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    <title>Adobe Community : All Content - All Communities</title>
    <link>https://forums.adobe.com/</link>
    <description>All Content in Adobe Community</description>
    <language>en</language>
    <pubDate>Thu, 06 Nov 2014 01:35:57 GMT</pubDate>
    <generator>Jive Engage 7.0.0.1  (http://jivesoftware.com/products/)</generator>
    <dc:date>2014-11-06T01:35:57Z</dc:date>
    <dc:language>en</dc:language>
    <item>
      <title>retrieve and save data to the cloud</title>
      <link>https://forums.adobe.com/thread/1628098</link>
      <description>&lt;!-- [DocumentBodyStart:d42aba73-5bad-4b5c-87ba-be9543fa7447] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Hi, &lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I'm trying to create an Android app where I can send notifications to users. &lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;In order to send notification to the users, I need their devices ID. &lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;So I'd like to retrieve this info and send it to my server. &lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;For saving the ID here's what I did : &lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;!--[CodeBlockStart:b99c985a-ef9b-484b-b208-355a4ad912e3][excluded]--&gt;&lt;pre class="javascript" name="code"&gt;
private function pn_registerSuccessHandler( event:PushNotificationEvent ):void
&amp;nbsp; {
&amp;nbsp; message( "PN registration succeeded with reg ID: \n" + event.data&amp;nbsp; );
&amp;nbsp; _idField.text = event.data;
&amp;nbsp; mySharedObject.data._idField = event.data;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; mySharedObject.flush();
&amp;nbsp; sendData();
&amp;nbsp; }
&lt;/pre&gt;&lt;!--[CodeBlockEnd:b99c985a-ef9b-484b-b208-355a4ad912e3]--&gt;&lt;div style="display:none;"&gt;&lt;/div&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;But what should I put in my sendData function in order to send, in a text format, the informations ?&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Thank you for your answers,&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:d42aba73-5bad-4b5c-87ba-be9543fa7447] --&gt;&lt;img src='/beacon?t=1415939725706' /&gt;</description>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">sharedobject</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">actionscript 3</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">air 15</category>
      <pubDate>Thu, 06 Nov 2014 01:35:57 GMT</pubDate>
      <author>forums_noreply@adobe.com</author>
      <guid>https://forums.adobe.com/thread/1628098</guid>
      <dc:date>2014-11-06T01:35:57Z</dc:date>
      <clearspace:dateToText>1 day 11 hours ago</clearspace:dateToText>
      <clearspace:replyCount>7</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Adobe Flash Pro CC incompatible with windows 8.1</title>
      <link>https://forums.adobe.com/thread/1293176</link>
      <description>&lt;!-- [DocumentBodyStart:8b3f28da-5116-4cfc-b155-da019dc93848] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Hi, &lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I've installed adobe Flash Pro CC on windows 8.1 and it doesn't work&amp;nbsp; ! The program crashes...Does Adobe will correct this with a fix ? &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:8b3f28da-5116-4cfc-b155-da019dc93848] --&gt;</description>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">adobe</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">flash</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">windows</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">incompatible</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">cc</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">8.1</category>
      <pubDate>Tue, 10 Sep 2013 16:00:06 GMT</pubDate>
      <author>forums_noreply@adobe.com</author>
      <guid>https://forums.adobe.com/thread/1293176</guid>
      <dc:date>2013-09-10T16:00:06Z</dc:date>
      <clearspace:dateToText>5 days 21 hours ago</clearspace:dateToText>
      <clearspace:replyCount>9</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Platform game on AIR very laggy</title>
      <link>https://forums.adobe.com/thread/1618630</link>
      <description>&lt;!-- [DocumentBodyStart:a0abf5b7-bf34-48fb-a06c-954cc43851f1] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I'm creating a platforme game on AIR (AS3 code). Everything work smoothly on computer but when I install the apk file on an Android device (tablet or phone), the game is very laggy... (when the background doesn't scroll everything is smooth but when the player is walking and the background scrolls, it becomes very laggy) Any idea why ? What can I do in order to make the game smoother ? Thank you for your help&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a0abf5b7-bf34-48fb-a06c-954cc43851f1] --&gt;</description>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">actionscript-3</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">android phone</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">android game</category>
      <pubDate>Mon, 27 Oct 2014 02:49:00 GMT</pubDate>
      <author>forums_noreply@adobe.com</author>
      <guid>https://forums.adobe.com/thread/1618630</guid>
      <dc:date>2014-10-27T02:49:00Z</dc:date>
      <clearspace:dateToText>2 weeks 4 days ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Error #2109 half the time</title>
      <link>https://forums.adobe.com/thread/1540488</link>
      <description>&lt;!-- [DocumentBodyStart:be7efcf2-15fd-4575-979d-496a9442eb99] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I'm making a platform game in AS3.&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Everything is running fine except sometimes (not each time I run the game), I've got this error :&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;!--[CodeBlockStart:08a4ff19-6226-4d39-a50b-a40c4ff89406][excluded]--&gt;&lt;pre class="java" name="code"&gt;
ArgumentError: Error #2109: Frame label null not found in scene null.
&amp;nbsp;&amp;nbsp;&amp;nbsp; at flash.display::MovieClip/gotoAndStop()
&amp;nbsp;&amp;nbsp;&amp;nbsp; at PlatformGame/moveCharacter()[C:\...\PlatformGame.as:581]
&amp;nbsp;&amp;nbsp;&amp;nbsp; at PlatformGame/moveEnemies()[C:\...\PlatformGame.as:360]
&amp;nbsp;&amp;nbsp;&amp;nbsp; at PlatformGame/gameLoop()[C:\...\PlatformGame.as:348]
I don't understand AT ALL why it happens randomly..
&lt;/pre&gt;&lt;!--[CodeBlockEnd:08a4ff19-6226-4d39-a50b-a40c4ff89406]--&gt;&lt;div style="display:none;"&gt;&lt;/div&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Do you know what could be the problem ?&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Here's the lines in the error :&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;line 581 :&lt;/p&gt;&lt;!--[CodeBlockStart:a11e3eda-81e3-4d6e-892e-1ef59339edfe][excluded]--&gt;&lt;pre class="javascript" name="code"&gt;
char.mc.gotoAndStop(char.walkAnimation[Math.floor(char.animstep)]);
&lt;/pre&gt;&lt;!--[CodeBlockEnd:a11e3eda-81e3-4d6e-892e-1ef59339edfe]--&gt;&lt;div style="display:none;"&gt;&lt;/div&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;line 360 :&lt;/p&gt;&lt;!--[CodeBlockStart:40851861-d80c-4f57-a2ed-57eba5b98828][excluded]--&gt;&lt;pre class="java" name="code"&gt;
moveCharacter(enemies[i],timeDiff);
&lt;/pre&gt;&lt;!--[CodeBlockEnd:40851861-d80c-4f57-a2ed-57eba5b98828]--&gt;&lt;div style="display:none;"&gt;&lt;/div&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;line 348 :&lt;/p&gt;&lt;!--[CodeBlockStart:ca94d101-e30b-437a-ad31-1dbc46d79491][excluded]--&gt;&lt;pre class="java" name="code"&gt;
moveEnemies(timeDiff);
&lt;/pre&gt;&lt;!--[CodeBlockEnd:ca94d101-e30b-437a-ad31-1dbc46d79491]--&gt;&lt;div style="display:none;"&gt;&lt;/div&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Thank you for your help,&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:be7efcf2-15fd-4575-979d-496a9442eb99] --&gt;</description>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">actionscript3;</category>
      <pubDate>Wed, 06 Aug 2014 04:58:25 GMT</pubDate>
      <author>forums_noreply@adobe.com</author>
      <guid>https://forums.adobe.com/thread/1540488</guid>
      <dc:date>2014-08-06T04:58:25Z</dc:date>
      <clearspace:dateToText>3 months 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>remove array when touch a movieClip (hitTestObject)</title>
      <link>https://forums.adobe.com/thread/1527677</link>
      <description>&lt;!-- [DocumentBodyStart:36e74965-a4de-4c86-b88b-efb078ffaffb] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Hi all, &lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I'm making an AS3 platform game. &lt;/p&gt;&lt;p&gt;My player can shoot bullets. If a bullet touch an enemy, it will be removed. &lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;!--[CodeBlockStart:7dd13941-6d60-4856-8a20-a7f0554ae177][excluded]--&gt;&lt;pre class="java" name="code"&gt;
for (var j:int = 0; j &amp;lt; bulletList.length; j++) // for each bullet in the bulletList
&amp;nbsp; {
&amp;nbsp; if (enemies[i].mc.hitTestObject(bulletList[j]) ){
&amp;nbsp; trace("Bullet and Enemy are colliding");
&amp;nbsp; enemyDie(i)
&amp;nbsp; bulletList[j].removeSelf();
&amp;nbsp; }
&lt;/pre&gt;&lt;!--[CodeBlockEnd:7dd13941-6d60-4856-8a20-a7f0554ae177]--&gt;&lt;div style="display:none;"&gt;&lt;/div&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;But now I'd like to remove the bullet if it touch a movieClip on the stage (with the instance "tree_mc"). And I can't figure out how to do so...&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I've tried this : &lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;!--[CodeBlockStart:c5f260a6-439b-445e-8d84-eb484310a65a][excluded]--&gt;&lt;pre class="java" name="code"&gt;
var tree_mc;
for (var j:int = 0; j &amp;lt; bulletList.length; j++){
if(tree_mc.hitTestObject(bulletList[j])){
&amp;nbsp; trace("bullet hit tree");
&amp;nbsp; }
&lt;/pre&gt;&lt;!--[CodeBlockEnd:c5f260a6-439b-445e-8d84-eb484310a65a]--&gt;&lt;div style="display:none;"&gt;&lt;/div&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;But it's not working. &lt;/p&gt;&lt;p&gt;Do you know how I can do that ? &lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Thank you &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:36e74965-a4de-4c86-b88b-efb078ffaffb] --&gt;</description>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">as3</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">game</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">actionscript 3</category>
      <pubDate>Mon, 21 Jul 2014 23:37:10 GMT</pubDate>
      <author>forums_noreply@adobe.com</author>
      <guid>https://forums.adobe.com/thread/1527677</guid>
      <dc:date>2014-07-21T23:37:10Z</dc:date>
      <clearspace:dateToText>3 months 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>13</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>shooting bullet in a platform game</title>
      <link>https://forums.adobe.com/thread/1525473</link>
      <description>&lt;!-- [DocumentBodyStart:47e87e4d-4102-482d-941f-76ff8697270d] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p style="margin: 0 0 1em; font-size: 14px; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif; background: #ffffff;"&gt;I'm trying to make a platform game where the player can shoot a ball.&lt;/p&gt;&lt;p style="margin: 0 0 1em; font-size: 14px; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif; background: #ffffff;"&gt;Weirdly my code seems to shoot the bullet, but I can't figure out why it's not shooting from my player.&lt;/p&gt;&lt;p style="margin: 0 0 1em; font-size: 14px; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif; background: #ffffff;"&gt;&lt;span style="color: #444444; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif; background-color: #fafafa;"&gt;&lt;strong&gt;It seems that, when the hero is above y= 160, the bullet is well aligned with the player. when the hero y below y = 160, the bullet is not aligned.&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0 0 1em; font-size: 14px; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif; background: #ffffff;"&gt;It's been hours and I still don't understand what is the problem.&lt;/p&gt;&lt;p style="margin: 0 0 1em; font-size: 14px; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif; background: #ffffff;"&gt;Here's the problem :&lt;/p&gt;&lt;p style="margin: 0 0 1em; font-size: 14px; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif; background: #ffffff;"&gt;&lt;a href="http://i.stack.imgur.com/grT6D.png"&gt;&lt;img alt="grT6D.png" class="jive-image image-1" src="http://i.stack.imgur.com/grT6D.png" style="height: 354px; width: 620px;"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="margin: 0 0 1em; font-size: 14px; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif; background: #ffffff;"&gt;&lt;a href="http://i.stack.imgur.com/vKXGP.png"&gt;&lt;img alt="vKXGP.png" class="jive-image image-2" src="http://i.stack.imgur.com/vKXGP.png" style="height: 350px; width: 620px;"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px; margin: 0 0 1em; font-size: 14px; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif; background: #ffffff;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="margin: 0 0 1em; font-size: 14px; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif; background: #ffffff;"&gt;Here's my code :&lt;/p&gt;&lt;p style="margin: 0 0 1em; font-size: 14px; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif; background: #ffffff;"&gt;In my Main.as&lt;/p&gt;&lt;p style="margin: 0 0 1em; font-size: 14px; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif; background: #ffffff;"&gt;&lt;code style="font-family: Consolas, Menlo, Monaco, 'Lucida Console', 'Liberation Mono', 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Courier New', monospace, serif; background-position: initial;"&gt;&lt;span class="kwd" style="color: #00008b; background: transparent;"&gt;public&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; &lt;/span&gt;&lt;span class="kwd" style="color: #00008b; background: transparent;"&gt;class&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; &lt;/span&gt;&lt;span class="typ" style="color: #2b91af; background: transparent;"&gt;Main&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; &lt;/span&gt;&lt;span class="kwd" style="color: #00008b; background: transparent;"&gt;extends&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; &lt;/span&gt;&lt;span class="typ" style="color: #2b91af; background: transparent;"&gt;MovieClip&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; &lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;{&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;&lt;br/&gt;&lt;/span&gt;&lt;span class="kwd" style="color: #00008b; background: transparent;"&gt;private&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; &lt;/span&gt;&lt;span class="kwd" style="color: #00008b; background: transparent;"&gt;var&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; bulletList&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;:&lt;/span&gt;&lt;span class="typ" style="color: #2b91af; background: transparent;"&gt;Array&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; &lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;=&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; &lt;/span&gt;&lt;span class="kwd" style="color: #00008b; background: transparent;"&gt;new&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; &lt;/span&gt;&lt;span class="typ" style="color: #2b91af; background: transparent;"&gt;Array&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;();&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;&lt;br/&gt;&lt;br/&gt;&lt;/span&gt;&lt;span class="kwd" style="color: #00008b; background: transparent;"&gt;public&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; &lt;/span&gt;&lt;span class="kwd" style="color: #00008b; background: transparent;"&gt;function&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; keyDownFunction&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;(&lt;/span&gt;&lt;span class="kwd" style="color: #00008b; background: transparent;"&gt;event&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;:&lt;/span&gt;&lt;span class="typ" style="color: #2b91af; background: transparent;"&gt;KeyboardEvent&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;)&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; &lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;{&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;&lt;br/&gt;&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;...&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;&lt;br/&gt;&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;.&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;&lt;br/&gt;&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;}&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; &lt;/span&gt;&lt;span class="kwd" style="color: #00008b; background: transparent;"&gt;else&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; &lt;/span&gt;&lt;span class="kwd" style="color: #00008b; background: transparent;"&gt;if&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; &lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;(&lt;/span&gt;&lt;span class="kwd" style="color: #00008b; background: transparent;"&gt;event&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;.&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;keyCode &lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;==&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; &lt;/span&gt;&lt;span class="lit" style="color: #800000; background: transparent;"&gt;70&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;)&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; &lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;{&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;&lt;br/&gt;&amp;nbsp; fireBullet&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;();}&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;&lt;br/&gt;&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;..&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;&lt;br/&gt;&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;}&lt;/span&gt;&lt;/code&gt;&lt;/p&gt;&lt;p style="margin: 0 0 1em; font-size: 14px; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif; background: #ffffff;"&gt;&lt;span class="pun" style="background: transparent;"&gt;&lt;code style="font-family: Consolas, Menlo, Monaco, 'Lucida Console', 'Liberation Mono', 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Courier New', monospace, serif; background-position: initial;"&gt;&lt;span class="pln" style="background: transparent;"&gt; &lt;/span&gt;&lt;span class="kwd" style="color: #00008b; background: transparent;"&gt;public&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; &lt;/span&gt;&lt;span class="kwd" style="color: #00008b; background: transparent;"&gt;function&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; fireBullet&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;():&lt;/span&gt;&lt;span class="kwd" style="color: #00008b; background: transparent;"&gt;void&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;&lt;br/&gt;&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;{&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;&lt;br/&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span class="kwd" style="color: #00008b; background: transparent;"&gt;var&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; heroP&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;:&lt;/span&gt;&lt;span class="typ" style="color: #2b91af; background: transparent;"&gt;Point&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; &lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;=&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; &lt;/span&gt;&lt;span class="kwd" style="color: #00008b; background: transparent;"&gt;new&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; &lt;/span&gt;&lt;span class="typ" style="color: #2b91af; background: transparent;"&gt;Point&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;(&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;hero&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;.&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;mc&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;.&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;x&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;,&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; hero&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;.&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;mc&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;.&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;y&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;);&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;&lt;br/&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span class="kwd" style="color: #00008b; background: transparent;"&gt;var&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; bullet&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;:&lt;/span&gt;&lt;span class="typ" style="color: #2b91af; background: transparent;"&gt;Bullet&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; &lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;=&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; &lt;/span&gt;&lt;span class="kwd" style="color: #00008b; background: transparent;"&gt;new&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; &lt;/span&gt;&lt;span class="typ" style="color: #2b91af; background: transparent;"&gt;Bullet&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;(&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;heroP&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;.&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;x&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;,&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; heroP&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;.&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;y&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;,&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; playerDirection&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;);&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;&lt;br/&gt;&amp;nbsp; heroP &lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;=&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; localToLocal&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;(&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;hero&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;.&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;mc&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;,&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; &lt;/span&gt;&lt;span class="kwd" style="color: #00008b; background: transparent;"&gt;this&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;,&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; heroP&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;);&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;&lt;br/&gt;&amp;nbsp; addChild&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;(&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;bullet&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;);&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;&lt;br/&gt; &lt;strong&gt; trace&lt;/strong&gt;&lt;/span&gt;&lt;strong&gt;&lt;span class="pun" style="background: transparent;"&gt;(&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;hero&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;.&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;mc&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;.&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;y&lt;/span&gt;&lt;/strong&gt;&lt;span class="pun" style="background: transparent;"&gt;&lt;strong&gt;);&lt;/strong&gt;&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;&lt;br/&gt;&amp;nbsp; trace&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;(&lt;/span&gt;&lt;span class="str" style="color: #800000; background: transparent;"&gt;"addChild Bullet"&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;);&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;&lt;br/&gt;&amp;nbsp; bullet&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;.&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;addEventListener&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;(&lt;/span&gt;&lt;span class="typ" style="color: #2b91af; background: transparent;"&gt;Event&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;.&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;REMOVED&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;,&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; bulletRemoved&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;);&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;&lt;br/&gt;&amp;nbsp; bulletList&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;.