I thought it would be nice to have a list of apps and games for iOS that were developed and published using Adobe's tools (i.e the packager for iPhone), so we can see and show what is possible.
And to start the list, here's our game for the iPad - WitchMart HD:
Here is the first Game I developed using Adobe Flash and the iPhone packager.
The game is called Monkey Ride and it's about Victor, a cute monkey that loves when people moves him around to help him collect as many bananas as possible.
Victor is sitting in a sack and he slides from side to side on a rope hanged between two trees. The Bananas fly to the screen in a way similar to Fruit Ninja. You control his movement by placing both of your thumbs on each side of the screen and moving the rope up and down.
Here is the iTunes page: http://itunes.apple.com/us/app/monkey-ride/id421846216?mt=8
The game was tested on 3GS devices and newer, so it might be too slow for people with older devices.
The game website: http://www.monkey-ride.com
The game costs only $0.99 and a lite version will be available soon as well.
Here's mine, Darts Champ! A very simple darts game built using the iPhone exporter :
Message was edited by: digitaloranges
Hey guys, my first iPad/iPhone app got approved about 2 weeks ago check it out.
Its a drawing application that lets you draw patterns with symmetry. There are demos up for both the iPad and iPhone versions. The iPad version was the original and is a better experience because of the increased screen size.
I know drawing apps are not recommended using the Flash Packager because of performance reasons, but I thought it would be an interesting challenge.
Let me know what you think.
Hi i bought most of the games everyone has posted on the forms. Really good to see people have overcome the issues most of us are facing and release them. My game is too laggy to launch at the moment so gotta wait until CS5 gets an update. Anyway i wondering if anyone who has got their game on the app store could give me an insight to their sales, like how many units you have managed to push, spikes and declines etc. I am doing a disertation at university based around indie developers and the app store and need some sort of figures on what to base projected sales on, what to expect, marketing etc. Would be good if i could get some personal experiances
Hi, I also had my Flash app approved! Finally!
It's a Topography game named Topo Nederland where you have to fly with your airplane to certain topographic places in The Netherlands. Much like the old helicopter game we used to play when we were kids.
The game is dutch-language only at this point, but an english version is soon to be released, as well as a lite version. The paid version is $0.99.
This is our latest little apps, on iPhone, iPad and Android, made with Flash CS5 and the PFI!
It's a game for kids, where they can learn to read / write letters with animals!
It's in French and English, so kids can switch to learn animal's name in both languages!
SO, FIRST, A LITTLE VIDEO:
AND WHY NOT SOME IMAGES:
AND TO FINISH, THE LINKS:
We have released the following games using flash on appstore
Europe, Middle East and Africa