our group want to develop a 3D FPS game on flash 11, but how could we make same user experience as Conter-Strike or those classic FPS games without set mouse cursor location?
as I know, both ShockWave and Unity Web Player can lock or set location of mouse cursor.
we may considering some sercurity issues of open this API, but we are talking about things that desktop apps can do and web apps can not do. If it will be open in the futue, why dont we just open it now?
wilson, a little courtesy would be nice. you're asking the man for free help with insufficient explanation and in turn you laugh in his face. not cool man, not cool. I had no idea from the first post either.
now I think you want continuous mouse-controlled rotation of the camera, even if your system mouse cursor reaches edge of the swf / screen in fullscreen mode - the cursor stops moving, flashplayer stops dispatching MouseEvents and camera stops rotating. I believe system cursor jumping is not possible due to security issues. imagine annoying banner where your system cursor jumps all over the place. event if they added functionality to jump cursor to the opposite edge, the user couldnt ever leave the flashplayer area
the only possible way is to add it to fullscreen mode.. that might work. but I'm not sure when it will be, maybe flashplayer 15? ![]()
if I turned out to be rude, my aplogy. I am such a emotional man.
the shockwave player and unity web player can do this by a Lock Cursor function. I agreed with u that this could be added to fullscreen mode.
At MAX 2011, Unreal engine announced support flash. Unity3D also annouced that earlier, so do CryEngine. Those 3D engines all show their first demos as FPS game. I wonder how they make it, maybe flash has made a special way for them.
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