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cubemapping Bug on Flash 11 RC1?

Sep 23, 2011 8:55 AM

Hi

 

I have posted another topic on CubeMapping / Cube Textures here on the forum, but unfortunattely have had no replies as yet, so I wanted to ask a slightly broader question.

 

Does anyone have a correctly functioning Stage3D application (in the latest Flash 11 RC1), that performs environment mapping using Cube Textures, and the cubemapping texture sampler?

 

Of course it is entirely possible that we have a bug in our code - but the code worked correctly prior to Beta 2 of Flash 11. I have also looked at other code I have found online, and it seems to exhibit the same problems.

 

So if anybody has it working, I would be very grateful if you would let me know !!!

 

Please!!!

 
Replies
  • Currently Being Moderated
    Oct 3, 2011 7:36 AM   in reply to dance_in_hell

    Hi

     

    Same problem here, sampling cubemaps with RC1 is simply black, worked correctly with beta releases before

    Plese let me know if you find a solution / workaround.

     

    Cheers.

     
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  • Currently Being Moderated
    Oct 3, 2011 7:44 AM   in reply to dance_in_hell

    Hi

     

    From Beta 2 onwards, for some reason you need to include all mip maps with your cubemaps, or else it fails to draw.

     

    Matt

     
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    Oct 3, 2011 8:33 AM   in reply to taylorius

    Thanks ALOT  taylorius!

     

    I do confirm it works with mipmaps

    even if shader sitcks to level0 only (no filtering sampler used).

     

    I wonder if adobe is going to change API specs so all levels have to be specified or they fix the shader end to support level0 cubemaps.

     

    Ciapa

     
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