&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;push&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;(&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;bullet&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;);&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;&lt;br/&gt;&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;}&lt;/span&gt;&lt;/code&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0 0 1em; font-size: 14px; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif; background: #ffffff;"&gt;&lt;span class="pun" style="background: transparent;"&gt;&lt;span class="pun" style="background: transparent;"&gt;&lt;code style="font-family: Consolas, Menlo, Monaco, 'Lucida Console', 'Liberation Mono', 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Courier New', monospace, serif; background-position: initial;"&gt;&lt;span class="kwd" style="color: #00008b; background: transparent;"&gt;public&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; &lt;/span&gt;&lt;span class="kwd" style="color: #00008b; background: transparent;"&gt;function&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; localToLocal&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;(&lt;/span&gt;&lt;span class="kwd" style="color: #00008b; background: transparent;"&gt;from&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;:&lt;/span&gt;&lt;span class="typ" style="color: #2b91af; background: transparent;"&gt;DisplayObject&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;,&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; to&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;:&lt;/span&gt;&lt;span class="typ" style="color: #2b91af; background: transparent;"&gt;DisplayObject&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;,&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; origin&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;:&lt;/span&gt;&lt;span class="typ" style="color: #2b91af; background: transparent;"&gt;Point&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;):&lt;/span&gt;&lt;span class="typ" style="color: #2b91af; background: transparent;"&gt;Point&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;&lt;br/&gt;&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;{&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;&lt;br/&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span class="kwd" style="color: #00008b; background: transparent;"&gt;if&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; &lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;(!&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;to &lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;||&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; &lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;!&lt;/span&gt;&lt;span class="kwd" style="color: #00008b; background: transparent;"&gt;from&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;)&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; &lt;/span&gt;&lt;span class="kwd" style="color: #00008b; background: transparent;"&gt;return&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; &lt;/span&gt;&lt;span class="kwd" style="color: #00008b; background: transparent;"&gt;new&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; &lt;/span&gt;&lt;span class="typ" style="color: #2b91af; background: transparent;"&gt;Point&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;();&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;&lt;br/&gt;&lt;br/&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span class="kwd" style="color: #00008b; background: transparent;"&gt;return&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; to&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;.&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;globalToLocal&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;(&lt;/span&gt;&lt;span class="kwd" style="color: #00008b; background: transparent;"&gt;from&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;.&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;localToGlobal&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;(&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;origin&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;));&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;&lt;br/&gt;&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;}&lt;/span&gt;&lt;/code&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0 0 1em; font-size: 14px; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif; background: #ffffff;"&gt;&lt;span class="pun" style="background: transparent;"&gt;&lt;span class="pun" style="background: transparent;"&gt;&lt;span class="pun" style="background: transparent;"&gt;&lt;br/&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0 0 1em; font-size: 14px; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif; background: #ffffff;"&gt;&lt;span class="pun" style="background: transparent;"&gt;&lt;span class="pun" style="background: transparent;"&gt;&lt;span class="pun" style="background: transparent;"&gt;In my Bullet.as&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0 0 1em; font-size: 14px; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif; background: #ffffff;"&gt;&lt;span class="pun" style="background: transparent;"&gt;&lt;span class="pun" style="background: transparent;"&gt;&lt;span class="pun" style="background: transparent;"&gt;&lt;code style="font-family: Consolas, Menlo, Monaco, 'Lucida Console', 'Liberation Mono', 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Courier New', monospace, serif; background-position: initial;"&gt;&lt;span class="kwd" style="color: #00008b; background: transparent;"&gt;public&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; &lt;/span&gt;&lt;span class="kwd" style="color: #00008b; background: transparent;"&gt;function&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; &lt;/span&gt;&lt;span class="typ" style="color: #2b91af; background: transparent;"&gt;Bullet&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;(&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;heroPX&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;:&lt;/span&gt;&lt;span class="kwd" style="color: #00008b; background: transparent;"&gt;int&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;,&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; heroPXY&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;:&lt;/span&gt;&lt;span class="kwd" style="color: #00008b; background: transparent;"&gt;int&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;,&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; playerDirection&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;:&lt;/span&gt;&lt;span class="typ" style="color: #2b91af; background: transparent;"&gt;String&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;)&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; &lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;{&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;&lt;br/&gt;&amp;nbsp; trace&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;(&lt;/span&gt;&lt;span class="str" style="color: #800000; background: transparent;"&gt;"bullet called"&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;);&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;&lt;br/&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span class="com" style="color: #808080; background: transparent;"&gt;// constructor code&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;&lt;br/&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span class="kwd" style="color: #00008b; background: transparent;"&gt;if&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;(&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;playerDirection &lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;==&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; &lt;/span&gt;&lt;span class="str" style="color: #800000; background: transparent;"&gt;"left"&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;)&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; &lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;{&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;&lt;br/&gt;&amp;nbsp; speed &lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;=&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; &lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;-&lt;/span&gt;&lt;span class="lit" style="color: #800000; background: transparent;"&gt;30&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;;&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; &lt;/span&gt;&lt;span class="com" style="color: #808080; background: transparent;"&gt;//speed is faster if player is running&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;&lt;br/&gt;&amp;nbsp; x &lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;=&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;&amp;nbsp; heroPX&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;;&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;&lt;br/&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;}&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; &lt;/span&gt;&lt;span class="kwd" style="color: #00008b; background: transparent;"&gt;else&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; &lt;/span&gt;&lt;span class="kwd" style="color: #00008b; background: transparent;"&gt;if&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;(&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;playerDirection &lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;==&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; &lt;/span&gt;&lt;span class="str" style="color: #800000; background: transparent;"&gt;"right"&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;)&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; &lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;{&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;&lt;br/&gt;&amp;nbsp; speed &lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;=&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; &lt;/span&gt;&lt;span class="lit" style="color: #800000; background: transparent;"&gt;30&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;;&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;&lt;br/&gt;&amp;nbsp; x &lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;=&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;&amp;nbsp; heroPX&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;;&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;&lt;br/&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;}&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;&lt;br/&gt;&amp;nbsp; y &lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;=&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; heroPXY&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;;&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;&lt;br/&gt;&lt;br/&gt;&lt;strong&gt;&amp;nbsp; trace&lt;/strong&gt;&lt;/span&gt;&lt;strong&gt;&lt;span class="pun" style="background: transparent;"&gt;(&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;heroPXY&lt;/span&gt;&lt;/strong&gt;&lt;span class="pun" style="background: transparent;"&gt;&lt;strong&gt;);&lt;/strong&gt;&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;&lt;br/&gt;&lt;br/&gt;&amp;nbsp; initialX &lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;=&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; x&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;;&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; &lt;/span&gt;&lt;span class="com" style="color: #808080; background: transparent;"&gt;//use this to remember the initial spawn point&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;&lt;br/&gt;&amp;nbsp; addEventListener&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;(&lt;/span&gt;&lt;span class="typ" style="color: #2b91af; background: transparent;"&gt;Event&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;.&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;ENTER_FRAME&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;,&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt; loop&lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;);&lt;/span&gt;&lt;span class="pln" style="background: transparent;"&gt;&lt;br/&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;span class="pun" style="background: transparent;"&gt;}&lt;/span&gt;&lt;/code&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0 0 1em; font-size: 14px; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif; background: #ffffff;"&gt;&lt;span class="pun" style="background: transparent;"&gt;&lt;span class="pun" style="background: transparent;"&gt;&lt;span class="pun" style="background: transparent;"&gt;&lt;span class="pun" style="background: transparent;"&gt;&lt;br/&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0 0 1em; font-size: 14px; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif; background: #ffffff;"&gt;&lt;span class="pun" style="background: transparent;"&gt;&lt;span class="pun" style="background: transparent;"&gt;&lt;span class="pun" style="background: transparent;"&gt;&lt;span class="pun" style="color: #000000; background: #ffffff; font-size: 14px; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif;"&gt;&lt;strong&gt;The result for trace(heroPXY) and trace(hero.mc.y) are exactly the same ! So why the bullet is not aligned ?? (especially when y&amp;gt;160)&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0 0 1em; font-size: 14px; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif; background: #ffffff;"&gt;&lt;span class="pun" style="background: transparent;"&gt;&lt;span class="pun" style="background: transparent;"&gt;&lt;span class="pun" style="background: transparent;"&gt;&lt;span class="pun" style="background: transparent;"&gt;&lt;span&gt;(here's a video of the problem if I haven't been clear: [URL=&lt;/span&gt;&lt;a class="jive-link-external-small" href="http://fr.tinypic.com/r/2cx7rqx/8]View" rel="nofollow"&gt;http://fr.tinypic.com/r/2cx7rqx/8]View&lt;/a&gt;&lt;span&gt; My Video[/URL] )&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0 0 1em; font-size: 14px; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif; background: #ffffff;"&gt;&lt;span class="pun" style="background: transparent;"&gt;&lt;span class="pun" style="background: transparent;"&gt;&lt;span class="pun" style="background: transparent;"&gt;&lt;span class="pun" style="color: #000000; background: #ffffff; font-size: 14px; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif;"&gt;&lt;strong&gt;Source File : &lt;a class="jive-link-external-small" href="http://we.tl/b3f0C7nprP" rel="nofollow"&gt;WeTransfer&lt;/a&gt;&lt;br/&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0 0 1em; font-size: 14px; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif; background: #ffffff;"&gt;&lt;span class="pun" style="background: transparent;"&gt;&lt;span class="pun" style="background: transparent;"&gt;&lt;span class="pun" style="background: transparent;"&gt;&lt;span class="pun" style="background: transparent;"&gt;Thx for your help !&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0 0 1em; font-size: 14px; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif; background: #ffffff;"&gt;&lt;span class="pun" style="background: transparent;"&gt;&lt;span class="pun" style="background: transparent;"&gt;&lt;span class="pun" style="background: transparent;"&gt;&lt;span style="color: #000000; background: #ffffff; font-size: 14px; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif;"&gt;&lt;strong&gt;&lt;br/&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:47e87e4d-4102-482d-941f-76ff8697270d] --&gt;</description>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">game</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">bullet</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">coordinates</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">platform</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">flash as3</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">actionscript 3</category>
      <pubDate>Sat, 19 Jul 2014 02:53:20 GMT</pubDate>
      <author>forums_noreply@adobe.com</author>
      <guid>https://forums.adobe.com/thread/1525473</guid>
      <dc:date>2014-07-19T02:53:20Z</dc:date>
      <clearspace:dateToText>3 months 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>scroll to the right and center on the player</title>
      <link>https://forums.adobe.com/thread/1525715</link>
      <description>&lt;!-- [DocumentBodyStart:d6dc3cce-88d9-4a76-b78a-744cf273a52e] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p style="margin: 0 0 1em; font-size: 14px; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif; background: #ffffff;"&gt;I'm making a platform game. My game level is very large and I'd like to make the gameLevel scroll when the player is walking.&lt;/p&gt;&lt;p style="margin: 0 0 1em; font-size: 14px; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif; background: #ffffff;"&gt;So far it's scrolling, but the scrolling speed is not fast enough and when the player is walking to the right, he goes out of the screen.&lt;/p&gt;&lt;p style="margin: 0 0 1em; font-size: 14px; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif; background: #ffffff;"&gt;Do you know how I can speed up the scrolling in order to prevent the character to exceed the middle of the screen ?&lt;/p&gt;&lt;p style="margin: 0 0 1em; font-size: 14px; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif; background: #ffffff;"&gt;Here's my code for the scrolling screen :&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px; margin: 0 0 1em; font-size: 14px; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif; background: #ffffff;"&gt;&amp;nbsp;&lt;/p&gt;&lt;!--[CodeBlockStart:d1817e0a-09a5-4ace-99b0-64bb4540136a][excluded]--&gt;&lt;pre class="java" name="code"&gt;
public function scrollWithHero() {
&amp;nbsp;&amp;nbsp; var stagePosition:Number = gamelevel.x+hero.mc.x;
&amp;nbsp;&amp;nbsp; var rightEdge:Number = 400-edgeDistance;
&amp;nbsp;&amp;nbsp; var leftEdge:Number = edgeDistance;
&amp;nbsp;&amp;nbsp; if (stagePosition &amp;gt; rightEdge) {
&amp;nbsp; gamelevel.x -= (stagePosition-rightEdge);
&amp;nbsp;&amp;nbsp; if (gamelevel.x &amp;lt; -(gamelevel.width-stage.stageWidth)) gamelevel.x = -(gamelevel.width-stage.stageWidth);
&amp;nbsp;&amp;nbsp; }
&amp;nbsp;&amp;nbsp; if (stagePosition &amp;lt; leftEdge) {
&amp;nbsp; gamelevel.x += (leftEdge-stagePosition);
&amp;nbsp;&amp;nbsp; if (gamelevel.x &amp;gt; 0) gamelevel.x = 0;
&amp;nbsp;&amp;nbsp; }
}
&lt;/pre&gt;&lt;!--[CodeBlockEnd:d1817e0a-09a5-4ace-99b0-64bb4540136a]--&gt;&lt;div style="display:none;"&gt;&lt;/div&gt;&lt;p style="min-height: 8pt; padding: 0px; margin: 0 0 1em; font-size: 14px; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif; background: #ffffff;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="margin: 0 0 1em; font-size: 14px; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif; background: #ffffff;"&gt;&lt;span style="line-height: 1.5em; color: #444444; background-color: transparent; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif;"&gt;I could put something like this &lt;/span&gt;&lt;/p&gt;&lt;!--[CodeBlockStart:8c9f99cc-c2f9-4da8-b82a-749f66220893][excluded]--&gt;&lt;pre class="java" name="code"&gt;
if (hero.mc.x &amp;gt; 300){ 
//What should I put here ?
}
&lt;/pre&gt;&lt;!--[CodeBlockEnd:8c9f99cc-c2f9-4da8-b82a-749f66220893]--&gt;&lt;div style="display:none;"&gt;&lt;/div&gt;&lt;p style="min-height: 8pt; padding: 0px; margin: 0 0 1em; font-size: 14px; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif; background: #ffffff;"&gt;&lt;span style="line-height: 1.5em; color: #444444; background-color: transparent; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif;"&gt; &lt;/span&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="margin: 0 0 1em; font-size: 14px; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif; background: #ffffff;"&gt;&lt;span style="line-height: 1.5em; color: #444444; background-color: transparent; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif;"&gt;(&lt;strong&gt;x=300 is the position of my player when he is in the center of the screen&lt;/strong&gt;)&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0 0 1em; font-size: 14px; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif; background: #ffffff;"&gt;&lt;span style="line-height: 1.5em; color: #444444; background-color: transparent; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif;"&gt;&lt;br/&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0 0 1em; font-size: 14px; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif; background: #ffffff;"&gt;&lt;span style="line-height: 1.5em; color: #444444; background-color: transparent; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif;"&gt;Thank you for your help&lt;br/&gt;&lt;/span&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:d6dc3cce-88d9-4a76-b78a-744cf273a52e] --&gt;</description>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">platform</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">game.</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">actionscript-3</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">flash cc</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">auto scroll</category>
      <pubDate>Sat, 19 Jul 2014 10:16:31 GMT</pubDate>
      <author>forums_noreply@adobe.com</author>
      <guid>https://forums.adobe.com/thread/1525715</guid>
      <dc:date>2014-07-19T10:16:31Z</dc:date>
      <clearspace:dateToText>3 months 4 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>How can I use MapQuest API in Adobe Flash CC?</title>
      <link>https://forums.adobe.com/thread/1504022</link>
      <description>&lt;!-- [DocumentBodyStart:d697a471-10c5-4cc1-b268-c3823c703c6b] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p style="margin: 0 0 1em; font-size: 14px; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif; background: #ffffff;"&gt;Hi all,&lt;/p&gt;&lt;p style="margin: 0 0 1em; font-size: 14px; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif; background: #ffffff;"&gt;&lt;span style="line-height: 1.5em;"&gt;Since Google Maps API will be deprecated in 3 months I'm trying to use MapQuest instead. (&lt;a class="jive-link-external-small" href="http://developer.mapquest.com/" rel="nofollow"&gt;MapQuest Developer Network: Map APIs, SDKs and Web Services - MapQuest Developer Network&lt;/a&gt;)&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0 0 1em; font-size: 14px; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif; background: #ffffff;"&gt;But I can't import the component MQFlashMapsAPI_7.1.5_MQ_MOBILE.swc into my project.. Any idea why?&lt;/p&gt;&lt;p style="margin: 0 0 1em; font-size: 14px; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif; background: #ffffff;"&gt;I've read that I have to import the core.swc from the Flex SDK.. I've put the core.swc file in the components folder, but when I'm going into the components window in Adobe Flash, neither core.swc or MQFlashMapsAPI are visible.&lt;/p&gt;&lt;p style="margin: 0 0 1em; font-size: 14px; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif; background: #ffffff;"&gt;Do you what should I do in order to import &lt;span style="color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif; font-size: 14px;"&gt;MQFlashMapsAPI &lt;/span&gt;in my project ?&lt;/p&gt;&lt;p style="margin: 0 0 1em; font-size: 14px; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif; background: #ffffff;"&gt;I'm using Adobe Flash pro CC&lt;/p&gt;&lt;p style="margin: 0 0 1em; font-size: 14px; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif; background: #ffffff;"&gt;Thank you for your help,&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:d697a471-10c5-4cc1-b268-c3823c703c6b] --&gt;</description>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">components</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">mapquest</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">adobe flash cc</category>
      <pubDate>Sun, 22 Jun 2014 23:48:52 GMT</pubDate>
      <author>forums_noreply@adobe.com</author>
      <guid>https://forums.adobe.com/thread/1504022</guid>
      <dc:date>2014-06-22T23:48:52Z</dc:date>
      <clearspace:dateToText>4 months 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>6</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>put a “back” button in front on an embed map</title>
      <link>https://forums.adobe.com/thread/1504127</link>
      <description>&lt;!-- [DocumentBodyStart:87aa4b11-cb88-47e8-ad88-2724bb4e605b] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;&lt;span style="font-size: 10pt; line-height: 1.5em;"&gt;Hi all, &lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I've integrate a map from MapQuest in my Adobe Air app (in AS3).&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;The map is taking all the screen, as I want.&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;BUT, I'd like to add a "back" button in order to go back to the previous menu.&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Here's my code :&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;!--[CodeBlockStart:0055832d-4efb-40cf-bf80-df70e7a8186c][excluded]--&gt;&lt;pre class="java" name="code"&gt;
var NoumeaNord:TileMap = new TileMap("KEYcode");


