Skip navigation
Currently Being Moderated

Sound in iOS

Oct 18, 2011 1:29 PM

Tags: #audio #iphone #mobile #ios #ipad #sound

As I understand it, when a Mobile Flex project is being compiled for iOS, the code base will be converted to Objective C, right? So, when I'd use the Sound Object from ActionScript, is it an AVAudioPlayer then, or more like a stack of AudioUnits? (AudioQueue?) In my current project I need to trigger sounds immediately after the user pushes a button, and AVAudioPlayer would be too slow.

 
Replies
  • Currently Being Moderated
    Oct 18, 2011 9:57 PM   in reply to owik

    I'm not sure what exactly plays the sound, but all sounds for me play immediately and when expected. So I wouldn't worry too much about it.

     
    |
    Mark as:

More Like This

  • Retrieving data ...

Bookmarked By (0)

Answers + Points = Status

  • 10 points awarded for Correct Answers
  • 5 points awarded for Helpful Answers
  • 10,000+ points
  • 1,001-10,000 points
  • 501-1,000 points
  • 5-500 points