages), so if for example you are transferring images as data messages they will count as bandwidth used.

 

User time is calculated as the total connection time of each user, so if you have one user connected for an hour and then another user joins for 30 minutes you will have 1h 30m of user time. Also, we bill for the total connection time for the month, so if you have users connecting to the rooms for only a few minutes at a time they will still contribute to your total connection time for the month and you will be billed for it.

 

Of course if you don't convert any application to "paid" you can still use the system for the equivalent of $15 of usage per month, so the best thing to understand how the pricing model work is to run some test application and check the usage.

izunna User 3 posts since
Jun 19, 2009
Currently Being Moderated
10. Oct 21, 2009 1:12 PM in response to: Raff.
Re: Announcing Commercial Pricing

Thanks for the reply. I did run one of the chat application i'm developing through the system and it will be nice to have list of actions that might count as push message. E.g I only tested the application connecting to the server and the application connecting to one collectionnode. But it says  my push message is 254. So does this mean connecting to the server counts towards your push message count?. .. I didn't send any chat message. Just login and log out few times.

Nigel Pegg Adobe Employee 326 posts since
Nov 6, 2008
Currently Being Moderated
11. Oct 21, 2009 1:56 PM in response to: izunna
Re: Announcing Commercial Pricing

Hi Izunna,

 

  You will incur a little bit of messaging hit for joining the room and publishing your presence (UserManager pushes a message to others in the room). A list of messages incurred by the framework itself is a good idea - we'll look into getting that documented. In general, it should be a pretty tiny amount of your cost.

 

  thanks

   nigel

whomzour User 7 posts since
Jun 6, 2008
Currently Being Moderated
12. Dec 19, 2009 2:03 PM in response to: Fang Chang
Re: Announcing Commercial Pricing

Hi,

so AFCS is no longer free ?

 

Regards

fox

Raff. Adobe Employee 233 posts since
Nov 6, 2008
Currently Being Moderated
13. Dec 19, 2009 2:22 PM in response to: whomzour
Re: Announcing Commercial Pricing

We still have a free offering available for development and non-commercial use. With the new quota system you get $15 worth of free usage a month and if you need more or you want to bring your application commercial you can upgrade your account and select which applications you want to pay for and the maximum montly payment / usage you are willing to incur.

Mickey79 User 9 posts since
Oct 5, 2009
Currently Being Moderated
14. Jan 7, 2010 7:05 AM in response to: Fang Chang
Re: Announcing Commercial Pricing

I am planning a video chat app, and this seems to be an affordable solution. Please confirm my calc.

 

A room with 8 users, 1 user is multicasting to 7 others during 2 minutes. That is 8 streams altogether. Video is at 160 kbps, so here we go:

 

8 streams * 160kbps * 120 seconds = 153 600 kbit / 8 bit = 19 200 kbyte = 18 Megabyte

 

18 Megabytes is not that bad.

DBWelch User 5 posts since
Sep 22, 2009
Currently Being Moderated
15. Jan 7, 2010 9:42 AM in response to: Mickey79
Re: Announcing Commercial Pricing

Great, thanks for the post!  And, with P2P, almost nothing!

 

David

Mickey79 User 9 posts since
Oct 5, 2009
Currently Being Moderated
17. Jan 7, 2010 6:34 PM in response to: Fang Chang
Re: Announcing Commercial Pricing

Wow, thanks guys. That is massively awesome.

 

So basically, I wont even need to build a separate solution for Adobe Stratus to use P2P, but it is built into LCCS.

 

Fantastic.

 

Thanks!

Thresholdsoftware User 2 posts since
Jan 12, 2010
Currently Being Moderated
18. Jan 18, 2010 12:15 AM in response to: Fang Chang
Re: Announcing Commercial Pricing

Hi All,

 

Below is our usage report for the LCCS. Can some one help me understand how adobe arrived at the figure $0.17 little confused with the push messages.

 

 

DescriptionUnits
Live Stream Bandwidth0.030 GB
Push Messages1239
User minutes188 minutes
Total$0.17

 

 

How many concurrent users are supported at any given point of time?

 

 

Thanks in advance.

 

Regards

Thresholdsoft

Thresholdsoftware User 2 posts since
Jan 12, 2010
Currently Being Moderated
20. Jan 18, 2010 6:00 PM in response to: Fang Chang
Re: Announcing Commercial Pricing

Thanks for the reply Fang.


My other question was about.


Let us suppose we are conducting a training session, is there any limit on the number of users who can log-in?


Thanks

Thresholdsoft

tonyv2010 User 2 posts since
Jan 29, 2010
Currently Being Moderated
22. Jan 29, 2010 4:41 PM in response to: Fang Chang
Re: Announcing Commercial Pricing

Can I send video as binary data using NetGroup or BinaryPublisher? Will I be able to use P2P? Thanks!

Raff. Adobe Employee 233 posts since
Nov 6, 2008
Currently Being Moderated
23. Jan 29, 2010 7:41 PM in response to: tonyv2010
Re: Announcing Commercial Pricing

I am not sure I understand your question completely.

 

BinaryPublish publishes a binary "file" to our temporary local repository, so while you can upload a small video and share it (via download) for the duration of a session I don't think it's what you want to do in your use case.

 

NetGroup is one of the p2p features that will be available in FlashPlayer 10.1

 

LCCS does support p2p connections and p2p a/v streams and it will use the NetGroup feature for data sharing between peers (I think, I am not familiar with that part of the code, but in any case we will provide p2p data sharing when 10.1 will be available)

tonyv2010 User 2 posts since
Jan 29, 2010
Currently Being Moderated
24. Feb 8, 2010 10:26 PM in response to: Raff.
Re: Announcing Commercial Pricing

hi Raff,

 

Thank you for the reply! Sorry for getting back to this rather late. Let me rephrase my question here.

 

I wrote an application on Stratus, which supports P2P data sharing among peers. It relies on NetConnection and NetStream, whose send() function is especially helpful. To connect to Stratus you just need to call NetConnection.connect(Stratus_address_+DEVELOPER_KEY). NetGroup, when released, will be very helpful too.

 

I wonder if such an application would be portable to LCCS?

 

Thank you very much!

Raff. Adobe Employee 233 posts since
Nov 6, 2008
Currently Being Moderated
25. Feb 9, 2010 1:08 PM in response to: tonyv2010
Re: Announcing Commercial Pricing

We are adding p2p data sharing to LCCS, that uses the same primitives you use to connect to Stratus and then establish p2p connections to peers (and we'll be using NetGroups to group peers)

 

So, yes, you'll be able to write p2p applications for data messaging that use the LCCS data messaging model. But you will not be able to reuse your low-level code you wrote for Stratus, since we don't expose the NetConnection interface.


The nice thing of using LCCS vs. Stratus is that your application can leverage both client-server and p2p configuration depending on the number of user connected and network conditions. Or, you can start with client-server configuration and then switch to p2p if you find out that your typical use case is, for example, a few users mostly on the same local network. Or start with p2p and later reconfigure for client-server if your typical use case is a large number of users, or users that normally are on networks that don't allow or perform poorly in a p2p configuration.

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