&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; //set the size of the map
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; NoumeaNord.size = new Size(800, 533);


&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; //add the map to the sprite.
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; addChild(NoumeaNord);


&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; NoumeaNord.addControl(new SMLargeZoomControl());
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; NoumeaNord.addControl(new MouseWheelZoomControl());
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; NoumeaNord.addShape(new Poi(new&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; LatLng(-22.2758000,166.4580000)));
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; NoumeaNord.setCenter(new LatLng(-22.2758000,166.4580000),15);




&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; function addBackBtn():void{


&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; var back:MovieClip;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; back = new backBtn
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; addChild(back);
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; back.x = 0;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; back.y = 400;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; setChildIndex(back,0);
}
&lt;/pre&gt;&lt;!--[CodeBlockEnd:0055832d-4efb-40cf-bf80-df70e7a8186c]--&gt;&lt;div style="display:none;"&gt;&lt;/div&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Don't know why but the BackBtn won't be in front of the map ! I've tried with setChildIndex(back,-1); but it makes an error : "RangeError: Error #2006: index is off limit".&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Any idea ?&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:87aa4b11-cb88-47e8-ad88-2724bb4e605b] --&gt;</description>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">addchild</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">forward</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">actionscript 3.0</category>
      <pubDate>Mon, 23 Jun 2014 06:59:42 GMT</pubDate>
      <author>forums_noreply@adobe.com</author>
      <guid>https://forums.adobe.com/thread/1504127</guid>
      <dc:date>2014-06-23T06:59:42Z</dc:date>
      <clearspace:dateToText>4 months 3 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Load image in array</title>
      <link>https://forums.adobe.com/thread/1426977</link>
      <description>&lt;!-- [DocumentBodyStart:1b1c2576-bc9c-4817-9880-274a286769a4] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Hi all, &lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I'd like to load an image with a definiton for each word I type in my search bar. &lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;So far, the text definition is working but I can't load images..&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Here's my code : &lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;!--[CodeBlockStart:39501d09-c17a-49bf-a4b9-01659e213ebd][excluded]--&gt;&lt;pre class="java" name="code"&gt;private var DefinitionArray:Array = [
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; {label:"Definition1", Text:"It's the text 1",&amp;nbsp; Image: {url:"assets/smiley.jpg"}},
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; {label:"Definition2", Type:"It's the text 2", Image: {url:"assets/smiley2.jpg"}}];
&lt;/pre&gt;&lt;!--[CodeBlockEnd:39501d09-c17a-49bf-a4b9-01659e213ebd]--&gt;&lt;div style="display:none;"&gt;&lt;/div&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;And when setDisplay is called : &lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;!--[CodeBlockStart:907e4438-f1ed-4862-a7c8-011105414a21][excluded]--&gt;&lt;pre class="java" name="code"&gt;private function setDisplay(e:Event):void{

&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; var fIndex:int = ac.aIndex;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; it1.htmlText = "&amp;lt;b&amp;gt;D&amp;#233;finition :&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt; "&amp;nbsp; +&amp;nbsp; DefinitionArray[fIndex].Type +"&amp;lt;b&amp;gt;image :&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt; "&amp;nbsp; +&amp;nbsp; DefinitionArray[fIndex].Image.url;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; it1.setTextFormat(titleFormat);
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; }
&lt;/pre&gt;&lt;!--[CodeBlockEnd:907e4438-f1ed-4862-a7c8-011105414a21]--&gt;&lt;div style="display:none;"&gt;&lt;/div&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Here's what I got as a result : &lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;a href="https://forums.adobe.com/servlet/JiveServlet/showImage/2-6205424-602960/screen.jpg"&gt;&lt;img alt="screen.jpg" class="jive-image" height="320" src="https://forums.adobe.com/servlet/JiveServlet/downloadImage/2-6205424-602960/screen.jpg" width="300"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Do you know what could be the problem ? &lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Thank you very much, &lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;-------&lt;/p&gt;&lt;p&gt;EDIT&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;And if I change &lt;span style="background-color: #ffffff;"&gt; &lt;/span&gt;&lt;!--[CodeBlockStart:52e73b17-cadf-42ac-ad99-1a56ea06096e][excluded]--&gt;&lt;pre class="java" name="code"&gt;DefinitionArray[fIndex].Image.url&lt;/pre&gt;&lt;!--[CodeBlockEnd:52e73b17-cadf-42ac-ad99-1a56ea06096e]--&gt;&lt;div style="display:none;"&gt;&lt;/div&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;by&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;!--[CodeBlockStart:02993069-1cf6-49d9-8a36-1ecd3ed89ecc][excluded]--&gt;&lt;pre class="java" name="code"&gt;DefinitionArray[fIndex].Image&lt;/pre&gt;&lt;!--[CodeBlockEnd:02993069-1cf6-49d9-8a36-1ecd3ed89ecc]--&gt;&lt;div style="display:none;"&gt;&lt;/div&gt;&lt;p&gt;&lt;span style="background-color: #ffffff;"&gt;&lt;br/&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt; I've got this : &lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;a href="https://forums.adobe.com/servlet/JiveServlet/showImage/2-6205424-602971/object.png"&gt;&lt;img alt="object.png" class="jive-image jive-image-thumbnail" height="325" onclick="" src="https://forums.adobe.com/servlet/JiveServlet/downloadImage/2-6205424-602971/450-325/object.png" width="450"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:1b1c2576-bc9c-4817-9880-274a286769a4] --&gt;</description>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">air</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">as3</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">array</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">url_missing</category>
      <pubDate>Thu, 13 Mar 2014 08:57:16 GMT</pubDate>
      <author>forums_noreply@adobe.com</author>
      <guid>https://forums.adobe.com/thread/1426977</guid>
      <dc:date>2014-03-13T08:57:16Z</dc:date>
      <clearspace:dateToText>7 months 1 month ago</clearspace:dateToText>
      <clearspace:replyCount>9</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>insert images according to the definition (array)</title>
      <link>https://forums.adobe.com/thread/1425286</link>
      <description>&lt;!-- [DocumentBodyStart:f9c0271b-0d4c-4b58-aa7c-db377cbfe71d] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p style="margin: 0 0 1em; background-color: #ffffff; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif;"&gt;I'm making a small and funny dictionary.&lt;/p&gt;&lt;p style="margin: 0 0 1em; background-color: #ffffff; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif;"&gt;So far, I've got a search bar. When the user enters a word he's got the definition. I'm wondering if it's possible to associate an image to a definiton.&lt;/p&gt;&lt;p style="margin: 0 0 1em; background-color: #ffffff; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif;"&gt;Here's my code :&lt;/p&gt;&lt;pre class="prettyprinted prettyprint default" style="margin: 0 0 10px; padding: 5px; background-color: #eeeeee; font-family: Consolas, Menlo, Monaco, 'Lucida Console', 'Liberation Mono', 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Courier New', monospace, serif; color: #000000;"&gt;&lt;!--[CodeBlockStart:c8a881ee-12b9-485b-a209-83d262b53d30][excluded]--&gt;&lt;pre class="java" name="code"&gt;public class Main extends Sprite{&amp;nbsp; 
private var ac:AutoComplete; 
private var conteneurImage:Loader = new Loader(); 
private var image:URLRequest = new URLRequest("images/tannoy.gif"); 
conteneurImage.load(image); 
private var fruitArray:Array = [ 
{label:"A bloc", Type:"Tr&amp;#232;s fort", Description:"une bo&amp;icirc;te de achards"}, 
{label:"A fond", Type:"vie", Description:"Loulou"}, 
{label:"dfgdf", Type:"&amp;agrave; grande vitesse.", Description:"Indique une vitesse"}, 
private var bg:Sprite; // A couple of TextFields 
private var t1:TextField; 
private var t2:TextField; // An input TextField to show our search results 
private var it1:TextField; // A couple of TextFormats 
private var titleFormat:TextFormat; 
private var titleFormatW:TextFormat; // Two variables to hold our x and y positions 
private var xPos:int; 
private var yPos:int;&amp;nbsp;&amp;nbsp; // Whenever we need to see the List component which is part of the AutoComplete class, an event is dispatched by the AutoComplete class and is picked up in the ListDepth function // This takes our instance of the AutoComplete class - ac - and moves it to the highest available depth, which is the numChildren ( all the elements on stage ) - 1. 
private function listDepth(e:Event):void{ setChildIndex(ac, numChildren - 1); }&amp;nbsp; // This function is also a response to an event dispatched from the AutoComplete class. It takes the results, or lack of them, and displays that information in our it1 TextField 
private function setDisplay(e:Event):void{ 
var fIndex:int = ac.aIndex; 
if(fIndex == -1){ it1.text = ac.noResult; it1.setTextFormat(titleFormat); }
else{ it1.htmlText = "&amp;lt;b&amp;gt;D&amp;#233;finition rapide :&amp;lt;/b&amp;gt; " + fruitArray[fIndex].Type + "&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;b&amp;gt;D&amp;#233;finition compl&amp;#232;te:&amp;lt;/b&amp;gt; " + fruitArray[fIndex].Description; it1.setTextFormat(titleFormat); } }
&lt;/pre&gt;&lt;!--[CodeBlockEnd:c8a881ee-12b9-485b-a209-83d262b53d30]--&gt;&lt;div style="display:none;"&gt;&lt;/div&gt;
&lt;/pre&gt;&lt;p style="margin: 0 0 1em; background-color: #ffffff; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif;"&gt;So, do you think it's possible to associate an image with a label ?&lt;/p&gt;&lt;p style="margin: 0 0 1em; background-color: #ffffff; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif;"&gt;Something like&lt;/p&gt;&lt;pre class="prettyprinted prettyprint default" style="margin: 0 0 10px; padding: 5px; background-color: #eeeeee; font-family: Consolas, Menlo, Monaco, 'Lucida Console', 'Liberation Mono', 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Courier New', monospace, serif; color: #000000;"&gt;&lt;!--[CodeBlockStart:36e22bc7-8d7d-40ce-b086-90ca2da1b428][excluded]--&gt;&lt;pre class="java" name="code"&gt; &amp;lt;img src="smiley.gif"&amp;gt;&lt;/pre&gt;&lt;!--[CodeBlockEnd:36e22bc7-8d7d-40ce-b086-90ca2da1b428]--&gt;&lt;div style="display:none;"&gt;&lt;/div&gt;
&lt;/pre&gt;&lt;p style="margin: 0 0 1em; background-color: #ffffff; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif;"&gt;or in&lt;/p&gt;&lt;pre class="prettyprinted prettyprint default" style="margin: 0 0 10px; padding: 5px; background-color: #eeeeee; font-family: Consolas, Menlo, Monaco, 'Lucida Console', 'Liberation Mono', 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Courier New', monospace, serif; color: #000000;"&gt;&lt;!--[CodeBlockStart:b218f91c-7fb5-454b-b082-eb2b48dea25a][excluded]--&gt;&lt;pre class="java" name="code"&gt;it1.htmlText = "&amp;lt;b&amp;gt;D&amp;#233;finition rapide :&amp;lt;/b&amp;gt; " + fruitArray[fIndex].Type + "&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;b&amp;gt;D&amp;#233;finition compl&amp;#232;te:&amp;lt;/b&amp;gt; " + fruitArray[fIndex].Description;&lt;/pre&gt;&lt;!--[CodeBlockEnd:b218f91c-7fb5-454b-b082-eb2b48dea25a]--&gt;&lt;div style="display:none;"&gt;&lt;/div&gt;
&lt;/pre&gt;&lt;p style="margin: 0 0 1em; background-color: #ffffff; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif;"&gt;maybe add a code that tells to go search an image in this line.&lt;/p&gt;&lt;p style="margin: 0 0 1em; background-color: #ffffff; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif;"&gt;How do you think I can do that ?&lt;/p&gt;&lt;p style="margin: 0 0 1em; background-color: #ffffff; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif;"&gt;Thx&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:f9c0271b-0d4c-4b58-aa7c-db377cbfe71d] --&gt;</description>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">as3</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">array</category>
      <pubDate>Tue, 11 Mar 2014 07:57:18 GMT</pubDate>
      <author>forums_noreply@adobe.com</author>
      <guid>https://forums.adobe.com/thread/1425286</guid>
      <dc:date>2014-03-11T07:57:18Z</dc:date>
      <clearspace:dateToText>8 months 4 days ago</clearspace:dateToText>
      <clearspace:replyCount>6</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Increase the size of an AutoComplete feature</title>
      <link>https://forums.adobe.com/thread/1417437</link>
      <description>&lt;!-- [DocumentBodyStart:dd100f38-c4f4-4ca0-bcc2-44a80cbd250c] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I've found this tutorial (really well done) in the internet : &lt;a class="jive-link-external-small" href="http://www.xtydigitaldesign.ca/autoComplete.php" rel="nofollow"&gt;http://www.xtydigitaldesign.ca/autoComplete.php&lt;/a&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I've started to use it and change it a little. But I can't find a way to increase the size font of the text of the list. (when you type "P" you get a list with four fruits that start with the letter P.) I've found how to increase the font size of everything, EXCEPT the font siez of the list..&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Do you know how can I increase the font size of this list ?&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Thank you very much !&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I think it is in this part of the code, but I'm not sure :&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;!--[CodeBlockStart:c000c8e6-87e3-4a9f-9492-fc8e3c64cab4][excluded]--&gt;&lt;pre class="java" name="code"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; acList = new List();
&amp;nbsp;&amp;nbsp;&amp;nbsp; acList.x = 0;
&amp;nbsp;&amp;nbsp;&amp;nbsp; acList.y = acTxt.y + acTxt.height;
&amp;nbsp;&amp;nbsp;&amp;nbsp; acList.setSize(_txtWidth, listHeight);
&amp;nbsp;&amp;nbsp;&amp;nbsp; acList.visible = false;
&amp;nbsp;&amp;nbsp;&amp;nbsp; acList.addEventListener(Event.CHANGE, listHandler);
&amp;nbsp;&amp;nbsp;&amp;nbsp; addChild(acList);
&lt;/pre&gt;&lt;!--[CodeBlockEnd:c000c8e6-87e3-4a9f-9492-fc8e3c64cab4]--&gt;&lt;div style="display:none;"&gt;&lt;/div&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:dd100f38-c4f4-4ca0-bcc2-44a80cbd250c] --&gt;</description>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">as3</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">as3.0</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">actionscript3</category>
      <pubDate>Fri, 28 Feb 2014 09:53:32 GMT</pubDate>
      <author>forums_noreply@adobe.com</author>
      <guid>https://forums.adobe.com/thread/1417437</guid>
      <dc:date>2014-02-28T09:53:32Z</dc:date>
      <clearspace:dateToText>8 months 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>10</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Child replaced by another child</title>
      <link>https://forums.adobe.com/thread/1397079</link>
      <description>&lt;!-- [DocumentBodyStart:a4a0bb44-f6a0-4512-8196-30b89136d16c] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I'm making a game in AS3. &lt;/p&gt;&lt;p&gt;I've got childs, named emptyspace, added to my stage in my Engine.as like that : &lt;/p&gt;&lt;pre class="prettyprinted prettyprint default"&gt;&lt;code&gt;&lt;span class="pln"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; emptyspace&lt;/span&gt;&lt;span class="pun"&gt;=&lt;/span&gt;&lt;span class="pln"&gt; &lt;/span&gt;&lt;span class="kwd"&gt;new&lt;/span&gt;&lt;span class="pln"&gt; &lt;/span&gt;&lt;span class="typ"&gt;EmptySpace&lt;/span&gt;&lt;span class="pun"&gt;(&lt;/span&gt;&lt;span class="pln"&gt;stage&lt;/span&gt;&lt;span class="pun"&gt;,&lt;/span&gt;&lt;span class="pln"&gt; usableItems&lt;/span&gt;&lt;span class="pun"&gt;[&lt;/span&gt;&lt;span class="lit"&gt;0&lt;/span&gt;&lt;span class="pun"&gt;]);&lt;/span&gt;&lt;span class="pln"&gt;&amp;nbsp; &lt;br/&gt; addChild&lt;/span&gt;&lt;span class="pun"&gt;(&lt;/span&gt;&lt;span class="pln"&gt;emptyspace&lt;/span&gt;&lt;span class="pun"&gt;);&lt;/span&gt;&lt;span class="pln"&gt;&amp;nbsp; &lt;br/&gt; emptyspace2&lt;/span&gt;&lt;span class="pun"&gt;=&lt;/span&gt;&lt;span class="pln"&gt; &lt;/span&gt;&lt;span class="kwd"&gt;new&lt;/span&gt;&lt;span class="pln"&gt; &lt;/span&gt;&lt;span class="typ"&gt;EmptySpace2&lt;/span&gt;&lt;span class="pun"&gt;(&lt;/span&gt;&lt;span class="pln"&gt;stage&lt;/span&gt;&lt;span class="pun"&gt;,&lt;/span&gt;&lt;span class="pln"&gt; usableItems&lt;/span&gt;&lt;span class="pun"&gt;[&lt;/span&gt;&lt;span class="lit"&gt;0&lt;/span&gt;&lt;span class="pun"&gt;]);&lt;/span&gt;&lt;span class="pln"&gt;&amp;nbsp; &lt;br/&gt; addChildAt&lt;/span&gt;&lt;span class="pun"&gt;(&lt;/span&gt;&lt;span class="pln"&gt;emptyspace2&lt;/span&gt;&lt;span class="pun"&gt;,&lt;/span&gt;&lt;span class="pln"&gt; &lt;/span&gt;&lt;span class="lit"&gt;0&lt;/span&gt;&lt;span class="pun"&gt;);&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;p&gt;Each emptyspace got is own class (EmptySpace.as and EmptySpace2.as). &lt;/p&gt;&lt;p&gt;When I click on an emptyspace, a useBox appears (UseBox.as) &lt;/p&gt;&lt;p&gt;&lt;strong&gt;Is it possible to save "in memory" wich emptyspace was clicked but use it later ?&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Because, then, the player choose in the useBox if he wants to build or not. &lt;/p&gt;&lt;p&gt;If he clicks on "build", a window opens with different buildings (Building.as). &lt;/p&gt;&lt;p&gt;Now, I was wondering if it's possible that, when he clicks on "Library" for exemple, the Library appears on the emptyspace wich was clicked before ("the saved click") ? &lt;/p&gt;&lt;p&gt;For the moment, I've got this code : &lt;/p&gt;&lt;p&gt;When he clicks on "Library" in the Building window it' calling this function : &lt;/p&gt;&lt;pre class="prettyprinted prettyprint default"&gt;&lt;code&gt;&lt;span class="kwd"&gt;private&lt;/span&gt;&lt;span class="pln"&gt; &lt;/span&gt;&lt;span class="kwd"&gt;function&lt;/span&gt;&lt;span class="pln"&gt; poulaillerConstruction&lt;/span&gt;&lt;span class="pun"&gt;(&lt;/span&gt;&lt;span class="pln"&gt;e&lt;/span&gt;&lt;span class="pun"&gt;:&lt;/span&gt;&lt;span class="typ"&gt;MouseEvent&lt;/span&gt;&lt;span class="pun"&gt;):&lt;/span&gt;&lt;span class="kwd"&gt;void&lt;/span&gt;&lt;span class="pun"&gt;{&lt;/span&gt;&lt;span class="pln"&gt;&amp;nbsp; &lt;br/&gt; &lt;/span&gt;&lt;span class="typ"&gt;Engine&lt;/span&gt;&lt;span class="pun"&gt;.&lt;/span&gt;&lt;span class="pln"&gt;library&lt;/span&gt;&lt;span class="pun"&gt;.&lt;/span&gt;&lt;span class="pln"&gt;buildIt&lt;/span&gt;&lt;span class="pun"&gt;(&lt;/span&gt;&lt;span class="pln"&gt;e&lt;/span&gt;&lt;span class="pun"&gt;);&lt;/span&gt;&lt;span class="pln"&gt;&amp;nbsp; &lt;br/&gt; &lt;/span&gt;&lt;span class="typ"&gt;Engine&lt;/span&gt;&lt;span class="pun"&gt;.&lt;/span&gt;&lt;span class="pln"&gt;building&lt;/span&gt;&lt;span class="pun"&gt;.&lt;/span&gt;&lt;span class="pln"&gt;visible &lt;/span&gt;&lt;span class="pun"&gt;=&lt;/span&gt;&lt;span class="pln"&gt; &lt;/span&gt;&lt;span class="kwd"&gt;false&lt;/span&gt;&lt;span class="pun"&gt;;&lt;/span&gt;&lt;span class="pln"&gt;&amp;nbsp; &lt;br/&gt; &lt;/span&gt;&lt;span class="pun"&gt;}&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;p&gt;In the Library.as : &lt;/p&gt;&lt;pre class="prettyprinted prettyprint default"&gt;&lt;code&gt;&lt;span class="kwd"&gt;public&lt;/span&gt;&lt;span class="pln"&gt; &lt;/span&gt;&lt;span class="kwd"&gt;function&lt;/span&gt;&lt;span class="pln"&gt; buildIt&lt;/span&gt;&lt;span class="pun"&gt;(&lt;/span&gt;&lt;span class="pln"&gt;e&lt;/span&gt;&lt;span class="pun"&gt;:&lt;/span&gt;&lt;span class="typ"&gt;MouseEvent&lt;/span&gt;&lt;span class="pun"&gt;):&lt;/span&gt;&lt;span class="kwd"&gt;void&lt;/span&gt;&lt;span class="pun"&gt;{&lt;/span&gt;&lt;span class="pln"&gt;&amp;nbsp; &lt;br/&gt; stageRef&lt;/span&gt;&lt;span class="pun"&gt;.&lt;/span&gt;&lt;span class="pln"&gt;addChild&lt;/span&gt;&lt;span class="pun"&gt;(&lt;/span&gt;&lt;span class="kwd"&gt;this&lt;/span&gt;&lt;span class="pun"&gt;);&lt;/span&gt;&lt;span class="pln"&gt;&amp;nbsp; &lt;br/&gt; &lt;/span&gt;&lt;span class="kwd"&gt;this&lt;/span&gt;&lt;span class="pun"&gt;.&lt;/span&gt;&lt;span class="pln"&gt;visible &lt;/span&gt;&lt;span class="pun"&gt;=&lt;/span&gt;&lt;span class="pln"&gt; &lt;/span&gt;&lt;span class="kwd"&gt;true&lt;/span&gt;&lt;span class="pun"&gt;;&lt;/span&gt;&lt;span class="pln"&gt;&amp;nbsp; &lt;/span&gt;&lt;span class="pun"&gt;}&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;p&gt;&lt;strong&gt;So, for the moment, it appears anywhere on the screen (always at the same place of course) and not where the emptyspace was.&lt;/strong&gt; &lt;/p&gt;&lt;p&gt;(And if I click on the second empty space, the Library appears at the same place that the first...Don't want that either). &lt;/p&gt;&lt;p&gt;Any idea ? &lt;/p&gt;&lt;p&gt;Thank you very much, &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a4a0bb44-f6a0-4512-8196-30b89136d16c] --&gt;</description>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">as3</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">function</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">child</category>
      <pubDate>Mon, 03 Feb 2014 21:06:23 GMT</pubDate>
      <author>forums_noreply@adobe.com</author>
      <guid>https://forums.adobe.com/thread/1397079</guid>
      <dc:date>2014-02-03T21:06:23Z</dc:date>
      <clearspace:dateToText>9 months 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>14</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Call a function if String number is inferior to 0</title>
      <link>https://forums.adobe.com/thread/1395501</link>
      <description>&lt;!-- [DocumentBodyStart:a896c0b5-d7df-4e17-baab-7eea08437a2b] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Hi all, &lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I've got a movieclip named toolbar which is linked to Toolbar class (Tollbar.as). &lt;/p&gt;&lt;p&gt;In this movieclip, there is a &lt;span style="text-decoration: underline;"&gt;dynamic text field named "argent"&lt;/span&gt;. &lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif; background-color: #ffffff;"&gt;I've got an this in my &lt;strong&gt;Puzzle.as : &lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;!--[CodeBlockStart:5fae198c-c2d5-4db6-bf74-87ca1241432f][excluded]--&gt;&lt;pre class="java" name="code"&gt;public function blabla:void{
stageRef.dispatchEvent(new Event("checkingMoney"));
}
&lt;/pre&gt;&lt;!--[CodeBlockEnd:5fae198c-c2d5-4db6-bf74-87ca1241432f]--&gt;&lt;div style="display:none;"&gt;&lt;/div&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif; background-color: #ffffff;"&gt;And in my &lt;strong&gt;Toolbar.as : &lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;!--[CodeBlockStart:cc47d376-54fd-4b66-b2ff-ec531ba65e6a][excluded]--&gt;&lt;pre class="java" name="code"&gt;public class Toolbar extends MovieClip{


