I am trying to play a wav @ sampleRate 11025, but it doesn't work. If I write the same sample 4 times, and try it again at 44100, it works. Also, the sound appears to keep playing (buzzing) after the sound finishes. (after it's run out of data)
Also, sound.length returns 0, which is obviously wrong (as the sound plays fine)
I met same problem, too.
An example and source code follow.
But, "LoadCompressedDataFromByteArray" is working well.
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