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App release on playbook - platformer/side scroller

Apr 11, 2012 12:39 PM

Hello everyone,

 

I have just released my first game on playbook, it is 100% my creation made after hours and weekends. I am looking to get some feedback on anything and everything, be honest! I'm tired of my non-programmer friends  generic "yeah it's good"

 

Although this is a trial run of sorts, I listed it paid for now at $0.99, it currently has 16 levels and 1 world (more worlds to come)

 

There is no free version, no advertising what so ever, so I am not surprised downloads are very low so far. There is one review, but I have a sneaking suspicion it's from a friend.

 

Please give me some feedback on the website and demo video, or if you want to spare 0.99 go for it!

(links and names removed from this thread for SEO reasons, the domain and app are new to the world and no one knows it exists yet!)

LINK HERE

 

I feel it needs more levels and graphics to compete on apple/android, and I read a "proper launch" is kind of a big deal on apple. It doesn't have much comparable's on playbook, so I let it go there first. I also really like the playbook

 

Thanks to everyone on this forum, I learned a lot here and am looking forward to some suggestions!

 

pic.png

 

Message was edited by: boat5 EDITED LINK

 
Replies
  • Currently Being Moderated
    Apr 11, 2012 3:53 PM   in reply to boat5

    Hi boat,

    It looks like a good game - well done! You've got lots of different gameplay in there. It looks fast too, but I assume that demo is being recorded on a PC?

     

    I don't have a Playbook unfortunately, but you might as well put it on Android too. Is Blackberry accepting Android apps yet? I tried to put my app on Blackberry a few months ago, but it was way too fiddly, so I gave up.

     

    Matt

     
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  • Currently Being Moderated
    Aug 28, 2012 10:29 PM   in reply to boat5

    I had to record a promo video for my app Weaphones, and it required the user (me and my wife ) to hold the phone like a gun, we did it outside so the sun and reflections were a big consideration. What worked for us was using a high quality HD Sony Camera, not movie quality but a 1K+ hand held camera for the general consumer. Best time of day was right before the sun set because you still get that unmatchable outdoor natural light and you are not getting any crazy glares or reflections. Shooting indoors without proper lights is impossible so I would move your production to the outside. What you'll notice when you video record is that natural outdoor light is very powerful and indoor lighting is less usefully than the glow of the screen.

     

    I also read some cinematography forums before doing my project and they all suggest faking the screen, much like apple fakes it in all their commercials, probably shooting a green screen and then overlaying the hd video with some corner pin software.

     

    Here is our video, its not pro but it doesn't look cheap either, and yes I did throw my iPhone.

     

    http://youtu.be/UMk8JRq9M4Y

     
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