private var stageRef:Stage;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;private var money:int;
&amp;nbsp; 
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;public function Toolbar(stageRef:Stage){
&amp;nbsp; 
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;this.stageRef = stageRef;

&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; money = 9999;&amp;nbsp; 
argent.text = money.toString();

&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;stageRef.addEventListener("checkingMoney", checkMoney, false, 0, true);

public function checkMoney(event):void{
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;trace("checking");
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if (money &amp;lt; 0){
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; trace("dangerous");&amp;nbsp; 
}
}
&lt;/pre&gt;&lt;!--[CodeBlockEnd:cc47d376-54fd-4b66-b2ff-ec531ba65e6a]--&gt;&lt;div style="display:none;"&gt;&lt;/div&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I can't see where the problem is. The function checkMoney is called (as I see the trace "checking"), but the &lt;/p&gt;&lt;!--[CodeBlockStart:a7a2f5de-f3fa-428d-b193-58fd1dd39810][excluded]--&gt;&lt;pre class="java" name="code"&gt;&amp;nbsp; if (money &amp;lt; 0){
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; trace("dangerous"); 
&lt;/pre&gt;&lt;!--[CodeBlockEnd:a7a2f5de-f3fa-428d-b193-58fd1dd39810]--&gt;&lt;div style="display:none;"&gt;&lt;/div&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;doesnt' work. Yet, the number is far below 0....&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Do you know what could be the problem ? &lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Thank you very much. &lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif; background-color: #ffffff;"&gt;&lt;br/&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif; background-color: #ffffff;"&gt;&lt;br/&gt;&lt;/span&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:a896c0b5-d7df-4e17-baab-7eea08437a2b] --&gt;</description>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">as3</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">3.0</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">string</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">event</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">game</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">function</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">number</category>
      <pubDate>Sat, 01 Feb 2014 15:41:56 GMT</pubDate>
      <author>forums_noreply@adobe.com</author>
      <guid>https://forums.adobe.com/thread/1395501</guid>
      <dc:date>2014-02-01T15:41:56Z</dc:date>
      <clearspace:dateToText>9 months 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>5</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Make the code find on wich movieclip I clicked</title>
      <link>https://forums.adobe.com/thread/1391511</link>
      <description>&lt;!-- [DocumentBodyStart:1723e201-2648-43ad-96cd-9f3ba4b8a0e2] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Hi all, &lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I'm making a game in AS3.&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I've got a scene with empty space. There are empty space 1, empty space 2...etc&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;When the player click on an empty space, a usebox appear with 2 buttons. It the same usebox for all the empty spaces. When the player click on the buttons "buy" a windows appears where he can choose between differents buildings (same windows for all the empty spaces).&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;When he clicks on the building that he wants, the function "build" is called (someBuilding.visible = true) and the building appears on the scene.&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;But, I don't how to tell the code to make the building corresponding to the empty space visible..&lt;/p&gt;&lt;p&gt;If the player has clicked on the empty space 2 for exemple, how can I tell the code to make someBuilingInEmptySpace2.visible = true ? If he has clicked on the empty space 3 --&amp;gt; someBuilingInEmptySpace3.visible = true ?&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;(something like :&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;!--[CodeBlockStart:f306615b-5e82-4e86-99c1-595de257ea46][excluded]--&gt;&lt;pre class="java" name="code"&gt;function build():void{ 
if clicked on emptyspace2 { 
someBuilingInEmptySpace2.visible = true ; } 
if clicked on emptyspace3 { 
.. .
&lt;/pre&gt;&lt;!--[CodeBlockEnd:f306615b-5e82-4e86-99c1-595de257ea46]--&gt;&lt;div style="display:none;"&gt;&lt;/div&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I've asked around, and we told me to put : &lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;!--[CodeBlockStart:7d3c0d01-ed3d-4dcb-aab8-f6cd08de627e][excluded]--&gt;&lt;pre class="java" name="code"&gt;emptySpace1.addEventListener(MouseEvent.CLICK, onSpaceClicked);
emptySpace2.addEventListener(MouseEvent.CLICK, onSpaceClicked);
emptySpace3.addEventListener(MouseEvent.CLICK, onSpaceClicked);


function onSpaceClicked(evt:MouseEvent):void 
{
&amp;nbsp;&amp;nbsp;&amp;nbsp; var clickedSpace:MovieClip = evt.currentTarget as MovieClip;
&amp;nbsp;&amp;nbsp;&amp;nbsp; //... perform the actions you need to perform on the clickedSpace
}
&lt;/pre&gt;&lt;!--[CodeBlockEnd:7d3c0d01-ed3d-4dcb-aab8-f6cd08de627e]--&gt;&lt;div style="display:none;"&gt;&lt;/div&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;But I don't really see where to put it. if someone could help me, it'll be a huge help. &lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;So, here's my coden and my organisation :&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I've got &lt;strong&gt;Engine.as&lt;/strong&gt; where the elements of the game are :&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;!--[CodeBlockStart:de0b1b78-0617-4dc8-9af0-0c50797f96d7][excluded]--&gt;&lt;pre class="java" name="code"&gt;private function createBackground(thisBack:String):void{ 
for (i in usableItems){ 
var thisClip = usableItems[i]; 
thisClip.buttonMode = true; 
thisClip.addEventListener(MouseEvent.CLICK, examine, false, 0, true); 
thisClip.gotoAndStop(1); 
} 


private function createUI():void{&amp;nbsp; 
toolbar = new Toolbar(stage); 
addChild(toolbar); 
toolbar.x = 0; 
toolbar.y = 400;&amp;nbsp; 
buildings = new Buildings(stage); 
addChild(buildings); 
buildings.visible = false;&amp;nbsp; 
puzzle = new Puzzle(stage);&amp;nbsp; 
stage.addEventListener("endGame", endGame, false, 0, true); 
}&amp;nbsp; 


private function examine(e:MouseEvent):void{ 
stage.dispatchEvent(new Event("itemClicked")); 
useBox = new UseBox(stage, e.currentTarget); 
useBox.x = mouseX; 
useBox.y = mouseY; 
stage.addChild(useBox); 
}
&lt;/pre&gt;&lt;!--[CodeBlockEnd:de0b1b78-0617-4dc8-9af0-0c50797f96d7]--&gt;&lt;div style="display:none;"&gt;&lt;/div&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;So when the player clicks on an empty space (emptyspace2 for exemple), the function examine is called and the useBox appears.&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;In my &lt;strong&gt;UseBox.as&lt;/strong&gt; :&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;!--[CodeBlockStart:06a809bc-a9a7-4874-8ce6-d2b362c97cb2][excluded]--&gt;&lt;pre class="java" name="code"&gt;public function UseBox(stageRef:Stage, thisThing:Object){ 
this.stageRef = stageRef; 
this.thisThing = thisThing; 
this.visible = true; 
useButton.buttonMode = true; 
lookButton.buttonMode = true; 
lookButton.addEventListener(MouseEvent.CLICK, lookAt, false, 0, true); 
useButton.addEventListener(MouseEvent.CLICK, useThing, false, 0, true);&amp;nbsp; 


