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    <title>Adobe Community : All Content - All Communities</title>
    <link>https://forums.adobe.com/</link>
    <description>All Content in Adobe Community</description>
    <language>en</language>
    <pubDate>Tue, 24 Jun 2014 00:33:26 GMT</pubDate>
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    <dc:date>2014-06-24T00:33:26Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>knowing EXACTLY what is new</title>
      <link>https://forums.adobe.com/thread/1505075</link>
      <description>&lt;!-- [DocumentBodyStart:229b58fe-1b73-4964-8df8-ed9750955a1f] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Each week I eagerly await the AIR SDK update, that happens on most weeks (less so when you're doing major product releases!). But, the read me file includes a long list of things that are new since the previous major release.&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;It would be very handy to have a very short list of the reasons why we might be interested in this build. Also, a shorter list (hopefully) of reasons we might not want to use this build.&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;As an example, I have been waiting for years for sound latency to be improved on Android, and it would be a shame if I missed a build update that solved the issue, just because I didn't wade through the longer list of things that were exactly the same the week before.&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Thank you for your consideration!&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:229b58fe-1b73-4964-8df8-ed9750955a1f] --&gt;&lt;img src='/beacon?t=1415938292826' /&gt;</description>
      <pubDate>Tue, 24 Jun 2014 00:33:26 GMT</pubDate>
      <author>forums_noreply@adobe.com</author>
      <guid>https://forums.adobe.com/thread/1505075</guid>
      <dc:date>2014-06-24T00:33:26Z</dc:date>
      <clearspace:dateToText>1 week 6 days ago</clearspace:dateToText>
      <clearspace:replyCount>7</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>AIR 15 and iOS StageVideo</title>
      <link>https://forums.adobe.com/thread/1541703</link>
      <description>&lt;!-- [DocumentBodyStart:00d1c979-95a0-4a49-9aa6-3eb351fb1277] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Do you have any sample code for StageVideo, that is capable of playing embedded H.264 .mp4 files? With AIR 14 I have not been able to achieve that. My suspicion is that StageVideo is failing somehow, and the fallback of playing H.264 netstream in a Video object doesn't seem to work. Does it now work with the automatic fallback?&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Playing remote video with StageVideo in iOS works fine in AIR 14.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:00d1c979-95a0-4a49-9aa6-3eb351fb1277] --&gt;</description>
      <pubDate>Thu, 07 Aug 2014 14:41:38 GMT</pubDate>
      <author>forums_noreply@adobe.com</author>
      <guid>https://forums.adobe.com/thread/1541703</guid>
      <dc:date>2014-08-07T14:41:38Z</dc:date>
      <clearspace:dateToText>3 months 3 days ago</clearspace:dateToText>
      <clearspace:replyCount>5</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Getting "done" return key on Android</title>
      <link>https://forums.adobe.com/thread/1451224</link>
      <description>&lt;!-- [DocumentBodyStart:8c5bc7ef-126f-4139-9556-ca5d4303291c] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;With typing in text on iOS you get a keyboard with a Return button if you're using a multiline text input field, and a Done button if you're using a single line text input field.&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;On Android you get a bent left arrow symbol. How can I make that be a Done button?&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Native apps seem to be able to show Done. I know I can use StageText as a way to set the returnKeyLabel, but that's overkill just to get Android to behave like iOS, so I'm hoping there's a simpler way.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:8c5bc7ef-126f-4139-9556-ca5d4303291c] --&gt;</description>
      <pubDate>Tue, 15 Apr 2014 18:07:06 GMT</pubDate>
      <author>forums_noreply@adobe.com</author>
      <guid>https://forums.adobe.com/thread/1451224</guid>
      <dc:date>2014-04-15T18:07:06Z</dc:date>
      <clearspace:dateToText>6 months 1 month ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Build 3.9.1.1080 and Android</title>
      <link>https://forums.adobe.com/thread/1293651</link>
