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Meeliebeelie
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How can I import SVG file to Flash CS5.5

Mar 7, 2012 11:33 PM

Tags: #cs5 #help #import #flash_cs5.5 #extensions #plugins #import_formats #importing_files #abode

I want to import a .SVG file that I made in Inkscape to Flash CS5.5 how do I do this? Do I need to install some type of plugin/extension? Is there some way around it?

 
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  • Currently Being Moderated
    Mar 28, 2012 7:51 PM   in reply to Meeliebeelie

    Replying because this page ranks pretty highly on Google for some queries.

     

    You can do this (to some degree) by using the intermediary format 'EMF'.

     

    In Inkscape, go to: 'File' -> 'Save As', and choose the type as 'Enhanced Metafile (*.emf)'. This file can then be imported straight into Adobe Flash Professional. This will at least work for simple SVG files - although it may not handle a lot of features.

     
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    Mar 29, 2012 8:39 AM   in reply to DiCoSam

    You should be able to save as other vector formats as well, like eps. That will import just fine.

     
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    Mar 29, 2012 4:51 PM   in reply to sinious

    Actually no, that's incorrect. Flash CS5.5 can NOT import PS/EPS. I've seen a few threads mentioning this, but it's not the case (maybe older versions supported that?).

     

    The list of supported file formats can be found here;

    http://helpx.adobe.com/flash/kb/supported-file-formats-flash-professio nal.html

     

    To import PS/EPS, you'd need to convert it first through another tool, such as Illustrator.

     
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    Mar 29, 2012 5:40 PM   in reply to Meeliebeelie

    It certainly supports AI (most annoying when it defaults to that on import instead of all formats). Export AI. Yes you're right, CS4 supported EPS. I haven't even tried to import one since. Strange it doesn't support it.

     

    I know I can open a EPS in photoshop and paste the vectors into Flash. Perhaps that's a potential workflow.

     
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    Jul 3, 2013 6:48 AM   in reply to sinious

    salam,

     

    it is very easy:

     

    1- open the "name.svg" file in illustartror.

    2- save it as "name.ai"

    3- import it into the stage in flash, that is all.

     

     

    best regards.

     
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