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[SMP] [Flash Builder 4.6] Video not Working, Audio Working, ios5

Apr 5, 2012 2:53 AM

Tags: #ipad2 #osmf #rtmp #stream #smp #ios5 #strobemediaplayback #flash_builder_4 #iphone4 #strobe_media_playback #video_stream

Greetings all,

 

English is not my natural language so i'm sorry for any kind of mistakes i might do in this posts

 

I have been struggling with this problem a week from now, i have searched this foruns and the web and i haven't found a solution yet, hope someone had the same problem as me and already found a solution to share.

 

I'm developing a Flex Mobile Application to provide a list of live streaming channels and i have tried to achive the goal with OSMF through Strobe Media Playback component.

 

It doesn't have to be with SMP, if someone has a solution with any kind of component that is working on ipad2 and iphone4 within ios5 i would be very thankfull. I also have tried a WebStageVideo in the past with html5 and was working well in iOS4 (that was my workaround), but when i updated to iOS5 this workaround isn't working now

 

The issue with Strobe Media Playback is that I can see the video and hear the audio in Flash Simulator, all works very well in the simulator, but when i deploy to iPad2 and iPhone4, i can only hear the audio and there is no video, the screen is completly black. I have tried to change a few options in the parameters but still no luck so far.

 

This is the environment that i am using :

 

- Flash Builder 4.6

- OSMF 2.0

 

In the Flex Mobile Project that is created, i have changed the following options :

 

- Removed "osmf.swc" from "Project Properties -> Flex Build Path -> Library Path -> Flex 4.6.0"

- Added "osmf.swc" from OSMF-src download, to folder "libs" in Project Explorer

- Added "assets.swc" to "Project Properties -> Flex Build Path -> Library Path -> Flex 4.6.0"

- Added the following configuration in "Project Properties -> Flex Compiler" :  -define CONFIG::LOGGING false -define CONFIG::FLASH_10_1 true

 

In myApp-app.xml :

 

- Added the line : <renderMode>direct</renderMode>  

 

I followed all the instructions in here :

http://nightlycoding.com/index.php/2011/03/osmf-strobe-media-player-mo bile-p/

 

This is the code that i am using at the moment, taking the example above :

 

Strobe Media Playback component - Mobile Example with Flash Builder 4.6

 

<?xml version="1.0" encoding="utf-8"?>
<s:View xmlns:fx="http://ns.adobe.com/mxml/2009"
  xmlns:s="library://ns.adobe.com/flex/spark"
  creationComplete="init_stream(event)"
  viewDeactivate="emptyCache()"
  backgroundColor="0x000000"
  title="SMP Example">

 

<fx:Script>
  <![CDATA[
   import mx.core.UIComponent;
   import mx.messaging.messages.ErrorMessage;
  
   import spark.components.Button;
   import spark.components.Group;
   import spark.transitions.CrossFadeViewTransition;
  
   public var $playerInstance:StrobeMediaPlayback;
   private var grp:Group = new Group();
   private var stream_url:String = new String();
  
  
   protected function init_stream(event:Event):void
   {
    trace('----- init_stream ----------------------------------------------------------------');
   
    try
    {    
     
     // UK ITV 3 HD (SD)
     stream_url = "rtmp://tv.tvsector.com/live/z120103.stream";
    
     _stage = systemManager.stage;
     _stage.align = StageAlign.TOP_LEFT;
     _parameters  =
      {
       src:stream_url
       , controlBarMode:"docked"
       , controlBarAutoHide: true
       , autoPlay: true
       , playButtonOverlay:true
       , showVideoInfoOverlayOnStartUp: false
       , verbose: true
       , streamType:"live"
      }
    
     var playerInstance:StrobeMediaPlayback = new StrobeMediaPlayback();
     playerInstance.initialize(_parameters, _stage, systemManager.loaderInfo, null);
     $playerInstance = playerInstance;
    
     var ui:UIComponent = new UIComponent();
     ui.addChild($playerInstance as DisplayObject);
    
     grp.percentWidth = 100;
     grp.percentHeight = 100;
     addElement(grp);
     grp.addElement(ui);
    
    } catch (err01:ReferenceError) {
     trace ("Error when playing Streaming - ReferenceError : \n" + err01 + "\n");
     emptyCache();
    } catch (err02:Error) {
     trace ("Error when playing Streaming - Error : \n" + err02 + "\n");
     emptyCache();
    } catch (err03:ErrorMessage) {
     trace ("Error when playing Streaming - ErrorMessage: \n" + err03 + "\n");
     emptyCache();
    }

   }

  
   private var urlLoader:URLLoader;
   private var urlRequest:URLRequest;
   private var loader:Loader;
   private var _stage:Stage;
   private var _parameters:Object;
   /* static */
   private static const ALLOW_LOAD_BYTES_CODE_EXECUTION:String = "allowLoadBytesCodeExecution";
  
   protected function emptyCache():void
   {
    if ($playerInstance.player.playing) {
     trace("video is playing we will try to pause and empty cache");
     $playerInstance.player.pause();
     grp.removeAllElements();
     this.destructionPolicy = "auto";
     trace("video paused and cache empty");
    } else {
     trace("video is not playing we will do nothing ...");
    }
   
   
   }
  
     
  ]]>
</fx:Script>

 


</s:View>

 

Also tried with f4m streams and still got no video after the deployment in iPad2 and iPhone4, both with iOS5. What am i doing wrong ?

 

Does anyone have a working example with any kind of component to play rtmp live video streams, or any kind of workaround, that really works in iOS5, deployed on on iPad2 and iPhone4 ?

 

Many Thanks.

 
Replies
  • Currently Being Moderated
    Jun 3, 2012 8:48 AM   in reply to pmwebsurfpt

    Having same issue here. In my case I'm just trying to place a local video file; hear audio, t see no video running it within Flash Builder and the ADL simulator on my Mac. It's very frustrating that everything Abobe has posted on this is targeted toward the Flash player runnung inside a damn browser... don't they realize we need a IOS solution for the 1000s of iPhones and iPads out there? Very frustrated with this.

     
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