Skip navigation
Currently Being Moderated

How can I paint without destroying the target area's texture?

Mar 21, 2012 4:11 PM

Hi,

have been trying to change the color of some skin, by painting with mode in Color and opacity 50%. the problem is that along with the new color, the old texture is replaced! I am using just a brush and sampling very frequently. Are other tools better at this?

 

 

Thanks,

Juan

 
Replies
  • Noel Carboni
    20,972 posts
    Dec 23, 2006
    Currently Being Moderated
    Mar 21, 2012 5:51 PM   in reply to juandent@mac.com

    Painting with the brush set to Color mode should not affect the texture, unless the texture is achieved by color changes alone.

     

    Can you do a screen grab showing what you're painting and some of the results, and post it here?

     

    -Noel

     
    |
    Mark as:
  • Currently Being Moderated
    Mar 22, 2012 12:28 AM   in reply to juandent@mac.com

    Juan,

     

    you may use the Spot Healing Brush. Bad spots can be replaced

    by textured parts in the neighbourhood.

     

    Just to clarify this: blemishes are a part of the texture. Therefore

    it's impossible to remove them without affecting the texture.

    Opposed to simple painting, the texture is replaced by a reasonable

    texture nearby.

     

    Best regards --Gernot Hoffmann

     

    Screen+Shot+2012-03-21+at+7.jpg

     

    Message was edited by: Gernot Hoffmann

     
    |
    Mark as:
  • JJMack
    3,414 posts
    Jan 9, 2006
    Currently Being Moderated
    Mar 22, 2012 3:54 AM   in reply to juandent@mac.com

    One way is to seperate color and texture onto seperate layers.

     

    Frequency Separation Retouching action set

    Based on Andrey Zhuravlev Retouching a portrait based on the frequency decomposition of images web page and his Example PSD file.

    Frequency Separation Retouch action set has two action made from the information found in that write up. The actions just set up the layers need to do Frequency Separation Retouching. No retouch is done however Yellow coded layer for doing retouching have been added. Also included in the package is a PSD file containing Andrey Zhuravlev 16 Bit Adobe RGB Portrait which the High Low Freq Retouch action was played and the Yellow layers edited to duplicate Andrey Zhuravlev retouch.

    Download Warning 300MB because of the example PSD file.

     

    If you download this please read the included text file if you need to change the texture for you need to change the blending mode before wotking on texture.

     
    |
    Mark as:
  • Currently Being Moderated
    Mar 22, 2012 7:47 AM   in reply to JJMack

    Now I see that the OP doesn't want to retouch the image for pleasant

    appearance but to remove only the color of blemishes, preserving the

    texture strictly.

    This is as well possible with the Spot Healing Brush. One has simply

    to choose Color as Blending mode in the Options bar.

    The color in the actual spot area is replaced by a color nearby.

    This works technically as expected, but in the moment I can't see the

    purpose.

     

    Best regards --Gernot Hoffmann

     

    Screen+Shot+Spot-Color.jpg

     
    |
    Mark as:
  • Noel Carboni
    20,972 posts
    Dec 23, 2006
    Currently Being Moderated
    Mar 22, 2012 8:24 AM   in reply to juandent@mac.com

    I don't see a lot of damage to the subject's texture in your example, but what I DO see is a fair bit of image noise.

     

    If you want to keep 100% of the noise and texture, and still want full control of what's being fixed up, try the Healing Brush.  If you'd like a little automation to help you keep from having to choose good skin areas as the source for the "Healing", try the Spot Healing Brush, which employs Content Aware Fill.

     

    Frankly, for this particular image the Spot Healing Brush does a bang up job...

     

    SpotHealingBrushOnNoisyImage.jpg

     

    -Noel

     
    |
    Mark as:
  • Currently Being Moderated
    Mar 23, 2012 12:35 AM   in reply to juandent@mac.com

    Juan,

     

    first of all you'll need some simple models for color spaces:

    http://www.fho-emden.de/~hoffmann/hlscone03052001.pdf

    Here we have RGB, the double cone HLS and the single cone HSV=HSB.

    H = Hue = angle

    S = Saturation = radius (one may talk about Chroma as well)

    L = Lightness = vertical axis = V = Value = B = Brightness

    HSV is used in Photoshop, but the explanation is easier for HLS.

    Hue is obviously the 'tone', e.g. a certain green at 130°. In Spanish 'matiz'.

    Once the Hue is fixed, we can still modify the Lightness and the Saturation.

     

    Blending Mode Hue works like this: The Hue is taken from the source,

    Lightness and Saturation are taken from the destination.

     

    Blending Mode Color (Photoshop nomenclature) takes Hue and Saturation

    from the source and Lightness from the destination (I think so). 

     

    It's perhaps interesting that such a threedimensional model was already

    found by Munsell about 1907-1912 empirically, without any mathematics:

    http://www.fho-emden.de/~hoffmann/munsell15052009.pdf

    Each color page in this doc shows two hues, which differ by 180°.

    Value=Lightness is represented by the vertical axis. Saturation increases

    with the radius.

    The appearance is similar to the CIELab color space (Lab in Photoshop),

    which is based on human vision and mathematics.

    http://www.fho-emden.de/~hoffmann/cielab03022003.pdf   

    It's obvious that the surfaces of the CIELab space and the hypothetically

    smoothed Munsell space are not regular shapes like spheres, ellipsoids,

    cones or double cones.

    Of course there are much older 3D-models. 

     

    Best regards --Gernot Hoffmann

     
    |
    Mark as:
  • Currently Being Moderated
    Mar 23, 2012 3:59 AM   in reply to juandent@mac.com

    Juan:

     

    En caso de que seas hispanohablante recomiendo este libro:

     

    René Bouillot

    Curso de tratamiento digital de la imagen

    Ediciones Omega

    2007

     

    Muchos saludos --Gernot Hoffmann

     
    |
    Mark as:

More Like This

  • Retrieving data ...

Bookmarked By (1)

Answers + Points = Status

  • 10 points awarded for Correct Answers
  • 5 points awarded for Helpful Answers
  • 10,000+ points
  • 1,001-10,000 points
  • 501-1,000 points
  • 5-500 points