private function useThing(e:MouseEvent):void{ 
Engine.buildings.visible = true; 
useButton.removeEventListener(MouseEvent.CLICK, useThing); 
}
&lt;/pre&gt;&lt;!--[CodeBlockEnd:06a809bc-a9a7-4874-8ce6-d2b362c97cb2]--&gt;&lt;div style="display:none;"&gt;&lt;/div&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;In my &lt;strong&gt;Buildings.as&lt;/strong&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;!--[CodeBlockStart:63788293-11a6-41a0-a89f-24930e4a8a97][excluded]--&gt;&lt;pre class="java" name="code"&gt;public function Batiments(stageRef:Stage){ 
houseBtn.addEventListener(MouseEvent.CLICK, houseConstruction, false, 0, true);
} 
private function houseConstruction(e:MouseEvent):void{ 
var house; 
var emptyspace1; 
trace("choix"); 
stage.dispatchEvent(new Event("itemClicked")); 
Engine.buildings.visible = false; 
Engine.puzzle.houseBuilt(); 
toolbar.money.text = String( Number(toolbar.money.text ) - 100 ); 
}
&lt;/pre&gt;&lt;!--[CodeBlockEnd:63788293-11a6-41a0-a89f-24930e4a8a97]--&gt;&lt;div style="display:none;"&gt;&lt;/div&gt;&lt;p&gt;&lt;strong&gt;&lt;br/&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;And, finally, in my &lt;strong&gt;Puzzle.as&lt;/strong&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;!--[CodeBlockStart:a5466704-f96a-4f3c-8da6-0056f8c1e2a7][excluded]--&gt;&lt;pre class="java" name="code"&gt;public function Puzzle(stageRef:Stage){ 
allPuzzles = new Object; 
allPuzzles.tundra.maisonBought = false; 
}&amp;nbsp; 
public function maisonBuilt():void{ 
var house; var emptyspace1; 
for (var i in Engine.usableItems){ 
if (Engine.usableItems[i].displayName == "HOUSE") 
house = Engine.usableItems[i]; 
if (Engine.usableItems[i].displayName == "EMPTYSPACE1") 
emptyspace1= Engine.usableItems[i]; 
} 
allPuzzles.tundra.houseBought = true; 
house.visible = true; 
house.gotoAndStop("contruction"); 
house.lookTag = "1"; 
timeConstruction.addEventListener(TimerEvent.TIMER_COMPLETE, constructionFini); 
timeConstruction.start(); 
emptyspace1.visible = false; }
&lt;/pre&gt;&lt;!--[CodeBlockEnd:a5466704-f96a-4f3c-8da6-0056f8c1e2a7]--&gt;&lt;div style="display:none;"&gt;&lt;/div&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Where should I put the emptyspace listeners ? Have I made too much classes ?&lt;/p&gt;&lt;p&gt;Thank you again for the help.&lt;/p&gt;&lt;p&gt;&lt;span style="color: #000000; background-color: #ffffff; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif;"&gt;&lt;br/&gt;&lt;/span&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:1723e201-2648-43ad-96cd-9f3ba4b8a0e2] --&gt;</description>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">as3.0</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">game</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">function</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">actionsctipt3</category>
      <pubDate>Tue, 28 Jan 2014 09:03:23 GMT</pubDate>
      <author>forums_noreply@adobe.com</author>
      <guid>https://forums.adobe.com/thread/1391511</guid>
      <dc:date>2014-01-28T09:03:23Z</dc:date>
      <clearspace:dateToText>9 months 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>4</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Remove a child completely from the memory</title>
      <link>https://forums.adobe.com/thread/1390466</link>
      <description>&lt;!-- [DocumentBodyStart:0a96d389-8c51-40e3-8768-41952c7fa6d6] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p style="margin: 0 0 1em; background-color: #ffffff; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif;"&gt;I've got a problem that I can't figure out.&lt;/p&gt;&lt;p style="margin: 0 0 1em; background-color: #ffffff; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif;"&gt;I've got in my Engine Class (engine.as) this :&lt;/p&gt;&lt;pre class="prettyprinted prettyprint default" style="margin: 0 0 10px; padding: 5px; background-color: #eeeeee; font-family: Consolas, Menlo, Monaco, 'Lucida Console', 'Liberation Mono', 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Courier New', monospace, serif; color: #000000;"&gt;&lt;p&gt;&lt;code style="font-family: Consolas, Menlo, Monaco, 'Lucida Console', 'Liberation Mono', 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Courier New', monospace, serif;"&gt;&lt;span class="kwd" style="color: #00008b;"&gt;public&lt;/span&gt;&lt;span class="pln"&gt; &lt;/span&gt;&lt;span class="kwd" style="color: #00008b;"&gt;static&lt;/span&gt;&lt;span class="pln"&gt; &lt;/span&gt;&lt;span class="kwd" style="color: #00008b;"&gt;var&lt;/span&gt;&lt;span class="pln"&gt; viseur&lt;/span&gt;&lt;span class="pun"&gt;:&lt;/span&gt;&lt;span class="typ" style="color: #2b91af;"&gt;Viseur&lt;/span&gt;&lt;span class="pun"&gt;;&lt;/span&gt;&lt;span class="pln"&gt;&amp;nbsp; &lt;/span&gt;&lt;/code&gt;&lt;/p&gt;&lt;p&gt;&lt;code style="font-family: Consolas, Menlo, Monaco, 'Lucida Console', 'Liberation Mono', 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Courier New', monospace, serif;"&gt;&lt;span class="pln"&gt;&lt;/span&gt;&lt;span class="kwd" style="color: #00008b;"&gt;var&lt;/span&gt;&lt;span class="pln"&gt; lookCocoDessous&lt;/span&gt;&lt;span class="pun"&gt;:&lt;/span&gt;&lt;span class="typ" style="color: #2b91af;"&gt;Boolean&lt;/span&gt;&lt;span class="pln"&gt; &lt;/span&gt;&lt;span class="pun"&gt;=&lt;/span&gt;&lt;span class="pln"&gt; thisBack &lt;/span&gt;&lt;span class="pun"&gt;==&lt;/span&gt;&lt;span class="pln"&gt; &lt;/span&gt;&lt;span class="str" style="color: #800000;"&gt;"cocotierDessous"&lt;/span&gt;&lt;span class="pun"&gt;;&lt;/span&gt;&lt;span class="pln"&gt; &lt;/span&gt;&lt;/code&gt;&lt;/p&gt;&lt;p&gt;&lt;code style="font-family: Consolas, Menlo, Monaco, 'Lucida Console', 'Liberation Mono', 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Courier New', monospace, serif;"&gt;&lt;span class="kwd" style="color: #00008b;"&gt;if&lt;/span&gt;&lt;span class="pln"&gt; &lt;/span&gt;&lt;span class="pun"&gt;(&lt;/span&gt;&lt;span class="pln"&gt;lookCocoDessous&lt;/span&gt;&lt;span class="pun"&gt;)&lt;/span&gt;&lt;span class="pln"&gt; &lt;/span&gt;&lt;span class="pun"&gt;{&lt;/span&gt;&lt;span class="pln"&gt; &lt;/span&gt;&lt;/code&gt;&lt;/p&gt;&lt;p&gt;&lt;code style="font-family: Consolas, Menlo, Monaco, 'Lucida Console', 'Liberation Mono', 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Courier New', monospace, serif;"&gt;&lt;span class="pln"&gt;viseur &lt;/span&gt;&lt;span class="pun"&gt;=&lt;/span&gt;&lt;span class="pln"&gt; &lt;/span&gt;&lt;span class="kwd" style="color: #00008b;"&gt;new&lt;/span&gt;&lt;span class="pln"&gt; &lt;/span&gt;&lt;span class="typ" style="color: #2b91af;"&gt;Viseur&lt;/span&gt;&lt;span class="pun"&gt;(&lt;/span&gt;&lt;span class="pln"&gt;stage&lt;/span&gt;&lt;span class="pun"&gt;);&lt;/span&gt;&lt;span class="pln"&gt; &lt;/span&gt;&lt;/code&gt;&lt;/p&gt;&lt;p&gt;&lt;code style="font-family: Consolas, Menlo, Monaco, 'Lucida Console', 'Liberation Mono', 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Courier New', monospace, serif;"&gt;&lt;span class="pln"&gt;stage&lt;/span&gt;&lt;span class="pun"&gt;.&lt;/span&gt;&lt;span class="pln"&gt;addChild&lt;/span&gt;&lt;span class="pun"&gt;(&lt;/span&gt;&lt;span class="pln"&gt;viseur&lt;/span&gt;&lt;span class="pun"&gt;);&lt;/span&gt;&lt;span class="pln"&gt; &lt;/span&gt;&lt;/code&gt;&lt;/p&gt;&lt;p&gt;&lt;code style="font-family: Consolas, Menlo, Monaco, 'Lucida Console', 'Liberation Mono', 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Courier New', monospace, serif;"&gt;&lt;span class="pln"&gt;viseur&lt;/span&gt;&lt;span class="pun"&gt;.&lt;/span&gt;&lt;span class="pln"&gt;visible &lt;/span&gt;&lt;span class="pun"&gt;=&lt;/span&gt;&lt;span class="pln"&gt; &lt;/span&gt;&lt;span class="kwd" style="color: #00008b;"&gt;true&lt;/span&gt;&lt;span class="pun"&gt;;&lt;/span&gt;&lt;span class="pln"&gt; &lt;/span&gt;&lt;/code&gt;&lt;/p&gt;&lt;p&gt;&lt;code style="font-family: Consolas, Menlo, Monaco, 'Lucida Console', 'Liberation Mono', 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Courier New', monospace, serif;"&gt;&lt;span class="pln"&gt;souris&lt;/span&gt;&lt;span class="pun"&gt;.&lt;/span&gt;&lt;span class="pln"&gt;visible &lt;/span&gt;&lt;span class="pun"&gt;=&lt;/span&gt;&lt;span class="pln"&gt; &lt;/span&gt;&lt;span class="kwd" style="color: #00008b;"&gt;false&lt;/span&gt;&lt;span class="pun"&gt;;&lt;/span&gt;&lt;span class="pln"&gt; &lt;/span&gt;&lt;/code&gt;&lt;/p&gt;&lt;p&gt;&lt;code style="font-family: Consolas, Menlo, Monaco, 'Lucida Console', 'Liberation Mono', 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Courier New', monospace, serif;"&gt;&lt;span class="pln"&gt;puzzle&lt;/span&gt;&lt;span class="pun"&gt;.&lt;/span&gt;&lt;span class="pln"&gt;addListeners&lt;/span&gt;&lt;span class="pun"&gt;();&lt;/span&gt;&lt;span class="pln"&gt;&amp;nbsp; &lt;/span&gt;&lt;span class="pun"&gt;}&lt;/span&gt;&lt;/code&gt;&lt;/p&gt;&lt;/pre&gt;&lt;p style="margin: 0 0 1em; background-color: #ffffff; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif;"&gt;And in my puzzle class (Puzzle.as) this :&lt;/p&gt;&lt;pre class="prettyprinted prettyprint default" style="margin: 0 0 10px; padding: 5px; background-color: #eeeeee; font-family: Consolas, Menlo, Monaco, 'Lucida Console', 'Liberation Mono', 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Courier New', monospace, serif; color: #000000;"&gt;&lt;code style="font-family: Consolas, Menlo, Monaco, 'Lucida Console', 'Liberation Mono', 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Courier New', monospace, serif;"&gt;&lt;span class="kwd" style="color: #00008b;"&gt;public&lt;/span&gt;&lt;span class="pln"&gt; &lt;/span&gt;&lt;span class="kwd" style="color: #00008b;"&gt;static&lt;/span&gt;&lt;span class="pln"&gt; &lt;/span&gt;&lt;span class="kwd" style="color: #00008b;"&gt;var&lt;/span&gt;&lt;span class="pln"&gt; viseur&lt;/span&gt;&lt;span class="pun"&gt;:&lt;/span&gt;&lt;span class="typ" style="color: #2b91af;"&gt;Viseur&lt;/span&gt;&lt;span class="pun"&gt;;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;p style="margin: 0 0 1em; background-color: #ffffff; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif;"&gt;and when the function "backToJardin" is called I want to remove "viseur" (which has been called in the Engine.as). So I wrote this :&lt;/p&gt;&lt;pre class="prettyprinted prettyprint default" style="margin: 0 0 10px; padding: 5px; background-color: #eeeeee; font-family: Consolas, Menlo, Monaco, 'Lucida Console', 'Liberation Mono', 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Courier New', monospace, serif; color: #000000;"&gt;&lt;p&gt;&lt;code style="font-family: Consolas, Menlo, Monaco, 'Lucida Console', 'Liberation Mono', 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Courier New', monospace, serif;"&gt;&lt;span class="kwd" style="color: #00008b;"&gt;public&lt;/span&gt;&lt;span class="pln"&gt; &lt;/span&gt;&lt;span class="kwd" style="color: #00008b;"&gt;function&lt;/span&gt;&lt;span class="pln"&gt; backToJardin&lt;/span&gt;&lt;span class="pun"&gt;(&lt;/span&gt;&lt;span class="pln"&gt;thisBack&lt;/span&gt;&lt;span class="pun"&gt;:&lt;/span&gt;&lt;span class="typ" style="color: #2b91af;"&gt;String&lt;/span&gt;&lt;span class="pun"&gt;):&lt;/span&gt;&lt;span class="kwd" style="color: #00008b;"&gt;void&lt;/span&gt;&lt;span class="pun"&gt;{&lt;/span&gt;&lt;span class="pln"&gt;&amp;nbsp; &lt;/span&gt;&lt;/code&gt;&lt;/p&gt;&lt;p&gt;&lt;code style="font-family: Consolas, Menlo, Monaco, 'Lucida Console', 'Liberation Mono', 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Courier New', monospace, serif;"&gt;&lt;span class="pln"&gt;&lt;/span&gt;&lt;span class="typ" style="color: #2b91af;"&gt;Engine&lt;/span&gt;&lt;span class="pun"&gt;.&lt;/span&gt;&lt;span class="pln"&gt;viseur&lt;/span&gt;&lt;span class="pun"&gt;.&lt;/span&gt;&lt;span class="pln"&gt;stage&lt;/span&gt;&lt;span class="pun"&gt;.&lt;/span&gt;&lt;span class="pln"&gt;removeChild&lt;/span&gt;&lt;span class="pun"&gt;(&lt;/span&gt;&lt;span class="pln"&gt;viseur&lt;/span&gt;&lt;span class="pun"&gt;);&lt;/span&gt;&lt;span class="pln"&gt; &lt;/span&gt;&lt;/code&gt;&lt;/p&gt;&lt;p&gt;&lt;code style="font-family: Consolas, Menlo, Monaco, 'Lucida Console', 'Liberation Mono', 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Courier New', monospace, serif;"&gt;&lt;span class="typ" style="color: #2b91af;"&gt;Engine&lt;/span&gt;&lt;span class="pun"&gt;.&lt;/span&gt;&lt;span class="pln"&gt;newBack &lt;/span&gt;&lt;span class="pun"&gt;=&lt;/span&gt;&lt;span class="pln"&gt; &lt;/span&gt;&lt;span class="str" style="color: #800000;"&gt;"jardin"&lt;/span&gt;&lt;span class="pun"&gt;;&lt;/span&gt;&lt;span class="pln"&gt; &lt;/span&gt;&lt;/code&gt;&lt;/p&gt;&lt;p&gt;&lt;code style="font-family: Consolas, Menlo, Monaco, 'Lucida Console', 'Liberation Mono', 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Courier New', monospace, serif;"&gt;&lt;span class="pln"&gt;stageRef&lt;/span&gt;&lt;span class="pun"&gt;.&lt;/span&gt;&lt;span class="pln"&gt;dispatchEvent&lt;/span&gt;&lt;span class="pun"&gt;(&lt;/span&gt;&lt;span class="kwd" style="color: #00008b;"&gt;new&lt;/span&gt;&lt;span class="pln"&gt; &lt;/span&gt;&lt;span class="typ" style="color: #2b91af;"&gt;Event&lt;/span&gt;&lt;span class="pun"&gt;(&lt;/span&gt;&lt;span class="str" style="color: #800000;"&gt;"changeBackground"&lt;/span&gt;&lt;span class="pun"&gt;));&lt;/span&gt;&lt;span class="pln"&gt;&amp;nbsp; &lt;/span&gt;&lt;span class="pun"&gt;}&lt;/span&gt;&lt;/code&gt;&lt;/p&gt;&lt;/pre&gt;&lt;p style="margin: 0 0 1em; background-color: #ffffff; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif;"&gt;But I've got this error :&lt;/p&gt;&lt;p style="margin: 0 0 1em; background-color: #ffffff; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif;"&gt;TypeError: Error #2007: Parameter child must be non-null. at flash.display::DisplayObjectContainer/removeChild() at com.laserdragonuniversity.alpaca::Puzzle/backToJardin()&lt;/p&gt;&lt;p style="margin: 0 0 1em; background-color: #ffffff; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif;"&gt;Do you know why ? And how can I resolve it ?&lt;/p&gt;&lt;p style="margin: 0 0 1em; background-color: #ffffff; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif;"&gt;I'd like to remove COMPLETELY "viseur" when the function is called in my Puzzle.as (it will never be called again, so I want to "destroy" it)&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="margin: 0 0 1em; background-color: #ffffff; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif;"&gt;I've tried to put&lt;/p&gt;&lt;p style="margin: 0 0 1em; background-color: #ffffff; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif;"&gt;&lt;code style="padding: 1px 5px; background-color: #eeeeee; font-family: Consolas, Menlo, Monaco, 'Lucida Console', 'Liberation Mono', 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Courier New', monospace, serif;"&gt;Engine.removeViseur();&lt;/code&gt;&lt;/p&gt;&lt;p style="margin: 0 0 1em; background-color: #ffffff; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif;"&gt;in my backToJardin function&lt;/p&gt;&lt;p style="margin: 0 0 1em; background-color: #ffffff; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif;"&gt;and put&lt;/p&gt;&lt;p style="margin: 0 0 1em; background-color: #ffffff; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif;"&gt;&lt;code style="padding: 1px 5px; background-color: #eeeeee; font-family: Consolas, Menlo, Monaco, 'Lucida Console', 'Liberation Mono', 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Courier New', monospace, serif;"&gt;public function removeViseur(){ &lt;/code&gt;&lt;/p&gt;&lt;p style="margin: 0 0 1em; background-color: #ffffff; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif;"&gt;&lt;code style="padding: 1px 5px; background-color: #eeeeee; font-family: Consolas, Menlo, Monaco, 'Lucida Console', 'Liberation Mono', 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Courier New', monospace, serif;"&gt;stage.removeChild(viseur);}&lt;/code&gt;&lt;/p&gt;&lt;p style="margin: 0 0 1em; background-color: #ffffff; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif;"&gt;in my Engine class, but I've got this error : error 1061 removeViseur can not be defined through a reference with static type&lt;/p&gt;&lt;p style="margin: 0 0 1em; background-color: #ffffff; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif;"&gt;(and same thing if I put that in my Engine.as class) :&lt;/p&gt;&lt;pre class="prettyprinted prettyprint default" style="margin: 0 0 10px; padding: 5px; background-color: #eeeeee; font-family: Consolas, Menlo, Monaco, 'Lucida Console', 'Liberation Mono', 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Courier New', monospace, serif; color: #000000;"&gt;&lt;p&gt;&lt;code style="font-family: Consolas, Menlo, Monaco, 'Lucida Console', 'Liberation Mono', 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Courier New', monospace, serif;"&gt;&lt;span class="kwd" style="color: #00008b;"&gt;public&lt;/span&gt;&lt;span class="pln"&gt; &lt;/span&gt;&lt;span class="kwd" style="color: #00008b;"&gt;function&lt;/span&gt;&lt;span class="pln"&gt; removeViseur&lt;/span&gt;&lt;span class="pun"&gt;(){&lt;/span&gt;&lt;span class="pln"&gt; &lt;/span&gt;&lt;/code&gt;&lt;/p&gt;&lt;p&gt;&lt;code style="font-family: Consolas, Menlo, Monaco, 'Lucida Console', 'Liberation Mono', 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Courier New', monospace, serif;"&gt;&lt;span class="pln"&gt;&lt;/span&gt;&lt;span class="kwd" style="color: #00008b;"&gt;if&lt;/span&gt;&lt;span class="pln"&gt; &lt;/span&gt;&lt;span class="pun"&gt;(&lt;/span&gt;&lt;span class="typ" style="color: #2b91af;"&gt;Engine&lt;/span&gt;&lt;span class="pun"&gt;.&lt;/span&gt;&lt;span class="pln"&gt;viseur &lt;/span&gt;&lt;span class="pun"&gt;&amp;amp;&amp;amp;&lt;/span&gt;&lt;span class="pln"&gt; &lt;/span&gt;&lt;span class="typ" style="color: #2b91af;"&gt;Engine&lt;/span&gt;&lt;span class="pun"&gt;.&lt;/span&gt;&lt;span class="pln"&gt;viseur&lt;/span&gt;&lt;span class="pun"&gt;.&lt;/span&gt;&lt;span class="pln"&gt;parent&lt;/span&gt;&lt;span class="pun"&gt;)&lt;/span&gt;&lt;span class="pln"&gt; &lt;/span&gt;&lt;span class="pun"&gt;{&lt;/span&gt;&lt;span class="pln"&gt; &lt;/span&gt;&lt;/code&gt;&lt;/p&gt;&lt;p&gt;&lt;code style="font-family: Consolas, Menlo, Monaco, 'Lucida Console', 'Liberation Mono', 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Courier New', monospace, serif;"&gt;&lt;span class="typ" style="color: #2b91af;"&gt;Engine&lt;/span&gt;&lt;span class="pun"&gt;.&lt;/span&gt;&lt;span class="pln"&gt;viseur&lt;/span&gt;&lt;span class="pun"&gt;.&lt;/span&gt;&lt;span class="pln"&gt;parent&lt;/span&gt;&lt;span class="pun"&gt;.&lt;/span&gt;&lt;span class="pln"&gt;removeChild&lt;/span&gt;&lt;span class="pun"&gt;(&lt;/span&gt;&lt;span class="pln"&gt;viseur&lt;/span&gt;&lt;span class="pun"&gt;);&lt;/span&gt;&lt;span class="pln"&gt; &lt;/span&gt;&lt;span class="pun"&gt;}&lt;/span&gt;&lt;span class="pln"&gt; &lt;/span&gt;&lt;/code&gt;&lt;/p&gt;&lt;p&gt;&lt;code style="font-family: Consolas, Menlo, Monaco, 'Lucida Console', 'Liberation Mono', 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Courier New', monospace, serif;"&gt;&lt;span class="pun"&gt;}&lt;/span&gt;&lt;/code&gt;&lt;/p&gt;&lt;/pre&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:0a96d389-8c51-40e3-8768-41952c7fa6d6] --&gt;</description>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">3.0</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">as3.0</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">removechild</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">function</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">actionscrip3</category>
      <pubDate>Mon, 27 Jan 2014 07:10:04 GMT</pubDate>
      <author>forums_noreply@adobe.com</author>
      <guid>https://forums.adobe.com/thread/1390466</guid>
      <dc:date>2014-01-27T07:10:04Z</dc:date>
      <clearspace:dateToText>9 months 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Glow effect with GPU render</title>
      <link>https://forums.adobe.com/thread/1372255</link>
      <description>&lt;!-- [DocumentBodyStart:da12afab-ee97-47a8-93f2-e1fddb87d6e1] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Hi everyone, &lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I know that the glow effect can't be visible with GPU render on IOS/ANDROID devices. &lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;But I heard that there was a way to appply a glow effect anyway. (I need the GPU render as my animations are smoother with it)&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;My code was : &lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;!--[CodeBlockStart:faecfba4-b7b0-4137-8752-953d595a0352][excluded]--&gt;&lt;pre class="java" name="code"&gt;private function itemGlow(isGlowing:Boolean):void{
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if (isGlowing){
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;var glow:GlowFilter = new GlowFilter();
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;glow.color = 0xFFFF00;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;glow.alpha = .75;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;glow.blurX = 10;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;glow.blurY = 10;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;glow.quality = BitmapFilterQuality.MEDIUM;

&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;draggedItem.filters = [glow];
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;} else {
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;draggedItem.filters = null;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;}
&lt;/pre&gt;&lt;!--[CodeBlockEnd:faecfba4-b7b0-4137-8752-953d595a0352]--&gt;&lt;div style="display:none;"&gt;&lt;/div&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;And I decided to replace it, in order to make it work with GPU render, with this code : &lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;!--[CodeBlockStart:6c04aa22-91ee-43ad-9d03-114649ffc30a][excluded]--&gt;&lt;pre class="java" name="code"&gt;public function itemGlow(isGlowing:Boolean):void{
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if (isGlowing){
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;var glow:Sprite = new Sprite();
glow.graphics.beginFill(0); // black color
glow.graphics.drawCircle(20, 20, 20);
glow.graphics.endFill();

draggedItem.filters = [new GlowFilter(0xFFFF00, 1)];

var bd:BitmapData = new BitmapData(50, 50, true, 0x00000000);
bd.draw(glow);

var glowbit:Bitmap = new Bitmap(bd);
addChild(glowbit);