      <description>&lt;!-- [DocumentBodyStart:81ca8f8a-a0c5-46b4-9252-47c5a417aa7e] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;The release notes for today's build says this:&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="font-size: 8px; font-family: Helvetica;"&gt;"Support for iOS7 &amp;#8211; iOS7 is approaching and we are making sure that AIR is compatible and performs as expected. AIR SDK builds&lt;/p&gt;&lt;p style="font-size: 8px; font-family: Helvetica;"&gt;compiled with iOS 7 beta SDK have been uploaded on labs. These SDK builds should be used for iOS AIR applications only, none of the&lt;/p&gt;&lt;p style="font-size: 8px; font-family: Helvetica;"&gt;other platforms are supported."&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;but in Flash Pro it does list the other platforms. Given that the release notes are incorrect about the build number (it says it's 3.9.0.1080), is it wrong about the build only being for iOS?&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;It does seem to build APKs ok.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:81ca8f8a-a0c5-46b4-9252-47c5a417aa7e] --&gt;</description>
      <pubDate>Wed, 11 Sep 2013 04:41:34 GMT</pubDate>
      <author>forums_noreply@adobe.com</author>
      <guid>https://forums.adobe.com/thread/1293651</guid>
      <dc:date>2013-09-11T04:41:34Z</dc:date>
      <clearspace:dateToText>1 year 2 months ago</clearspace:dateToText>
      <clearspace:replyCount>4</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>how to know which app store the app came from?</title>
      <link>https://forums.adobe.com/thread/1229419</link>
      <description>&lt;!-- [DocumentBodyStart:7adccf68-b4ac-49dd-b24b-5792b305a5a4] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Have any of you found a way to know what app store an app came from? Like, if it came from the US store I would use US English. If it's from the UK, Australian, or Canadian stores, I would use UK English. Same for other languages.&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Knowing the system language isn't enough either, because that will only tell me that it's English, and not which English. Also, I need to know which particular Facebook or Twitter page to send the user to, in the cases where each country has their own page.&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Thanks for any suggestions.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:7adccf68-b4ac-49dd-b24b-5792b305a5a4] --&gt;</description>
      <pubDate>Mon, 10 Jun 2013 17:39:56 GMT</pubDate>
      <author>forums_noreply@adobe.com</author>
      <guid>https://forums.adobe.com/thread/1229419</guid>
      <dc:date>2013-06-10T17:39:56Z</dc:date>
      <clearspace:dateToText>1 year 5 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Support for ArmV6 in AIR 3.7?</title>
      <link>https://forums.adobe.com/thread/1171057</link>
      <description>&lt;!-- [DocumentBodyStart:88a38543-5f0f-46bf-81e5-070de483d1e9] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;One very interesting feature in AIR 3.7 is the ability to force CPU instead of GPU for a given set of devices. The example code in the read me PDF shows how you would make iPhone1 and iPad1 use CPU.&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;AIR hasn't supported iPhone 1G since AIR 3 was released. Does the fact that the new feature lists lots of ArmV6 devices mean that AIR will support that processor again?&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:88a38543-5f0f-46bf-81e5-070de483d1e9] --&gt;</description>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">air</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">3.7</category>
      <pubDate>Fri, 15 Mar 2013 12:55:53 GMT</pubDate>
      <author>forums_noreply@adobe.com</author>
      <guid>https://forums.adobe.com/thread/1171057</guid>
      <dc:date>2013-03-15T12:55:53Z</dc:date>
      <clearspace:dateToText>1 year 5 months ago</clearspace:dateToText>
      <clearspace:replyCount>12</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>timeline stream audio cuts out in AIR 3.8</title>
      <link>https://forums.adobe.com/thread/1219529</link>
      <description>&lt;!-- [DocumentBodyStart:96e234fb-22f6-4ff7-820f-0d9bcfcafd3a] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Have any of you used timeline audio that is set to Stream (as opposed to Event for example)? I'm finding that the sound cuts out after a very short time. When it does cut out the iOS volume slider (to the left of all the recent app icons) has no thumb.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:96e234fb-22f6-4ff7-820f-0d9bcfcafd3a] --&gt;</description>
      <pubDate>Sun, 26 May 2013 02:52:19 GMT</pubDate>
      <author>forums_noreply@adobe.com</author>
      <guid>https://forums.adobe.com/thread/1219529</guid>
      <dc:date>2013-05-26T02:52:19Z</dc:date>
