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Erik Bays
Currently Being Moderated

My Flash movie stops for no apparent reason.

Apr 24, 2012 12:21 PM

Using Flash Professional CS5. Publishing to Flash Player 9 and ActionScript 3. I've also tried publishing to Flash Player 8 and 10.  My movie is made up of multiple short scenes and has minimal animation. It is about 12 minutes long and once published and played it stops in a scene about 2 minutes from the end for no apparent reason. There are no script in the entire movie except a stop(); at the end. There are scenes with far more animation than the one that it stops at. It stops there both when I play the swf on my local computer and when I publish it online, so it's not a buffering problem. It happens on two different computers.  I have FlashPlayer 10 installed.  I have deleted all the scenes except the audo on the scene that it stops on, and it still freezes.  I have deleted the audio and left the rest and it still freezes.  I am on the trial of Flash; does it limit the length of movies?

 


http://www.republiccapitalgroup.com/defa…

 
Replies
  • Currently Being Moderated
    Apr 24, 2012 7:28 PM   in reply to Erik Bays

    Does the animation have more than 16000 frames in it? If so, it's likely to be the cause of the freeze. (And if it does at 2 minutes, may I ask are you making the animation at 120 fps? That's a bit too high...)

     

    To solve that problem, can you break your movie into parts? You can, for example, break it into 10 parts each having about a minute, and load the next movie at the end of each part.

     

    To load movies with AS3, see:

    http://groups.adobe.com/index.cfm?event=post.display&postid=9501

     
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  • Currently Being Moderated
    Apr 24, 2012 9:01 PM   in reply to Erik Bays

    Oh, I misread the 2 minutes thing. But yeah, the frame limit is probably the reason.

     

    For more about Flash and the limit of 16000, see this: http://helpx.adobe.com/flash/kb/flash-movie-size-limit-flash.html

     

    The canvas size limit will be lifted to 8192*8192 in Flash CS6; I don't know if other limitations will change.

     
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