&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;} else {
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;draggedItem.filters = null;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;}
&lt;/pre&gt;&lt;!--[CodeBlockEnd:6c04aa22-91ee-43ad-9d03-114649ffc30a]--&gt;&lt;div style="display:none;"&gt;&lt;/div&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;No errors, glow visible on the simulation device. But when it's not working on real Android device.... &lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Any idea why ? &lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Thank you very much, &lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Stephan&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:da12afab-ee97-47a8-93f2-e1fddb87d6e1] --&gt;</description>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">air</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">as3</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">actionscript</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">glowing</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">glow_filter</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">gpu_compatibility</category>
      <pubDate>Mon, 06 Jan 2014 09:37:50 GMT</pubDate>
      <author>forums_noreply@adobe.com</author>
      <guid>https://forums.adobe.com/thread/1372255</guid>
      <dc:date>2014-01-06T09:37:50Z</dc:date>
      <clearspace:dateToText>10 months 1 week ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>my cursor change if I'm going out of the window</title>
      <link>https://forums.adobe.com/thread/1358287</link>
      <description>&lt;!-- [DocumentBodyStart:c698e845-5d6d-4e2b-93d4-f52c5eea127d] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;table style="border: 0px; font-size: 13px; background-color: #ffffff; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif;"&gt;&lt;tbody&gt;&lt;tr style="border: 0px;"&gt;&lt;td class="votecell" style="border: 0px;border: 0px;border: 0px;"&gt;&lt;p class="vote" style="text-align: center;"&gt;&lt;a class="jive-link-external-small" href="http://stackoverflow.com/questions/20582165/my-cursor-change-if-im-going-out-of-the-window#" rel="nofollow"&gt;e&lt;/a&gt;&lt;/p&gt;&lt;div class="favoritecount" style="color: #808185;"&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class="postcell" style="border: 0px;border: 0px;border: 0px;"&gt;&lt;p class="post-text" style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="margin: 0 0 1em;"&gt;I've created a second cursor named "viseur" that is visible only on a particular scene.&lt;/p&gt;&lt;p style="margin: 0 0 1em;"&gt;I've called it in my Engine class like that :&lt;/p&gt;&lt;pre class="prettyprinted prettyprint default" style="margin: 0 0 10px; padding: 5px; background-color: #eeeeee; font-family: Consolas, Menlo, Monaco, 'Lucida Console', 'Liberation Mono', 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Courier New', monospace, serif;"&gt;&lt;code style="font-family: Consolas, Menlo, Monaco, 'Lucida Console', 'Liberation Mono', 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Courier New', monospace, serif;"&gt;&lt;span class="pln" style="color: #000000;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; viseur &lt;/span&gt;&lt;span class="pun" style="color: #000000;"&gt;=&lt;/span&gt;&lt;span class="pln" style="color: #000000;"&gt; &lt;/span&gt;&lt;span class="kwd" style="color: #00008b;"&gt;new&lt;/span&gt;&lt;span class="pln" style="color: #000000;"&gt; &lt;/span&gt;&lt;span class="typ" style="color: #2b91af;"&gt;Viseur&lt;/span&gt;&lt;span class="pun" style="color: #000000;"&gt;(&lt;/span&gt;&lt;span class="pln" style="color: #000000;"&gt;stage&lt;/span&gt;&lt;span class="pun" style="color: #000000;"&gt;);&lt;/span&gt;&lt;span class="pln" style="color: #000000;"&gt; stage&lt;/span&gt;&lt;span class="pun" style="color: #000000;"&gt;.&lt;/span&gt;&lt;span class="pln" style="color: #000000;"&gt;addChild&lt;/span&gt;&lt;span class="pun" style="color: #000000;"&gt;(&lt;/span&gt;&lt;span class="pln" style="color: #000000;"&gt;viseur&lt;/span&gt;&lt;span class="pun" style="color: #000000;"&gt;);&lt;/span&gt;&lt;span class="pln" style="color: #000000;"&gt; viseur&lt;/span&gt;&lt;span class="pun" style="color: #000000;"&gt;.&lt;/span&gt;&lt;span class="pln" style="color: #000000;"&gt;visible &lt;/span&gt;&lt;span class="pun" style="color: #000000;"&gt;=&lt;/span&gt;&lt;span class="pln" style="color: #000000;"&gt; &lt;/span&gt;&lt;span class="kwd" style="color: #00008b;"&gt;false&lt;/span&gt;&lt;span class="pun" style="color: #000000;"&gt;;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;p style="margin: 0 0 1em;"&gt;So it's not visible unless the player goes to the particular scene "room3"&lt;/p&gt;&lt;pre class="prettyprinted prettyprint default" style="margin: 0 0 10px; padding: 5px; background-color: #eeeeee; font-family: Consolas, Menlo, Monaco, 'Lucida Console', 'Liberation Mono', 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Courier New', monospace, serif;"&gt;&lt;code style="font-family: Consolas, Menlo, Monaco, 'Lucida Console', 'Liberation Mono', 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Courier New', monospace, serif;"&gt;&lt;span class="kwd" style="color: #00008b;"&gt;var&lt;/span&gt;&lt;span class="pln" style="color: #000000;"&gt; isMap&lt;/span&gt;&lt;span class="pun" style="color: #000000;"&gt;:&lt;/span&gt;&lt;span class="typ" style="color: #2b91af;"&gt;Boolean&lt;/span&gt;&lt;span class="pln" style="color: #000000;"&gt; &lt;/span&gt;&lt;span class="pun" style="color: #000000;"&gt;=&lt;/span&gt;&lt;span class="pln" style="color: #000000;"&gt; thisBack &lt;/span&gt;&lt;span class="pun" style="color: #000000;"&gt;==&lt;/span&gt;&lt;span class="pln" style="color: #000000;"&gt; &lt;/span&gt;&lt;span class="str" style="color: #800000;"&gt;"room3"&lt;/span&gt;&lt;span class="pun" style="color: #000000;"&gt;;&lt;/span&gt;&lt;span class="pln" style="color: #000000;"&gt; &lt;/span&gt;&lt;span class="kwd" style="color: #00008b;"&gt;if&lt;/span&gt;&lt;span class="pln" style="color: #000000;"&gt; &lt;/span&gt;&lt;span class="pun" style="color: #000000;"&gt;(&lt;/span&gt;&lt;span class="pln" style="color: #000000;"&gt;isMap&lt;/span&gt;&lt;span class="pun" style="color: #000000;"&gt;)&lt;/span&gt;&lt;span class="pln" style="color: #000000;"&gt; &lt;/span&gt;&lt;span class="pun" style="color: #000000;"&gt;{&lt;/span&gt;&lt;span class="pln" style="color: #000000;"&gt; viseur&lt;/span&gt;&lt;span class="pun" style="color: #000000;"&gt;.&lt;/span&gt;&lt;span class="pln" style="color: #000000;"&gt;visible &lt;/span&gt;&lt;span class="pun" style="color: #000000;"&gt;=&lt;/span&gt;&lt;span class="pln" style="color: #000000;"&gt; &lt;/span&gt;&lt;span class="kwd" style="color: #00008b;"&gt;true&lt;/span&gt;&lt;span class="pun" style="color: #000000;"&gt;;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;p style="margin: 0 0 1em;"&gt;But, if the player use Alt+Tab during the game in order to go back to the desktop and come back to the game, "visor" is visible ! Even if he's not in room 3 ?&lt;/p&gt;&lt;p style="margin: 0 0 1em;"&gt;Do you know what could cause this ? (to resume : if the cursor leave the game windows and come back, the new cursor "viseur" is visible even so it is no suppose to be)&lt;/p&gt;&lt;p style="margin: 0 0 1em;"&gt;Thank you for your help,&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:c698e845-5d6d-4e2b-93d4-f52c5eea127d] --&gt;</description>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">3.0</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">actionscript</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">game</category>
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      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">cursor</category>
      <pubDate>Sat, 14 Dec 2013 16:15:20 GMT</pubDate>
      <author>forums_noreply@adobe.com</author>
      <guid>https://forums.adobe.com/thread/1358287</guid>
      <dc:date>2013-12-14T16:15:20Z</dc:date>
      <clearspace:dateToText>10 months 1 month ago</clearspace:dateToText>
      <clearspace:replyCount>6</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Simple click event</title>
      <link>https://forums.adobe.com/thread/1356709</link>
      <description>&lt;!-- [DocumentBodyStart:0d4f86a5-e01f-44a5-8c04-d9490dfa018e] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I don't know why I can't figure out this problem that is really basics !! (sometimes the brain is tired I guess).&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I've got a movieclip with a guitar string. I want the string to move everytime I click on it.&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I've created a movie clip with 2 lables. the first = non movement, the second = movement. I've placed in the second one a stop(); action. (in order to stop the loop)&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I've put this code :&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;!--[CodeBlockStart:324429e1-b63e-4fef-b18a-4a75e0d2fe36][excluded]--&gt;&lt;pre class="java" name="code"&gt;stringOne.addEventListener(MouseEvent.CLICK, accord1, false, 0, true);


public function accord1(e:MouseEvent):void{
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; var stringOne;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; trace("DING");
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; stringOne.gotoAndStop("first");
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; }
&lt;/pre&gt;&lt;!--[CodeBlockEnd:324429e1-b63e-4fef-b18a-4a75e0d2fe36]--&gt;&lt;div style="display:none;"&gt;&lt;/div&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;It works but, of course, it only play the string movement at the first click.&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Do you know how I could play the string movement EVERYTIME that I click on the string ?&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Thank you very much and sorry for this easy question (little ashamed)..,&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:0d4f86a5-e01f-44a5-8c04-d9490dfa018e] --&gt;</description>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">flash</category>
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      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">game</category>
      <pubDate>Thu, 12 Dec 2013 14:31:59 GMT</pubDate>
      <author>forums_noreply@adobe.com</author>
      <guid>https://forums.adobe.com/thread/1356709</guid>
      <dc:date>2013-12-12T14:31:59Z</dc:date>
      <clearspace:dateToText>11 months 15 hours ago</clearspace:dateToText>
      <clearspace:replyCount>8</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Move a movieclip at each click</title>
      <link>https://forums.adobe.com/thread/1356630</link>
      <description>&lt;!-- [DocumentBodyStart:94ced769-752b-4b49-b460-6b1ec42e4a54] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Hi, &lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I'd like to create a mini game in my game. The aim of the mini game would be : &lt;/p&gt;&lt;p&gt;To push a cow in a truck by clicking quickly with the mouse. If you're not fast enough, the cow is returning to its original point. &lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;So, I think I must create the cow movieclip and indicate coordinate x something and y something.&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Then tell the code that everytime the player click, the movieclip goes y +1.&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;BUT, every 0.5 seconds the movielcip goes&amp;nbsp; y-2 (unless it's at his original coordinates). &lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;And tells the code that, when the cow movieclip is at x.somethingelse and y.somethingelse, the puzzle is complete. &lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Now..last but not least... How I can I do that ?&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Would it be something like this ? : &lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;!--[CodeBlockStart:5dc60636-060d-41a0-9260-c220d119995a][excluded]--&gt;&lt;pre class="java" name="code"&gt;cow = new cowMovieclip;
addchild(cow);
cow.x = 0;
cow.y = 0;


cow.addEventListener(MouseEvent.CLICK, push, false, 0, true);


public function push(e:MouseEvent):void{
// I don't think it's like that
cow.x = +1;
cow.y = +1;
}


if (cow.y = 30){
allPuzzles.room.cowPushed = true;
}
&lt;/pre&gt;&lt;!--[CodeBlockEnd:5dc60636-060d-41a0-9260-c220d119995a]--&gt;&lt;div style="display:none;"&gt;&lt;/div&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;And there's the code that tells the cow to goes -1 if the player don't click, but I don't know at all how to put this...&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;So, nothing is working with this code, so I assume I've done lot of mistakes. &lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Can you help me ? &lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Thank you very much for your help, &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:94ced769-752b-4b49-b460-6b1ec42e4a54] --&gt;</description>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">as3</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">3</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">actionscript</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">as3.0</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">click</category>
      <pubDate>Thu, 12 Dec 2013 10:25:34 GMT</pubDate>
      <author>forums_noreply@adobe.com</author>
      <guid>https://forums.adobe.com/thread/1356630</guid>
      <dc:date>2013-12-12T10:25:34Z</dc:date>
      <clearspace:dateToText>11 months 2 days ago</clearspace:dateToText>
      <clearspace:replyCount>6</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Remove background and create a new one</title>
      <link>https://forums.adobe.com/thread/1355044</link>
      <description>&lt;!-- [DocumentBodyStart:74eb866f-86ba-49e5-a416-9787e7639493] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Hi, &lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I'm making an AS3 game, using the&lt;a class="jive-link-external-small" href="http://www.alpacaengine.com/docs" rel="nofollow"&gt; ALAPCA Engine source&lt;/a&gt;. &lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I want to change the background of the scene when the timer is complete. &lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Normaly, you must click on the exit arrow in order to change the background. &lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;The code is defined in the Background.as and it is like that : &lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;!--[CodeBlockStart:6107b668-6a87-4c09-8ac6-22a9d9ccd959][excluded]--&gt;&lt;pre class="java" name="code"&gt;private function leaveRoom(e:MouseEvent):void{
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player = Engine.player;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if (Engine.playerControl){
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;stageRef.dispatchEvent(new Event("itemClicked"));
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;var thisExit = e.currentTarget;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;//targetBuffer = player.returnTargetBuffer();
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;var underscore = thisExit.name.search("_");
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;var nextRoom:String = thisExit.name.substring(underscore + 1);
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Engine.newBack = nextRoom;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;exitPoint = "startPoint_"+nextRoom;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;exitLoc[0] = currentBack[exitPoint].x;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;exitLoc[1] = currentBack[exitPoint].y;
&amp;nbsp; 
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player.addEventListener("reachedPoint", reachedExit, false, 0, true);
&amp;nbsp; 
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;// Make sure the player isn't already at the exit point
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if (checkForExit()){
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player.dispatchEvent(new Event("reachedPoint"));
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;} else {
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;player.startWalking(exitLoc[0], exitLoc[1]);
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;}
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;}
&amp;nbsp; 
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;}
&amp;nbsp; 
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;private function reachedExit(e:Event):void{
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if (checkForExit()){
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Engine.lastLocation = currentBack.name;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;stageRef.dispatchEvent(new Event("changeBackground"));
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;}
&lt;/pre&gt;&lt;!--[CodeBlockEnd:6107b668-6a87-4c09-8ac6-22a9d9ccd959]--&gt;&lt;div style="display:none;"&gt;&lt;/div&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I've made in my puzzle.as class (where all the puzzles are) that : &lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;!--[CodeBlockStart:c3ceb246-67ee-45a5-8053-28f7f978ea9f][excluded]--&gt;&lt;pre class="java" name="code"&gt;public function shoot(e:MouseEvent):void{
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;var cocoUn;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;for (var i in Engine.usableItems){ // Blurgh
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if (Engine.usableItems[i].displayName == "COCOUN")
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;cocoUn = Engine.usableItems[i];
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;}
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;cocoUn.gotoAndStop("fall");
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;timeCoco.start();
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;timeCoco.addEventListener(TimerEvent.TIMER_COMPLETE, backToJardin);
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;}
&lt;/pre&gt;&lt;!--[CodeBlockEnd:c3ceb246-67ee-45a5-8053-28f7f978ea9f]--&gt;&lt;div style="display:none;"&gt;&lt;/div&gt;&lt;p&gt;So when it&amp;#8217;s finished I want to call a function name &amp;#8220;backToJardin&amp;rdquo; that make the player return to the previous background (named "jardin"):&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I've put this : &lt;/p&gt;&lt;!--[CodeBlockStart:4bd7dff4-f0ed-4b30-ba40-06dbbedde2e7][excluded]--&gt;&lt;pre class="java" name="code"&gt;public function backToJardin(e:Event):void{
Engine.newBack = &amp;#8220;jardin&amp;rdquo;;
stageRef.dispatchEvent(new Event(&amp;#8220;changeBackground&amp;rdquo;));
&lt;/pre&gt;&lt;!--[CodeBlockEnd:4bd7dff4-f0ed-4b30-ba40-06dbbedde2e7]--&gt;&lt;div style="display:none;"&gt;&lt;/div&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;But it is not working... Here the error : &lt;/p&gt;&lt;p&gt;&lt;span style="color: #333333; font-family: verdana, arial, sans-serif; font-size: 13px; background-color: #ffffff;"&gt;TypeError: Error #1009: Cannot access a property or method of a null object reference.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #333333; font-family: verdana, arial, sans-serif; font-size: 13px; background-color: #ffffff;"&gt;at com.laserdragonuniversity.alpaca::Engine/createBackground()[C:\Users\stephanberger4\Deskt op9 decembre\La brousse en folie\com\laserdragonuniversity\alpaca\Engine.as:202]&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #333333; font-family: verdana, arial, sans-serif; font-size: 13px; background-color: #ffffff;"&gt;at com.laserdragonuniversity.alpaca::Engine/changeBackground()[C:\Users\stephanberger4\Deskt op9 decembre\La brousse en folie\com\laserdragonuniversity\alpaca\Engine.as:311]&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #333333; font-family: verdana, arial, sans-serif; font-size: 13px; background-color: #ffffff;"&gt;at flash.events::EventDispatcher/dispatchEventFunction()&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #333333; font-family: verdana, arial, sans-serif; font-size: 13px; background-color: #ffffff;"&gt;at flash.events::EventDispatcher/dispatchEvent()&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #333333; font-family: verdana, arial, sans-serif; font-size: 13px; background-color: #ffffff;"&gt;at flash.display::Stage/dispatchEvent()&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #333333; font-family: verdana, arial, sans-serif; font-size: 13px; background-color: #ffffff;"&gt;at com.laserdragonuniversity.alpaca::Puzzle/backToJardin()[C:\Users\stephanberger4\Desktop9 decembre\La brousse en folie\com\laserdragonuniversity\alpaca\Puzzle.as:2117]&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #333333; font-family: verdana, arial, sans-serif; font-size: 13px; background-color: #ffffff;"&gt;at flash.events::EventDispatcher/dispatchEventFunction()&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #333333; font-family: verdana, arial, sans-serif; font-size: 13px; background-color: #ffffff;"&gt;at flash.events::EventDispatcher/dispatchEvent()&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #333333; font-family: verdana, arial, sans-serif; font-size: 13px; background-color: #ffffff;"&gt;at flash.utils::Timer/tick()&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #000000; font-family: verdana, arial, sans-serif; font-size: 13px; background-color: #ffffff;"&gt;Anyone know what could be the problem ? &lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #000000; font-family: verdana, arial, sans-serif; font-size: 13px; background-color: #ffffff;"&gt;Here is my &lt;a class="jive-link-external-small" href="https://drive.google.com/file/d/0B5-MjJcEPm3lSU1iTmdHNW5Nenc/edit?usp=sharing" rel="nofollow"&gt;puzzle.as&lt;/a&gt; and my &lt;a class="jive-link-external-small" href="https://drive.google.com/file/d/0B5-MjJcEPm3lV3hhQzJJVjZPa2s/edit?usp=sharing" rel="nofollow"&gt;background.as&lt;/a&gt; files if it's necessary. &lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #000000; font-family: verdana, arial, sans-serif; font-size: 13px; background-color: #ffffff;"&gt;Thank you for your help, &lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #000000; font-family: verdana, arial, sans-serif; font-size: 13px; background-color: #ffffff;"&gt;Stephan&lt;br/&gt;&lt;/span&gt;&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:74eb866f-86ba-49e5-a416-9787e7639493] --&gt;</description>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">background</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">flash</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">3.0</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">actionscript</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">game</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">cs6</category>
      <pubDate>Tue, 10 Dec 2013 14:38:00 GMT</pubDate>
      <author>forums_noreply@adobe.com</author>
      <guid>https://forums.adobe.com/thread/1355044</guid>
      <dc:date>2013-12-10T14:38:00Z</dc:date>
      <clearspace:dateToText>11 months 3 days ago</clearspace:dateToText>
      <clearspace:replyCount>4</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Can't install my app on IPAD (freeze at “installing”)</title>
      <link>https://forums.adobe.com/thread/1352165</link>
      <description>&lt;!-- [DocumentBodyStart:22161f22-f2ee-4903-8589-c2ee2bbf66a3] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Hi all, &lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I've created an AS3 app with Adobe Flash CC. I'm using AIR 3.9. &lt;/p&gt;&lt;p&gt;It works great on android devices but when I've created an .ipa file and transfer it to my Ipad (with IO7), my app is visible but freeze on "installing" (nothing's happening.)&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Do you know what could be the problem ? &lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Thank you very much for your answers, &lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;strong style="background-color: #ffffff; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif;"&gt;EDIT : I'm using the ALPACA Source engine &lt;/strong&gt;(&lt;a class="jive-link-external-small" href="http://www.alpacaengine.com/docs" rel="nofollow"&gt;Infos here&lt;/a&gt;)&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:22161f22-f2ee-4903-8589-c2ee2bbf66a3] --&gt;</description>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">flash</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">as3</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">ios</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">actionscript</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">game</category>
      <pubDate>Fri, 06 Dec 2013 10:31:15 GMT</pubDate>
      <author>forums_noreply@adobe.com</author>
      <guid>https://forums.adobe.com/thread/1352165</guid>
      <dc:date>2013-12-06T10:31:15Z</dc:date>
      <clearspace:dateToText>11 months 5 days ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Make an item glow when the player is walking</title>
      <link>https://forums.adobe.com/thread/1330271</link>
      <description>&lt;!-- [DocumentBodyStart:94c1f1b4-33b6-4a17-a867-37f98f94933c] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Hi, &lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I'm making a game (point &amp;amp; click) and I'm trying to make the usable item glow when the player is walking. &lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;It&amp;#8217;s quite simple but I don&amp;#8217;t why I fail..I must miss something.&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I have already the code as my usable item is glowing when I'm putting it on an other usable item...&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;So I've got a Engine class (where I'm trying to put the code that make the item glow when the player is walking. &lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;And a DraggedItem Class (This class allows the user to drag inventory items over the stage). &lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;span style="text-decoration: underline;"&gt;In my DraggedItem class&lt;/span&gt; I've got this function : &lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;!--[CodeBlockStart:5d91add6-c384-475a-8108-8f8d24548b81][excluded]--&gt;&lt;pre class="java" name="code"&gt;private function itemGlow(isGlowing:Boolean):void{
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if (isGlowing){
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;var glow:GlowFilter = new GlowFilter();
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;glow.color = 0xFFFF00;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;glow.alpha = .75;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;glow.blurX = 10;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;glow.blurY = 10;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;glow.quality = BitmapFilterQuality.MEDIUM;