      <clearspace:dateToText>1 year 6 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>loading a swf that loads a shared library movieclip...</title>
      <link>https://forums.adobe.com/thread/1143851</link>
      <description>&lt;!-- [DocumentBodyStart:660e6b33-cbc0-4cee-8ce6-4af9a8a7f6ba] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;If I have a swf that was made from a self contained source FLA (it doesn't load in any external files itself) and I load that into an AIR 3.6 iOS shell app, it works fine in the iOS Simulator. On an actual device it crashes at lines such as this:&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;var mc:MovieClip = new CustomClip() as MovieClip;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;where CustomClip would be some in the library of the swf to be loaded. A cure for the problem is to copy the library item into the library of the shell FLA. Same thing happens with external class files, if they are not also in the class path of the shell FLA, the app will crash when those are loaded.&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Is this expected behavior?&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:660e6b33-cbc0-4cee-8ce6-4af9a8a7f6ba] --&gt;</description>
      <pubDate>Tue, 29 Jan 2013 17:58:29 GMT</pubDate>
      <author>forums_noreply@adobe.com</author>
      <guid>https://forums.adobe.com/thread/1143851</guid>
      <dc:date>2013-01-29T17:58:29Z</dc:date>
      <clearspace:dateToText>1 year 9 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>how to use front camera with iOS CameraUI?</title>
      <link>https://forums.adobe.com/thread/1102766</link>
      <description>&lt;!-- [DocumentBodyStart:00f86072-6911-4820-9154-5c4c6a771ac2] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Have any of you managed to bring up CameraUI set to the front camera on iPad or iPhone? I know how to select the front camera when using the regular Camera class, but I'm referring to the CameraUI class, the native iOS interface for taking a photo.&lt;/p&gt;&lt;p&gt;&lt;br/&gt;Thanks.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:00f86072-6911-4820-9154-5c4c6a771ac2] --&gt;</description>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">camera</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">ios</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">cameraui</category>
      <pubDate>Wed, 21 Nov 2012 17:08:32 GMT</pubDate>
      <author>forums_noreply@adobe.com</author>
      <guid>https://forums.adobe.com/thread/1102766</guid>
      <dc:date>2012-11-21T17:08:32Z</dc:date>
      <clearspace:dateToText>1 year 12 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>interviews about app I made</title>
      <link>https://forums.adobe.com/thread/1012444</link>
      <description>&lt;!-- [DocumentBodyStart:aba57d9e-6f50-4c7e-86dd-5dc9ee33e562] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I made a children's story book app recently, and although it isn't quite getting the sales of Clear Vision (they're on 1.5 million, we're on 1.5 hundred), it is getting a few online articles and interviews about it.&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Generally the interviews are not technical ones, but this first one does at least mentioned that Flash was used, and that interview is being copied around on other sites:&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;a class="jive-link-external-small" href="http://www.tuaw.com/2012/05/23/meet-heckerty-well-known-british-childrens-story-makes-its-wa/" rel="nofollow" target="_blank"&gt;http://www.tuaw.com/2012/05/23/meet-heckerty-well-known-british-childrens-story-makes-its- wa/&lt;/a&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;a class="jive-link-external-small" href="http://news.cnet.com/8301-30977_3-57438392-10347072/heckerty-stories-come-to-life-on-tablets-phones-podcast/" rel="nofollow" target="_blank"&gt;http://news.cnet.com/8301-30977_3-57438392-10347072/heckerty-stories-come-to-life-on-table ts-phones-podcast/&lt;/a&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;The app is called "Meet Heckerty", it's a story about a 409 year old witch, whose face turns green. Here are the iTunes, Amazon, and Google Play links:&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;a class="jive-link-external-small" href="http://itunes.apple.com/us/app/meet-heckerty/id514220257?mt=8" rel="nofollow" target="_blank"&gt;http://itunes.apple.com/us/app/meet-heckerty/id514220257?mt=8&lt;/a&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;a class="jive-link-external-small" href="http://www.amazon.com/Broomstick-Productions-Inc-Meet-Heckerty/dp/B007SNX2UW" rel="nofollow" target="_blank"&gt;http://www.amazon.com/Broomstick-Productions-Inc-Meet-Heckerty/dp/B007SNX2UW&lt;/a&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;a class="jive-link-external-small" href="https://play.google.com/store/apps/details?id=air.com.BroomstickProductions.MeetHeckerty.A1" rel="nofollow" target="_blank"&gt;https://play.google.com/store/apps/details?id=air.com.BroomstickProductions.MeetHeckerty.A 1&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:aba57d9e-6f50-4c7e-86dd-5dc9ee33e562] --&gt;</description>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">flash_professional</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">ios_app</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">air_for_android</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">children's_book</category>
