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How do I use the AIR 3.2 on the Flash Builder?

Feb 27, 2012 10:24 AM

Hi,

I've downloaded the AIR 3.2 SDK, but the Flash builder doesn't reconize it as a new SDK...

Any idea how can I use it?

 

Thanks

Gil

 
Replies
  • Currently Being Moderated
    Feb 27, 2012 4:43 PM   in reply to GilAmran

    I'm having the same problem.  The docs don't seem to help much on this.  Targeting iOS.

     
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    Feb 27, 2012 6:51 PM   in reply to AlexK777

    I was able to get it to work.  Here is what I did:

     

    1)  Make a backup copy of the C:\Program Files (x86)\Adobe\Adobe Flash Builder 4.6\sdks\4.6.0 directory and give it a different name

    2)  Copy the directory tree from the AIR RC and overwrite the directories inside 4.6.0

    3)  Rebuild

     

    This worked for me.  Your mileage may vary.

     
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    Feb 29, 2012 3:29 PM   in reply to AlexK777

    Did something similar. But instead of overwriting the Flex 4.6 SDK at C:\Program Files (x86)\Adobe\Adobe Flash Builder 4.6\sdks\4.6.0 I used the cloned folder instead. So basically I did the following:

     

    • Clone the 4.6 SDK directory tree.
    • Copy the AIR 3.2 RC into the clone folder.
    • Add the clone folder as an SDK in FlashBuilder via Window>Preferences>Flash Builder>Installed Flex SDKs>Add
    • Give the clone SDK a custom name to differentiate it from the standard 4.6 SDK

     

    This way I don't mess with anything in C:\Program Files(x86) other than copying the Flex 4.6 SDK. Of course to use the AIR 3.2 SDK I have to explicity reference it by the custom name. But overall it just feels a bit safer this way.

     
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    Mar 7, 2012 11:28 PM   in reply to GilAmran

    I tried doing the same thing as the last 2 guys did. However Flash Builder 4.6 says that the new Flex SDK Clone Folder with AIR SDK 3.2 does not contain a FLEX SDK. I am using a MAC version of the Air SDK.

     
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    Mar 8, 2012 12:34 PM   in reply to MikeHil

    you don't have to replace the folders, just the content inside those folders if you unzipped the airSDK.

     
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    Mar 9, 2012 1:40 AM   in reply to MikeHil

    hi MikeHil

    unzipped the airSDK to folder A and hold on the option(alt) key  drag folder A to FLEX_SDK_4.6

    click merge button. don't click replace.

     
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    Mar 12, 2012 1:24 AM   in reply to bartonjyf

    Thank you bartonjyf! So thats how you merge in mac. hehe

     
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    Mar 24, 2012 10:02 PM   in reply to GilAmran

    Can someone explain this in a step by step process (sorry, mind fog)

    I have Flash Builder Premium 4.6 on Mac OS X and pretty soon, 4/1/2012 i think, FB 4.6 for PHP in Windows, and am looking to,

    (a) install AIR3.2 release candidate for use with FB both prem and Zend/pho ver  and Flash CS 5.5

    (b) learn more in general about building AIR Captive runtimes; e,g. .apk for Android, .msi for Windows, etc. etc. for all platforms iOS BB PlayBook

    Thanks much in advance for any guidance.

     
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    Apr 2, 2012 6:12 AM   in reply to GilAmran

    Here's a step-by-step guide I've written on how to overlay AIR 3.2 in Flash Builder 4.6: http://bit.ly/H8jB52

     
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    Apr 6, 2012 4:45 AM   in reply to Daniel Albu

    And also, here's a step-by-step guide I've written on how to overlay the AIR 3.2 SDK in Flash Professional CS5.5 http://bit.ly/HUoCUv

     
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    Aug 8, 2012 11:44 AM   in reply to bartonjyf

    Just to add to bartonjyf's MERGE instead of COPY solution on Mac.

    I had trouble grabbing all the files and folders in the AIR SDK folder and merging them inside the duplicated Flex SDK folder. It worked if I first did a standard copy & replace on the PDF, TXT, and XML files, then did the ALT-drag on all the remaining FOLDERS in the SDK folder.

     
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