I am a relatively new user to Flex UI designing! Few days back, I thought of giving my PS plugins a Flex UI look! I searched the internet on some tutorials or guides, but there is very little information pertaining to that. The CS Extension Builder guide says that we can interact between Flex UI & a native application with the help of C++ PlugPlug library. There is a sample code in Illustrator SDK for the same by the name of FreeGrid (C++) & FreeGridUI(Flex UI) . But I couldn't find an equivalent in PS.
On searching some more in this regard, I found that we can use the PlugPlug.h (& .cpp) with some changes into our C++ PS plugin code. I am stuck at this stage now. How do I go about from here??
Guide me people..!!
In theory taking the PlugPlug*.* files from the Illustrator SDK and using them in a Photoshop plug-in should work. I have yet to try this experiment and am not sure of all the adjustments you would need to do to make them work in the Photoshop context however. I would also assume that this would only work with CS5 and later of Photoshop.
Thanks for the reply..
I have been waiting eagerly for any reply to this post!
You said that PlugPlug.* files should work in PS plugins too. But these PlugPlug.* files also have some Illustrator header files included in them. What should be done in that aspect?
And, is there no alternate method of capturing the events of a Flex UI in C++ plugin code???