I first learned web design in college back in 2004. Topics relevant to web design included dreamweaver, flash and photo
shop. However i have not used the skill much until now
Back then adding an object involved nothing more than drawing it in its desired position just like you would in publisher or powerpoint
So when i recently started using dreamweaver again i was shocked to learn that i now had to use box model positioning and css to position objects
anyway i qickly learned about non-fixed size divs with static positioning, and have learned a great deal about how this can be combined with old fasioned absolute, relative and fixed poisitioning.
I now turn to using flash again
with flash is it still normal to drag and drop/draw your objects where you want them and to resize them with the cursor
or does flash now have some equivilant to the way in which html has changed?
im not certain that that is exactly what i meant
dreamweaver can still be used the way it was done so back in 2004 (ie drawing objects with absolute positions and fixed sizes
But this causes problems such as text not fitting into objects, or overflowing ontop of other objects if the user changes the text size or zooms in and objects changing position relative to each other in different resolutions (potnetially causing overlap)
what i wanted to know was this
Has it become standard to layout objects in a new way now in flash
or is the old fasioned was still the acceptable standard.
and if it is
what can a developer do to adress the problems listed ubove?
The drawing and placing of items on the stage in Flash doesn't require any changes to the way it used to be.
There is a new way of creating tweens that is really flexible and great, but it isn't required. You can still use the old kind of tweens.
If you do much coding, again there are new ways that are much better and will lead to better things in the future. And again they are not required, the old ways still work as long as you publish to AS2.
"There is a new way of creating tweens that is really flexible and great, but it isn't required. You can still use the old kind of tweens."
the only way i have every know of making tweens is to select an object,
click on insert > motion tween
create keyframes at points where aspects of the tween end/begin
and then set the start and finishing setting of avery aspect of the animation be it relocating, resizing, changing colour, roatateing ect
and of course let the computer figure out the state the object is in in all frames between the start and end point
If you are using flash cs4 when you create a "motion tween" it is completely different.
in cs4 the thing that was called a motion tween for 10 years is now called a classic tween and the new style tween is called motion tween.
it was probably the biggest idiot move I've ever seen adobe do.
i use cs5.
whats the difference between motion and classic tweens.
when i learned flash the perpose of it was not web design it was simply to learn how to make animations with flash. as far as am am concerned i know a method and thats it
The classic tweens work just fine—like they always have worked. The new motion tweens have a lot of nice features and make certain types of animations easier to edit and control.
But just like html, you can still use the old techniques, but the new ones provide greater flexibility and utility. That is all.
Here is the first tutorial I found on the new motion tween. It isn't particularly good, but it gets the idea across.
I didn't think I needed to bother learning the new tweens, but when I did I was glad.