&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;draggedItem.filters = [glow];
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;} else {
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;draggedItem.filters = null;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;}
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;}
&lt;/pre&gt;&lt;!--[CodeBlockEnd:5d91add6-c384-475a-8108-8f8d24548b81]--&gt;&lt;div style="display:none;"&gt;&lt;/div&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;So, &lt;span style="text-decoration: underline;"&gt;in my Engine class&lt;/span&gt; I'd like to use this function when my player is walking. &lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I tought I could put something like this : &lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;!--[CodeBlockStart:eba60421-bfb7-409a-b6aa-cc83bb9e1d8a][excluded]--&gt;&lt;pre class="java" name="code"&gt;back = new Background(stage, thisBack);
back.currentBack.ground.addEventListener(MouseEvent.MOUSE_DOWN, shineItems, false, 0, true);

private function shineItems(e:MouseEvent):void{
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;trace(shineItems);
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;var thisClip = usableItems
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if (playerControl){
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;stage.dispatchEvent(new Event("playerMoving"));
 draggedItem.itemGlow;

&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;}
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;}
&lt;/pre&gt;&lt;!--[CodeBlockEnd:eba60421-bfb7-409a-b6aa-cc83bb9e1d8a]--&gt;&lt;div style="display:none;"&gt;&lt;/div&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;But it's not it. &lt;/p&gt;&lt;p&gt;I've must import the function in the wrong way...&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;So I've try to add in the Engine Class (and change "draggedItem.itemGlow;" by "itemGlow;")&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;!--[CodeBlockStart:1e3074a6-c311-4f69-ad76-4c218448a7f9][excluded]--&gt;&lt;pre class="java" name="code"&gt;private function itemGlow(isGlowing:Boolean):void{
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if (isGlowing){
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;var glow:GlowFilter = new GlowFilter();
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;var thisClip = usableItems
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;glow.color = 0xFFFF00;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;glow.alpha = .75;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;glow.blurX = 10;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;glow.blurY = 10;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;glow.quality = BitmapFilterQuality.MEDIUM;


&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;thisClip.filters = [glow];
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;} else {
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;thisClip.filters = null;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;}
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;}
&lt;/pre&gt;&lt;!--[CodeBlockEnd:1e3074a6-c311-4f69-ad76-4c218448a7f9]--&gt;&lt;div style="display:none;"&gt;&lt;/div&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;But it's not working either....&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Any idea ? &lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:94c1f1b4-33b6-4a17-a867-37f98f94933c] --&gt;</description>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">as3</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">actionscript</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">game</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">function</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">item</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">glow</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">usable</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">usableitem</category>
      <pubDate>Thu, 07 Nov 2013 09:54:41 GMT</pubDate>
      <author>forums_noreply@adobe.com</author>
      <guid>https://forums.adobe.com/thread/1330271</guid>
      <dc:date>2013-11-07T09:54:41Z</dc:date>
      <clearspace:dateToText>1 year 6 days ago</clearspace:dateToText>
      <clearspace:replyCount>4</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>How to removechild IF it's visible</title>
      <link>https://forums.adobe.com/thread/1325524</link>
      <description>&lt;!-- [DocumentBodyStart:7681632a-7cf1-48d2-870c-32e4a8583c4e] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I'm making a game in AS3 when you can save and restore your game.&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;The player can load his saved game at the introscreen OR during the game.&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I've got an error (not very important as the game is still working but I'd like to correct in order to be clean) as I don't know how to put it in code.&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;So, when the player click on "load" at the Introscreen, a window opens where he can choose wich games he wants to restore.&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;When he choose a game, he click on it and the IntroScreen AND the restore window disappear. Here's the code for this :&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;!--[CodeBlockStart:3f954016-c877-43a9-a835-e15374054dd2][excluded]--&gt;&lt;pre class="java" name="code"&gt;if(allSaveData){ 
.. 
dispatchEvent(new Event("closeThis")); 
this.parent.removeChild(introScreen); 
}
&lt;/pre&gt;&lt;!--[CodeBlockEnd:3f954016-c877-43a9-a835-e15374054dd2]--&gt;&lt;div style="display:none;"&gt;&lt;/div&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;But when he's in the game and he wants to restore. He clicks on "esc" and the restore windows appears. But the IntroScreen IS NOT HERE. So when he restore his game, I've got an error with "this.parent.removeChild(introScreen);" as IntroScreen is not here.&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I've tried this :&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;!--[CodeBlockStart:ef0de972-e8cf-452f-b031-d52c404a6116][excluded]--&gt;&lt;pre class="java" name="code"&gt;if(allSaveData){ 
.. 
dispatchEvent(new Event("closeThis")); } 
if (introScreen.visible == true){ 
this.parent.removeChild(introScreen); 
}
&lt;/pre&gt;&lt;!--[CodeBlockEnd:ef0de972-e8cf-452f-b031-d52c404a6116]--&gt;&lt;div style="display:none;"&gt;&lt;/div&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;But it's not working. Do you know how I can tell the code "if introscreen is here close it, if not don't" ?&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Thank you for your help !&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:7681632a-7cf1-48d2-870c-32e4a8583c4e] --&gt;</description>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">3.0</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">actionscript</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">removechild</category>
      <pubDate>Thu, 31 Oct 2013 08:25:26 GMT</pubDate>
      <author>forums_noreply@adobe.com</author>
      <guid>https://forums.adobe.com/thread/1325524</guid>
      <dc:date>2013-10-31T08:25:26Z</dc:date>
      <clearspace:dateToText>1 year 2 weeks ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>How to change cursor on roll over function</title>
      <link>https://forums.adobe.com/thread/1314304</link>
      <description>&lt;!-- [DocumentBodyStart:3f020b0a-d9fd-474a-99a6-56aeb1ddc02c] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p style="margin: 0 0 1em; background-color: #ffffff; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif;"&gt;I'm making a point and click game in AS3 with flash.&lt;/p&gt;&lt;p style="margin: 0 0 1em; background-color: #ffffff; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif;"&gt;I've changed the skin of my cursor by creating a new class "Souris". It's working just fine. Now I'm trying to change the skin of the cursor when it's on an object on the scene.&lt;/p&gt;&lt;p style="margin: 0 0 1em; background-color: #ffffff; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif;"&gt;I've read that the MouseEvent.ROLL_OVER is the good method but I can't figure out how to do it...&lt;/p&gt;&lt;p style="margin: 0 0 1em; background-color: #ffffff; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif;"&gt;I've got my Souris class like that :&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;!--[CodeBlockStart:859656ca-5ec5-4e13-aa32-167345b976d8][excluded]--&gt;&lt;pre class="java" name="code"&gt;public class Souris extends MovieClip
&amp;nbsp;&amp;nbsp;&amp;nbsp; {
 private var engine:Engine;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; private var stageRef:Stage;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; private var p:Point = new Point(); 

&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; public function Souris(stageRef:Stage)
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; {
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Mouse.hide(); //make the mouse disappear
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; mouseEnabled = false; //don't let our cursor block anything
mouseChildren = false;

&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; this.stageRef = stageRef;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; x = stageRef.mouseX;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; y = stageRef.mouseY;

&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; stageRef.addEventListener(MouseEvent.MOUSE_MOVE, updateMouse, false, 0, true);
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; stageRef.addEventListener(Event.MOUSE_LEAVE, mouseLeaveHandler, false, 0, true);
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; stageRef.addEventListener(Event.ADDED, updateStack, false, 0, true);
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; stageRef.addEventListener(MouseEvent.ROLL_OVER,hover);

&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; }

&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; private function updateStack(e:Event) : void
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; {
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; stageRef.addChild(this);
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; }
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; private function hover(e:MouseEvent):void {
souris.visible = false;
}

&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; private function mouseLeaveHandler(e:Event) : void
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; {
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; visible = false;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Mouse.show(); //in case of right click
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; stageRef.addEventListener(MouseEvent.MOUSE_MOVE, mouseReturnHandler, false, 0, true);
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; }

&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; private function mouseReturnHandler(e:Event) : void
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; {
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; visible = true;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Mouse.hide(); //in case of right click
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; removeEventListener(MouseEvent.MOUSE_MOVE, mouseReturnHandler);
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; }

&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; private function updateMouse(e:MouseEvent) : void
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; {
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; x = stageRef.mouseX;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; y = stageRef.mouseY;

&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; e.updateAfterEvent();
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; }

&amp;nbsp;&amp;nbsp;&amp;nbsp; }

}
}
&lt;/pre&gt;&lt;!--[CodeBlockEnd:859656ca-5ec5-4e13-aa32-167345b976d8]--&gt;&lt;div style="display:none;"&gt;&lt;/div&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif; background-color: #ffffff;"&gt;In my main class (Engine class) I've got :&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif; background-color: #ffffff;"&gt;&lt;br/&gt;&lt;/span&gt;&lt;!--[CodeBlockStart:76e7ca3b-73a3-48cb-b467-0bc11fc3c175][excluded]--&gt;&lt;pre class="java" name="code"&gt;private var souris:Souris;

public function Engine(){



&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; souris = new Souris(stage);
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; stage.addChild(souris);

&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; }
private function startGame(e:Event):void{
....
..
&lt;/pre&gt;&lt;!--[CodeBlockEnd:76e7ca3b-73a3-48cb-b467-0bc11fc3c175]--&gt;&lt;div style="display:none;"&gt;&lt;/div&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif; background-color: #ffffff;"&gt;I've tried to put in the "Souris" class&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif; background-color: #ffffff;"&gt;&lt;br/&gt;&lt;/span&gt;&lt;!--[CodeBlockStart:b4f419e9-71f7-4146-bf0e-50983e2f63c3][excluded]--&gt;&lt;pre class="java" name="code"&gt;stageRef.addEventListener(MouseEvent.ROLL_OVER,hover);

private function hover(e:MouseEvent):void {
Engine.souris.visible = false; 
handCursor.visible = true ;
}
&lt;/pre&gt;&lt;!--[CodeBlockEnd:b4f419e9-71f7-4146-bf0e-50983e2f63c3]--&gt;&lt;div style="display:none;"&gt;&lt;/div&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="margin: 0 0 1em; background-color: #ffffff; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif;"&gt;But It seems wrong... I don't know what to put in my hover function.. (I've got the "handCursor" in my library).&lt;/p&gt;&lt;p style="margin: 0 0 1em; background-color: #ffffff; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif;"&gt;Thank you very much for your help !&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:3f020b0a-d9fd-474a-99a6-56aeb1ddc02c] --&gt;</description>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">mouse</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">change</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">actionscript3</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">cursor</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">roll_over</category>
      <pubDate>Sun, 13 Oct 2013 15:31:48 GMT</pubDate>
      <author>forums_noreply@adobe.com</author>
      <guid>https://forums.adobe.com/thread/1314304</guid>
      <dc:date>2013-10-13T15:31:48Z</dc:date>
      <clearspace:dateToText>1 year 1 month ago</clearspace:dateToText>
      <clearspace:replyCount>3</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>transform double click on Z to double click on mouse</title>
      <link>https://forums.adobe.com/thread/1293864</link>
      <description>&lt;!-- [DocumentBodyStart:ce99ac65-6f4f-4d74-a153-2fc6ab5b6406] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p style="margin: 0 0 1em; background-color: #ffffff; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif;"&gt;When I click 2 times on the touch "z" (keycode 90) on my keyboard, my item is removed.&lt;/p&gt;&lt;p style="margin: 0 0 1em; background-color: #ffffff; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif;"&gt;I'd like to change it and when we click 2 times with the mouse the item is removed but I can't figure out how to do it... if mouseDown = true ? it does'nt seem to work...&lt;/p&gt;&lt;!--[CodeBlockStart:37ea3c5c-5708-4997-96ab-8400071b5f9a][excluded]--&gt;&lt;pre class="java" name="code"&gt;timer=new Timer(500, 1); 
stageRef.addEventListener(KeyboardEvent.KEY_UP, removeDraggedItem);&amp;nbsp; 
private function removeDraggedItem(e:KeyboardEvent)
{ if(timer.running==true) 
{ if(e.keyCode==90) 
{ stageRef.removeEventListener(MouseEvent.MOUSE_MOVE, dragItem); 
stageRef.removeEventListener(Event.ENTER_FRAME, itemHitTest); 
draggedItem.removeEventListener(MouseEvent.MOUSE_DOWN, itemClick);&amp;nbsp; 
stageRef.removeChild(draggedItem); toolbar.useText.text = "";&amp;nbsp; 
if (stageRef.contains(this)) stageRef.removeChild(this);&amp;nbsp; 
Mouse.show(); 
Engine.playerControl = true; } 
}&amp;nbsp; else if(e.keyCode==90) { timer.start(); }
 }
&lt;/pre&gt;&lt;!--[CodeBlockEnd:37ea3c5c-5708-4997-96ab-8400071b5f9a]--&gt;&lt;div style="display:none;"&gt;&lt;/div&gt;&lt;p style="margin: 0 0 1em; background-color: #ffffff; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif;"&gt;I've tried to change (e.keyCode==90) by (e.buttonDown). No errors but nothings is happening when I double click...any idea why ?&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:ce99ac65-6f4f-4d74-a153-2fc6ab5b6406] --&gt;</description>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">3</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">actionscript</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">click</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">double</category>
      <pubDate>Wed, 11 Sep 2013 14:00:15 GMT</pubDate>
      <author>forums_noreply@adobe.com</author>
      <guid>https://forums.adobe.com/thread/1293864</guid>
      <dc:date>2013-09-11T14:00:15Z</dc:date>
      <clearspace:dateToText>1 year 2 months ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>convert a dragged item (mouseX + x) to tactical screen</title>
      <link>https://forums.adobe.com/thread/1273452</link>
      <description>&lt;!-- [DocumentBodyStart:e51a1beb-4ada-436b-bf51-a221370260b0] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p style="margin: 0 0 1em; background-color: #ffffff; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif;"&gt;I'm making a game in AS3 (point &amp;amp; click). I would like to do it for PC and for tablets. But, I've got a problem:&lt;/p&gt;&lt;p style="margin: 0 0 1em; background-color: #ffffff; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif;"&gt;In my Pc version, when I go to the inventory and click on an item, the item will replace my cursor and I can dragg it where I went on the screen.&lt;/p&gt;&lt;p style="margin: 0 0 1em; background-color: #ffffff; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif;"&gt;In my tactical version, when I click on the item, it will get stuck on the left corner of the screen. I suppose that the problem is that is no cursor in a tactical version..&lt;/p&gt;&lt;p style="margin: 0 0 1em; background-color: #ffffff; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif;"&gt;Do you know what do I have to change for the tactical version ? (for exemple, the item stay in the middle off the screen and I have to click where I want it to be, no draging.&lt;/p&gt;&lt;p style="margin: 0 0 1em; background-color: #ffffff; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif;"&gt;Thank you for your help,&lt;/p&gt;&lt;p style="margin: 0 0 1em; background-color: #ffffff; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif;"&gt;Here is my code for my "dragItem" function :&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; public function DraggedItem(stageRef:Stage, grabbedItem:Object){&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; this.stageRef = stageRef;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; toolbar = Engine.toolbar;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; usableItems = Engine.usableItems;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; inv = Engine.inv;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; puzzle = Engine.puzzle;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; player = Engine.player;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; linesData = Engine.linesData;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; inv.draggingItem = true;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Mouse.hide();&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; itemRef = getDefinitionByName(grabbedItem.displayName.toLowerCase()+"Proper");&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; draggedItem = new itemRef;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; stageRef.addChild(draggedItem);&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; draggedItem.displayName = grabbedItem.displayName;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; if (grabbedItem.lookTag)&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; draggedItem.lookTag = grabbedItem.lookTag;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; draggedItem.x = mouseX + x;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; draggedItem.y = mouseY + y;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; draggedItem.scaleX = itemScale;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; draggedItem.scaleY = itemScale;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; stageRef.addEventListener(MouseEvent.MOUSE_MOVE, dragItem, false, 0, true);&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; stageRef.addEventListener(Event.ENTER_FRAME, itemHitTest, false, 0, true);&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; draggedItem.addEventListener(MouseEvent.CLICK, itemClick, false, 0, true);&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; }&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; private function dragItem(e:MouseEvent):void{&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; draggedItem.x = mouseX + x;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; draggedItem.y = mouseY + y;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; }&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:e51a1beb-4ada-436b-bf51-a221370260b0] --&gt;</description>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">as3</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">mouse</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">actionscript3</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">tactical</category>
      <pubDate>Sun, 11 Aug 2013 16:05:00 GMT</pubDate>
      <author>forums_noreply@adobe.com</author>
      <guid>https://forums.adobe.com/thread/1273452</guid>
      <dc:date>2013-08-11T16:05:00Z</dc:date>
      <clearspace:dateToText>1 year 2 months ago</clearspace:dateToText>
      <clearspace:replyCount>26</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>Orientation of the player</title>
      <link>https://forums.adobe.com/thread/1292971</link>
      <description>&lt;!-- [DocumentBodyStart:7e82b811-6cb2-4c23-a848-4a3da314c430] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I'm making a game and I've got my player who can go the right or to the left. The orientation of the player is defined in my Player class. The method gets called constantly while the player is in motion and it just switches the player&amp;#8217;s orientation instantly when it needs to.&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;It works juste fine :&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;!--[CodeBlockStart:3e5d6e47-acdb-45f3-aea8-6e71b6a1b404][excluded]--&gt;&lt;pre class="java" name="code"&gt;private function orientPlayer():void{
&amp;nbsp;&amp;nbsp;&amp;nbsp; // Make sure the player is pointed in the right direction
&amp;nbsp;&amp;nbsp;&amp;nbsp; if (xinc &amp;lt; 0 &amp;amp;&amp;amp; scaleX &amp;gt; 0){
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; scaleX = -scaleX;
&amp;nbsp;&amp;nbsp;&amp;nbsp; }
&amp;nbsp;&amp;nbsp;&amp;nbsp; if (xinc &amp;gt; 0 &amp;amp;&amp;amp; scaleX &amp;lt; 0){
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; scaleX = -scaleX;
&amp;nbsp;&amp;nbsp;&amp;nbsp; }
}
&lt;/pre&gt;&lt;!--[CodeBlockEnd:3e5d6e47-acdb-45f3-aea8-6e71b6a1b404]--&gt;&lt;div style="display:none;"&gt;&lt;/div&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;But, now I'm trying to put a transition between the "going right" and "going left" (create an animation of the turning side to side while moving).&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I&amp;#8217;ve created the turning-around animation for the character, and put that animation into a frame on the character&amp;#8217;s main timeline with a frame name of &amp;#8220;turn&amp;rdquo;, just like I've already have for &amp;#8220;walk,&amp;rdquo; &amp;#8220;talk&amp;rdquo;, and &amp;#8220;grab.&amp;rdquo; In this movieclip I ve got an action placed on its final frame : stop(); dispatchEvent(new Event("clipFinished"));&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Than I've changed my orientation method so that it stops the walking animation and movement, turns the character around, and then resumes the movement. It dit that :&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;!--[CodeBlockStart:e537dbe6-61fc-4196-9c35-00572c13338f][excluded]--&gt;&lt;pre class="java" name="code"&gt;private function orientPlayer():void{
// Make sure the player is pointed in the right direction
var dummyEvent:Event;
if (xinc &amp;lt; 0 &amp;amp;&amp;amp; scaleX &amp;gt; 0){
stopWalking(dummyEvent);
gotoAndStop("turn");


