My friend works on Final Cut Pro on Mac. He gave me rushs from vidéos he imported (and the exported) on FCP.
An example of these files is here :
There are several file sizes 1280 / 720 and others.
Codecs are : Codec : MPEG-1/2 Video (xdva)
Codec : PCM S16 LE (sowt)
I can read the files with VLC on my computer.
When I import the files on Premier Pro CS5... it crashes the program.
I went through the forums... tried to download more codecs via Klite Codec Pack. I also installed Calibrated(Q) XP Options... but i'm not sure i used it right.
In the end, I am unable to do anything... and I am extremely frustrated, and MAD at Apple and it's never-compatible formats.
Anyone can help ?
MAD at Apple and it's never-compatible formats.
Welcome to the club. My advice is to try and bring your friend over from the dark side and convince him to play nice with the rest of planet Earth and use a Windows machine.
He provided me with more than 300 files...
Wow! That's unfortunate.
When planning to collaborate with another editor, especially on a different OS
and a different NLE, the first question/solution should be what cross-platform
media type should be employed... and usually one test file will confirm.
Either he will need to re-encode or you will have to find some way to flip
them to something you can use, likely compromising quality as you do.
Someone has to redo the files, I would vote for him.
Try the following on about 5-10 files, and see how they work in Premiere:
@ECHO OFF for %%a in (*.mov) do ffmbc -i "%%a" -vcodec copy -acodec pcm_s16le -f mxf -y "%%~na".mxf
As I said, test a few and see how they edit. Premiere can decode the video streams natively, but when in the MOV container, it cannot. This losslessly rewraps the video and audio into an MXF container, which is supported in Premiere.
If that doesn't work, post back, and we'll try a few other things.
I agree completely with your suggestions. I used to use several Mac-only 3D artists, and required that they output to MOV Animation that matched my Project. They all complied and not one file ever caused an issue.
PS - sometimes, I almost feel that some folk just love providing the folk on another platform with stuff that cannot be edited on their machine - almost a passive-aggresive action, and not a nice one. I used to see that often in the still image/advertising business, but as my PC could handle everything Mac, I just laughed, as I opened up their files and worked on them. Usually, after a few attempts to trip me up, and prove that their Mac's were better, than my PC, they'd stop the foolishness and play nice. Video is more complicated though, and there are some real pitfalls there.
Thanks for your help.
It works... but doesn't work !
It actually transformed the files (I had to use ffmpeg since i did not find ffmbc).
It transformed the files in MXF. I'm able to import it in Premiere... but then... I can read it, but the sound looks like it is in slow motion... and then Premiere crashs down after a few seconds.
Any other idea ?
Hmm... yes... I see that the 0.5 build has disappeared. Bummer. Unfortunately, I'm not so savvy that I know how to build from source code. Let me do some research, and I'll update later.
Unfortunately, FFmpeg won't work for this; it's MXF muxer fails and it creates broken files. This isn't a problem with FFmbc. Stay tuned...
I downloaded your file and I can also confirm that it freezes both PremierePro CS5 and CS5.5. It just freezes when trying to create peak file.
I also have Calibrated(Q) XP Options.
Quicktime Pro tells that it is XDCAM-EX 720p50 1280x720
With Quicktime Pro you can export it to other format, I tried Avid DNxHD 720p/50 and Premiere opened it nicely.
But 300 files...
I was considering buying Quicktime Pro to convert...
Can you use a queue, and launch conversion for 300 hundred files a the same time ? And let the PC work for a few days ?
If it is the case, I might do it.
Unless SUPER COLIN finds another way.
I appreciate you guys giving some time to try to help me out.
Sorry, I don't know if Quicktime Pro can do batch exporting, hardly with PC.
Have you possibility to use original material straight from camera without FCP route?
If you have got only selected shots, Quicktime Pro will show you the timecode start time of these shots.
Your clip has Timecode Start Time 18:03:10:28 in my Qt Pro.
I've been trying to learn how to compile it, but it's a little over my head at the moment. However, this build might work; I haven't tested it, so I can't say for sure.
Let me know how it goes.