      <pubDate>Sun, 27 May 2012 14:34:02 GMT</pubDate>
      <author>forums_noreply@adobe.com</author>
      <guid>https://forums.adobe.com/thread/1012444</guid>
      <dc:date>2012-05-27T14:34:02Z</dc:date>
      <clearspace:dateToText>2 years 6 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>DMG won't mount on Snow Leopard</title>
      <link>https://forums.adobe.com/thread/978673</link>
      <description>&lt;!-- [DocumentBodyStart:329197f6-f567-4f36-8912-cd2a23ee9b24] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;This isn't a bug with Photoshop, so I didn't log a bug. The "photoshopcs6_p1_mac_032112.dmg shows an error of -4960 when you try to mount it. The file size is 1,231,479,172.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:329197f6-f567-4f36-8912-cd2a23ee9b24] --&gt;</description>
      <pubDate>Thu, 22 Mar 2012 14:57:14 GMT</pubDate>
      <author>forums_noreply@adobe.com</author>
      <guid>https://forums.adobe.com/thread/978673</guid>
      <dc:date>2012-03-22T14:57:14Z</dc:date>
      <clearspace:dateToText>2 years 8 months ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>iOS takes the lead</title>
      <link>https://forums.adobe.com/thread/865034</link>
      <description>&lt;!-- [DocumentBodyStart:51092903-6b94-482f-b6e3-6f50a85dd976] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Now that AIR 2.7 is out it's possible to do side by side tests with Android and iOS. I have a vector animation, running in an FLA that has zero mobile optimizations, and the rendermode is set to CPU. The start of the animation is ten seconds long, and has audio that goes with it. This makes it easy to tell how well the animation is performing. On my iPad 2 the audio and animation end at the same time. My iPhone 4 is perhaps a half second late in finishing the animation. I have a high end Android tablet too, and it's over two seconds late in finishing the animation.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:51092903-6b94-482f-b6e3-6f50a85dd976] --&gt;</description>
      <pubDate>Wed, 15 Jun 2011 01:59:14 GMT</pubDate>
      <author>forums_noreply@adobe.com</author>
      <guid>https://forums.adobe.com/thread/865034</guid>
      <dc:date>2011-06-15T01:59:14Z</dc:date>
      <clearspace:dateToText>3 years 5 months ago</clearspace:dateToText>
      <clearspace:replyCount>5</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>things in CS5.5 that help with mobile development</title>
      <link>https://forums.adobe.com/thread/836631</link>
      <description>&lt;!-- [DocumentBodyStart:8c1b017a-c7e1-4e3e-ba46-a3a181ebf60b] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;There are a lot of new things in Flash Pro CS5.5, not all of which are relevant to making mobile apps, but several are. The list below is intended for people who are deciding whether to spend the $119 for the upgrade. Anyone who wants to stay with CS5, and use the hacked add-on of AIR 2.6, can continue to work that way, or wait and see if Adobe release a more integrated way to have 2.6 in CS5. I've asked that question, but no answer about it yet.&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Meanwhile, here are some reasons to spend the $119:&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;With Convert to Bitmap you can take your stage items (any combination of selected items) and have them be converted to a bitmap symbol. You could have made them be a symbol already if you like, so that in the library you have the original to re-edit. The idea being that the bitmap will perform better than a set of demanding vectors.&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Export to Bitmap is an alternate approach to the same goal. You can set symbols to be converted to bitmap when you make the swf.&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;CacheAsBitmap Opaque lets you set items to be CacheAsBitmap, but without storing the alpha channel, which will save on GPU memory.