// I have in my movie clip dispatch the "clipFinished" event


stageRef.addEventListener("clipFinished", resumeWalking);
}
if (xinc &amp;gt; 0 &amp;amp;&amp;amp; scaleX &amp;lt; 0){
stopWalking(dummyEvent);
gotoAndStop("turn");
stageRef.addEventListener("clipFinished", resumeWalking);
}
}
&lt;/pre&gt;&lt;!--[CodeBlockEnd:e537dbe6-61fc-4196-9c35-00572c13338f]--&gt;&lt;div style="display:none;"&gt;&lt;/div&gt;&lt;p&gt;And then I've added a resumeWalking method like so:&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;!--[CodeBlockStart:f9d2edec-d439-493a-9cb2-68e7dd239d02][excluded]--&gt;&lt;pre class="java" name="code"&gt;private function resumeWalking():void{
scaleX = -scaleX;
startWalking(targetX, targetY);
}
&lt;/pre&gt;&lt;!--[CodeBlockEnd:f9d2edec-d439-493a-9cb2-68e7dd239d02]--&gt;&lt;div style="display:none;"&gt;&lt;/div&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;The problem : My player can now only go to the left. When I'm clicking to the right, my player goes to the frame "turn" and stays in this position... But If I'm clicking to the left, it's working (the "turn" position stops and he walks.)&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Do you know why my player can only go to the left ?&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Thank you !&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:7e82b811-6cb2-4c23-a848-4a3da314c430] --&gt;</description>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">as3</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">transition</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">player</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">actionscript3</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">orientation</category>
      <pubDate>Tue, 10 Sep 2013 09:34:27 GMT</pubDate>
      <author>forums_noreply@adobe.com</author>
      <guid>https://forums.adobe.com/thread/1292971</guid>
      <dc:date>2013-09-10T09:34:27Z</dc:date>
      <clearspace:dateToText>1 year 2 months ago</clearspace:dateToText>
      <clearspace:replyCount>2</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>parse &amp; decode with SkinValue variable</title>
      <link>https://forums.adobe.com/thread/1289120</link>
      <description>&lt;!-- [DocumentBodyStart:2e09a18f-9df2-494b-8867-36065c81018c] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;I've got a problem. I'm making a game and I want my player to change skin when he's entering in the map "monde".&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I've got 2 versions of fla files. One for a PC version, and one for android version.&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;In my &amp;#8220;PC version&amp;rdquo; the code with skinValue is working and it&amp;#8217;s not in my &amp;#8220;Air for Android version&amp;rdquo;.&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;In my PC version I&amp;#8217;ve got a player class named player.as :&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;!--[CodeBlockStart:d886eedb-e544-4757-a6e2-3ee2649de8cd][excluded]--&gt;&lt;pre class="java" name="code"&gt;public function Player(stageRef:Stage, walkRate:Number, targetBuffer:Number){
gotoAndStop(&amp;#8220;default&amp;rdquo;+skinValue);
&amp;hellip;.
public function startWalking;
gotoAndStop(&amp;#8220;walk&amp;rdquo;+skinValue);
....
public function stopWalking(e:Event):void{
removeEventListener(Event.ENTER_FRAME, walk);
gotoAndStop("default"+skinValue);
In my Engine class (where the game is controled) Engine.as :


 var isMap:Boolean = thisBack == &amp;#8220;monde&amp;rdquo;;
&amp;nbsp;&amp;nbsp;&amp;nbsp; if (isMap) {
&amp;nbsp;&amp;nbsp;&amp;nbsp; player.skinValue = &amp;#8220;car&amp;rdquo;;
&amp;nbsp;&amp;nbsp;&amp;nbsp; }
&amp;nbsp;&amp;nbsp;&amp;nbsp; else {
&amp;nbsp;&amp;nbsp;&amp;nbsp; player.skinValue = &amp;#8220;&amp;rdquo;;
&amp;nbsp;&amp;nbsp;&amp;nbsp; }
&amp;nbsp;&amp;nbsp;&amp;nbsp; }
&lt;/pre&gt;&lt;!--[CodeBlockEnd:d886eedb-e544-4757-a6e2-3ee2649de8cd]--&gt;&lt;div style="display:none;"&gt;&lt;/div&gt;&lt;p&gt;My player'got extra frames for that named "walkcar" and "defaultcar". and it&amp;#8217;s WORKING GREAT !&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;But in my AIR version I&amp;#8217;ve got this error :&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Error #2109: Frame label defaultnull not found in scene defaultnull.&lt;/p&gt;&lt;p&gt;at flash.display::MovieClip/gotoAndStop()&lt;/p&gt;&lt;p&gt;at com.laserdragonuniversity.alpaca::Player()[C:\Users\stephanberger4\Desktop\31 aout\La Brousse en folie tactile\com\laserdragonuniversity\alpaca\Player.as:28]&lt;/p&gt;&lt;p&gt;at com.laserdragonuniversity.alpaca::Engine/createBackground()[C:\Users\stephanberger4\Deskt op\31 aout\La Brousse en folie tactile\com\laserdragonuniversity\alpaca\Engine.as:143]&lt;/p&gt;&lt;p&gt;at com.laserdragonuniversity.alpaca::Engine/configLoaded()[C:\Users\stephanberger4\Desktop\3 1 aout\La Brousse en folie tactile\com\laserdragonuniversity\alpaca\Engine.as:108]&lt;/p&gt;&lt;p&gt;at flash.events::EventDispatcher/dispatchEventFunction()&lt;/p&gt;&lt;p&gt;at flash.events::EventDispatcher/dispatchEvent()&lt;/p&gt;&lt;p&gt;at flash.net::URLLoader/onComplete()&lt;/p&gt;&lt;p&gt;I search what could be the problem and it seems that JSON is causing this error.&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;In my PC version I've got, in my engine.as file :&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;!--[CodeBlockStart:d7527e73-2fe1-42f2-8db9-bfc25ea3b261][excluded]--&gt;&lt;pre class="java" name="code"&gt;private function linesLoaded(e:Event):void{
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; linesData = JSON.decode(speechLoader.data);
...
private function configLoaded(e:Event):void{
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; configData = JSON.decode(configLoader.data);
&lt;/pre&gt;&lt;!--[CodeBlockEnd:d7527e73-2fe1-42f2-8db9-bfc25ea3b261]--&gt;&lt;div style="display:none;"&gt;&lt;/div&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I have to change "decode" by "parse" for my android version and it seems that it's the problem for my Skinvalue ! When it's "parse"..it won't work !&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Any idea why ?&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Thx !&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:2e09a18f-9df2-494b-8867-36065c81018c] --&gt;</description>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">air</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">as3</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">android</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">parse</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">decode</category>
      <pubDate>Wed, 04 Sep 2013 12:30:20 GMT</pubDate>
      <author>forums_noreply@adobe.com</author>
      <guid>https://forums.adobe.com/thread/1289120</guid>
      <dc:date>2013-09-04T12:30:20Z</dc:date>
      <clearspace:dateToText>1 year 2 months ago</clearspace:dateToText>
      <clearspace:replyCount>25</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>stop the music when changing scene</title>
      <link>https://forums.adobe.com/thread/1233614</link>
      <description>&lt;!-- [DocumentBodyStart:d06c78cb-baaa-4931-916e-8045f129eafc] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p style="margin: 0 0 1em; background-color: #ffffff; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif;"&gt;I'm making a game with AS3. I would like to put a different music in each background.&lt;/p&gt;&lt;p style="margin: 0 0 1em; background-color: #ffffff; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif;"&gt;So far, I've succeed to start the music when the player enters in a scene. But if he goes out, the music is still playing...(&lt;span style="text-decoration: underline;"&gt;I want the music to stop when the players leave a scene&lt;/span&gt;).&lt;/p&gt;&lt;p style="margin: 0 0 1em; background-color: #ffffff; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif;"&gt;I don't understand why the music is still playing.. Here's my code :&lt;/p&gt;&lt;pre class="prettyprinted prettyprint default" style="margin: 0 0 10px; padding: 5px; background-color: #eeeeee; font-family: Consolas, Menlo, Monaco, 'Lucida Console', 'Liberation Mono', 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Courier New', monospace, serif; color: #000000;"&gt;&lt;p&gt;&lt;code style="font-family: Consolas, Menlo, Monaco, 'Lucida Console', 'Liberation Mono', 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Courier New', monospace, serif;"&gt;&lt;span class="kwd" style="color: #00008b;"&gt;public&lt;/span&gt;&lt;span class="pln"&gt; &lt;/span&gt;&lt;span class="kwd" style="color: #00008b;"&gt;function&lt;/span&gt;&lt;span class="pln"&gt; newBackground&lt;/span&gt;&lt;span class="pun"&gt;(&lt;/span&gt;&lt;span class="pln"&gt;thisBack&lt;/span&gt;&lt;span class="pun"&gt;:&lt;/span&gt;&lt;span class="typ" style="color: #2b91af;"&gt;String&lt;/span&gt;&lt;span class="pun"&gt;):&lt;/span&gt;&lt;span class="kwd" style="color: #00008b;"&gt;void&lt;/span&gt;&lt;span class="pun"&gt;{&lt;/span&gt;&lt;span class="pln"&gt; &lt;/span&gt;&lt;/code&gt;&lt;/p&gt;&lt;p&gt;&lt;code style="font-family: Consolas, Menlo, Monaco, 'Lucida Console', 'Liberation Mono', 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Courier New', monospace, serif;"&gt;&lt;span class="pln"&gt;&lt;/span&gt;&lt;span class="kwd" style="color: #00008b;"&gt;var&lt;/span&gt;&lt;span class="pln"&gt; room &lt;/span&gt;&lt;span class="pun"&gt;=&lt;/span&gt;&lt;span class="pln"&gt; back&lt;/span&gt;&lt;span class="pun"&gt;.&lt;/span&gt;&lt;span class="pln"&gt;currentBack&lt;/span&gt;&lt;span class="pun"&gt;;&lt;/span&gt;&lt;span class="pln"&gt; &lt;/span&gt;&lt;/code&gt;&lt;/p&gt;&lt;p&gt;&lt;code style="font-family: Consolas, Menlo, Monaco, 'Lucida Console', 'Liberation Mono', 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Courier New', monospace, serif;"&gt;&lt;span class="kwd" style="color: #00008b;"&gt;switch&lt;/span&gt;&lt;span class="pln"&gt; &lt;/span&gt;&lt;span class="pun"&gt;(&lt;/span&gt;&lt;span class="pln"&gt;thisBack&lt;/span&gt;&lt;span class="pun"&gt;){&lt;/span&gt;&lt;span class="pln"&gt; &lt;/span&gt;&lt;/code&gt;&lt;/p&gt;&lt;p&gt;&lt;code style="font-family: Consolas, Menlo, Monaco, 'Lucida Console', 'Liberation Mono', 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Courier New', monospace, serif;"&gt;&lt;span class="kwd" style="color: #00008b;"&gt;case&lt;/span&gt;&lt;span class="pln"&gt; &lt;/span&gt;&lt;span class="str" style="color: #800000;"&gt;"maisonExt"&lt;/span&gt;&lt;span class="pun"&gt;:&lt;/span&gt;&lt;span class="pln"&gt; &lt;/span&gt;&lt;/code&gt;&lt;/p&gt;&lt;p&gt;&lt;code style="font-family: Consolas, Menlo, Monaco, 'Lucida Console', 'Liberation Mono', 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Courier New', monospace, serif;"&gt;&lt;span class="kwd" style="color: #00008b;"&gt;var&lt;/span&gt;&lt;span class="pln"&gt; mySound&lt;/span&gt;&lt;span class="pun"&gt;:&lt;/span&gt;&lt;span class="typ" style="color: #2b91af;"&gt;Sound&lt;/span&gt;&lt;span class="pln"&gt; &lt;/span&gt;&lt;span class="pun"&gt;=&lt;/span&gt;&lt;span class="pln"&gt; &lt;/span&gt;&lt;span class="kwd" style="color: #00008b;"&gt;new&lt;/span&gt;&lt;span class="pln"&gt; exterieur &lt;/span&gt;&lt;span class="pun"&gt;();&lt;/span&gt;&lt;span class="pln"&gt; &lt;/span&gt;&lt;/code&gt;&lt;/p&gt;&lt;p&gt;&lt;code style="font-family: Consolas, Menlo, Monaco, 'Lucida Console', 'Liberation Mono', 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Courier New', monospace, serif;"&gt;&lt;span class="pln"&gt;mySound&lt;/span&gt;&lt;span class="pun"&gt;.&lt;/span&gt;&lt;span class="pln"&gt;play &lt;/span&gt;&lt;span class="pun"&gt;();&lt;/span&gt;&lt;/code&gt;&lt;/p&gt;&lt;/pre&gt;&lt;p style="margin: 0 0 1em; background-color: #ffffff; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif;"&gt;My mp3 file is named "exterieur.mp3".&lt;/p&gt;&lt;p style="margin: 0 0 1em; background-color: #ffffff; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif;"&gt;If you can think of anything it would be a great help.&lt;/p&gt;&lt;p style="margin: 0 0 1em; background-color: #ffffff; color: #000000; font-family: Arial, 'Liberation Sans', 'DejaVu Sans', sans-serif;"&gt;Thanks !&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:d06c78cb-baaa-4931-916e-8045f129eafc] --&gt;</description>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">as3</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">stop</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">music</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">changing_scene</category>
      <pubDate>Sun, 16 Jun 2013 10:26:13 GMT</pubDate>
      <author>forums_noreply@adobe.com</author>
      <guid>https://forums.adobe.com/thread/1233614</guid>
      <dc:date>2013-06-16T10:26:13Z</dc:date>
      <clearspace:dateToText>1 year 5 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
    </item>
    <item>
      <title>The famous Error #1010...</title>
      <link>https://forums.adobe.com/thread/1219607</link>
      <description>&lt;!-- [DocumentBodyStart:14dcfe0a-378c-4f76-9a47-4198059bc9cb] --&gt;&lt;div class="jive-rendered-content"&gt;&lt;p&gt;Hi everyone, &lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I've got the same problem as many of users.... the famous error #1010. &lt;/p&gt;&lt;p&gt;Don't understand why and how I can solved it... If someone could help me, it'd be fantastic !&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Here's my error : &lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #000000; font-family: verdana, arial, sans-serif; font-size: 13px; background-color: #ffffff;"&gt;TypeError: Error #1010: A term is undefined and has no properties.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #000000; font-family: verdana, arial, sans-serif; font-size: 13px; background-color: #ffffff;"&gt;at version0_fla::playerSide_5/frame1()[version0_fla.playerSide_5::frame1:1]&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #000000; font-family: verdana, arial, sans-serif; font-size: 13px; background-color: #ffffff;"&gt;at flash.display::MovieClip/gotoAndStop()&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #000000; font-family: verdana, arial, sans-serif; font-size: 13px; background-color: #ffffff;"&gt;at com.laserdragonuniversity.alpaca::Player()[C:\Users\Lord\Desktop\tonton marcel android\com\laserdragonuniversity\alpaca\Player.as:27]&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #000000; font-family: verdana, arial, sans-serif; font-size: 13px; background-color: #ffffff;"&gt;at com.laserdragonuniversity.alpaca::Engine/createBackground()[C:\Users\Lord\Desktop\tonton marcel android\com\laserdragonuniversity\alpaca\Engine.as:134]&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #000000; font-family: verdana, arial, sans-serif; font-size: 13px; background-color: #ffffff;"&gt;at com.laserdragonuniversity.alpaca::Engine/configLoaded()[C:\Users\Lord\Desktop\tonton marcel android\com\laserdragonuniversity\alpaca\Engine.as:98]&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #000000; font-family: verdana, arial, sans-serif; font-size: 13px; background-color: #ffffff;"&gt;at flash.events::EventDispatcher/dispatchEventFunction()&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #000000; font-family: verdana, arial, sans-serif; font-size: 13px; background-color: #ffffff;"&gt;at flash.events::EventDispatcher/dispatchEvent()&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color: #000000; font-family: verdana, arial, sans-serif; font-size: 13px; background-color: #ffffff;"&gt;at flash.net::URLLoader/onComplete()&lt;/span&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;and, if y ignore it, it says : &lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;TypeError: Error #1010: A term is undefined and has no properties.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;at version0_fla::playerTalk_22/frame1()[version0_fla.playerTalk_22::frame1:1]&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;at flash.display::MovieClip/gotoAndStop()&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;at com.laserdragonuniversity.alpaca::Speech()[C:\Users\Lord\Desktop\tonton marcel android\com\laserdragonuniversity\alpaca\Speech.as:95]&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;at com.laserdragonuniversity.alpaca::Puzzle/firstAction()[C:\Users\Lord\Desktop\tonton marcel android\com\laserdragonuniversity\alpaca\Puzzle.as:142]&lt;/p&gt;&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;at com.laserdragonuniversity.alpaca::Engine/removeIntro()[C:\Users\Lord\Desktop\tonton marcel android\com\laserdragonuniversity\alpaca\Engine.as:250]&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;I'm using alpaca open source : &lt;a class="jive-link-external-small" href="http://www.alpacaengine.com/docs" rel="nofollow"&gt;http://www.alpacaengine.com/docs&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;downloable here : &lt;/span&gt;&lt;a class="jive-link-external-small" href="http://www.alpacaengine.com/downloads/alpaca_sample_project_2-1.zip" rel="nofollow" target="_blank"&gt;http://www.alpacaengine.com/downloads/alpaca_sample_project_2-1.zip&lt;/a&gt;&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Thanks very much for your help !&lt;/p&gt;&lt;p style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Stephan&lt;/p&gt;&lt;/div&gt;&lt;!-- [DocumentBodyEnd:14dcfe0a-378c-4f76-9a47-4198059bc9cb] --&gt;</description>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">error</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">#1010</category>
      <category domain="https://forums.adobe.com/tags#/?containerType=14&amp;container=1">alpaca</category>
      <pubDate>Sun, 26 May 2013 09:44:53 GMT</pubDate>
      <author>forums_noreply@adobe.com</author>
      <guid>https://forums.adobe.com/thread/1219607</guid>
      <dc:date>2013-05-26T09:44:53Z</dc:date>
      <clearspace:dateToText>1 year 6 months ago</clearspace:dateToText>
      <clearspace:replyCount>1</clearspace:replyCount>
      <clearspace:objectType>0</clearspace:objectType>
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