How is your fight with normal maps?
I succesfully did diffuseMap, specularMap, emissiveMap but still can't make normal and bump effects to be visible.
Maybe it can be done with customMaterial and shaders like in pool example where they are using
dynamic normal map for water ... but on the other side i found a note that customMaterial don't work
with skinned models - so at the moment there is no hope.
The bad thing is nobody answers here and after all that news from Adobe about cancelling flash ...
i have bad feeling about proscenium ;(
PS. I found one interesting thing about proscenium - it is the only 1 engine that you can unload from memory
without big memoryleak. I tested other engines and there were problems with memory usage when
loading and unloading swfs that are using 3d (simple scene with boxes and 1 light doing all possible disposes and nulls)