&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Visibility as a keyframe. Things only actually cache on the GPU at the time they appear on the stage. By using the visibility keyframe you can cue up your bitmap items ahead of when they are needed, and so then when they need to fly across the stage smoothly, they're already cached, and you just toggle the visibility as part of the motion tween.&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;You can now switch quickly between player types. This would mean that you could select player 10.2 for some quick general testing, and then back to iOS for doing an AIR test movie, without having to dig around in the publishing settings all the time.&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;You can take a layout for one size device and resize the stage and the content to another size. It works through all layers and all scenes when doing that.&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;There are a few Android template files, that would also work for iOS, and many Code Snippets to get you started on mobile features.&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;There are several other relevant things you can do, especially in the publishing settings (like choosing High Resolution for Retina display for example), but those are things you can also do just by editing the descriptor file.&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I bet I'm forgetting some things!&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:8c1b017a-c7e1-4e3e-ba46-a3a181ebf60b] --&gt;</description>
      <pubDate>Mon, 11 Apr 2011 14:17:46 GMT</pubDate>
      <author>forums_noreply@adobe.com</author>
      <guid>https://forums.adobe.com/thread/836631</guid>
      <dc:date>2011-04-11T14:17:46Z</dc:date>
      <clearspace:dateToText>3 years 7 months ago</clearspace:dateToText>
      <clearspace:replyCount>5</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>how long must we wait for an update!</title>
      <link>https://forums.adobe.com/thread/836462</link>
      <description>&lt;!-- [DocumentBodyStart:0a8be723-a68e-4aff-8ca5-dec690bf1724] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Not long:&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;a class="jive-link-external-small" href="http://www.adobe.com/products/flash.html" rel="nofollow"&gt;http://www.adobe.com/products/flash.html&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:0a8be723-a68e-4aff-8ca5-dec690bf1724] --&gt;</description>
      <pubDate>Mon, 11 Apr 2011 05:13:32 GMT</pubDate>
      <author>forums_noreply@adobe.com</author>
      <guid>https://forums.adobe.com/thread/836462</guid>
      <dc:date>2011-04-11T05:13:32Z</dc:date>
      <clearspace:dateToText>3 years 7 months ago</clearspace:dateToText>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>so many links...where is the AS3 docs for Molehill?</title>
      <link>https://forums.adobe.com/thread/797389</link>
      <description>&lt;!-- [DocumentBodyStart:35f9a6f5-4b39-40cc-b52d-c7d3ce0ca875] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I see how to build for FP11, but haven't yet tracked down the language info for either of the two new features.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:35f9a6f5-4b39-40cc-b52d-c7d3ce0ca875] --&gt;</description>
      <pubDate>Sun, 27 Feb 2011 19:24:50 GMT</pubDate>
      <author>forums_noreply@adobe.com</author>
      <guid>https://forums.adobe.com/thread/797389</guid>
      <dc:date>2011-02-27T19:24:50Z</dc:date>
      <clearspace:dateToText>3 years 9 months ago</clearspace:dateToText>
      <clearspace:replyCount>7</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>my App went live</title>
      <link>https://forums.adobe.com/thread/765792</link>
      <description>&lt;!-- [DocumentBodyStart:61aaa49f-87ab-4bc4-9ced-15d66d0547c3] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;The app that we did, that was approved nearly two weeks ago, is now live (our client held back the release date so as not to be at the same time as other apps they were releasing):&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;a class="jive-link-external-small" href="http://itunes.apple.com/us/app/andrew-answers/id406162881" rel="nofollow"&gt;http://itunes.apple.com/us/app/andrew-answers/id406162881&lt;/a&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;It's 24 fps, about 6700 frames long, with almost continuous Stream sound that the animation is synced to. It not that demanding animation, though there are plenty of full screen cuts, and a few full screen zooms and pans. Feature wise it uses left and right swipes for jumping ahead or going back a bit, up and down swipes to hide and show text, and there are two mini-games that use accelerometer.&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;The target audience is young children, to give them a fun way to do some reading.&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;For now it's $1.99, and is fully an iPad/iPhone app, so you can install on both without paying twice.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:61aaa49f-87ab-4bc4-9ced-15d66d0547c3] --&gt;</description>
