Have been playing with the pre-release of PixelBender3D which makes writing shaders a little easier. It's Adobe's equivalent of Cg and HLSL.
I compiled one of the examples, called CylinderSphere, which can be viewed here (if you have Incubator player installed of course)
http://members.iinet.net.au/~carllooper//molehill/pb3d/examples/Cylind erSphere/index.html
To compile PixelBender3D examples using Flash Develop I've put together some notes here:
http://members.iinet.net.au/~carllooper//molehill/pb3d/PB3D_FlashDevel op.txt
Thanks, Carl. I've referenced this post on the Pixel Bender 3D forum as well:
http://forums.adobe.com/thread/860444?tstart=0
--Elba
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