      <pubDate>Wed, 15 Dec 2010 05:35:31 GMT</pubDate>
      <author>forums_noreply@adobe.com</author>
      <guid>https://forums.adobe.com/thread/765792</guid>
      <dc:date>2010-12-15T05:35:31Z</dc:date>
      <clearspace:dateToText>3 years 11 months ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>our App submission times</title>
      <link>https://forums.adobe.com/thread/760530</link>
      <description>&lt;!-- [DocumentBodyStart:f92b5a6b-c2e1-4c5a-9128-1f54ea8bae05] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;We uploaded an App on the 23rd of November, around 8am Cupertino (11am for us in NYC), and the app remained in the Waiting For Review stage for the next nine days, while other apps that were uploaded later had managed to get into the In Review stage. Those ones took a few days to get through In Review, so given that we had the 2nd of December set as the available date for this app, it looked like we would get there a few days late, maybe more in the reviewer disliked something about our app.&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Then last night the app managed to get into the In Review stage, and was only in there for 33 minutes! Three more minutes later and it was processed, Ready for Sale.&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Makes me wonder about whether they intentionally now don't review your app until the date you have set for it to be available? In any case, I'm happy they didn't pick on anything to ask us to change.&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;The app hasn't propagated through the stores yet. I'll post a reply here later when there is a link that works.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f92b5a6b-c2e1-4c5a-9128-1f54ea8bae05] --&gt;</description>
      <pubDate>Fri, 03 Dec 2010 11:59:43 GMT</pubDate>
      <author>forums_noreply@adobe.com</author>
      <guid>https://forums.adobe.com/thread/760530</guid>
      <dc:date>2010-12-03T11:59:43Z</dc:date>
      <clearspace:dateToText>3 years 11 months ago</clearspace:dateToText>
      <clearspace:replyCount>7</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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    <item>
      <title>knowing whether the ipa is an app-store one?</title>
      <link>https://forums.adobe.com/thread/753648</link>
      <description>&lt;!-- [DocumentBodyStart:ee017933-8f0c-49d2-b93a-d3fca3101d11] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I had heard that when you make the App Store version of your app, that you're not able to test it, and that you would use Ad Hoc to do final testing before making the App Store one. But I tried making one, and I am able to load and run it on my iPad, if the Ad Hoc provisioning is installed.&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Are you actually able to test the App Store build?&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:ee017933-8f0c-49d2-b93a-d3fca3101d11] --&gt;</description>
      <pubDate>Wed, 17 Nov 2010 19:02:56 GMT</pubDate>
      <author>forums_noreply@adobe.com</author>
      <guid>https://forums.adobe.com/thread/753648</guid>
      <dc:date>2010-11-17T19:02:56Z</dc:date>
      <clearspace:dateToText>3 years 12 months ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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      <title>irregular shaped buttons...</title>
      <link>https://forums.adobe.com/thread/450319</link>
      <description>&lt;!-- [DocumentBodyStart:4e9ae934-2770-4bf2-b535-7191a4c10879] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;In Catalyst, how would I select say a horseshoe shaped Photoshop layer and make that into a button, that has a hit area the shape of the graphic? As it stands it seems like the button is the bounding box of the graphic, and rollover happens if the mouse is within that rectangle, and not over part of the graphic itself.&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:4e9ae934-2770-4bf2-b535-7191a4c10879] --&gt;</description>
      <pubDate>Thu, 18 Jun 2009 17:15:56 GMT</pubDate>
      <author>forums_noreply@adobe.com</author>
      <guid>https://forums.adobe.com/thread/450319</guid>
      <dc:date>2009-06-18T17:15:56Z</dc:date>
      <clearspace:dateToText>5 years 5 months ago</clearspace:dateToText>
      <clearspace:replyCount>4</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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