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Glitch when trying to use a custom LUT .cube

Community Beginner ,
Jan 06, 2018 Jan 06, 2018

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I am trying to export couple of color grade edit (a curves color edit,  color balance, and second curves adjustment--3 adjustment layers total) into a .cube LUT file to use on future photos.

When I export it, and then try to use it, I end up getting this effect:

2017 Gyre Opera House Cup042.jpg

I have successfully exported 1 test LUT, that actually works, but every other time I try to export a custom setting into a .cube file, I get the effect above.  I have no idea what the difference was in settings I used to get the working file.

Any help would be appreciated as I have a fairly complicated color grading job coming up and I need to use this feature to keep things consistent.

Thank you!

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correct answers 1 Correct answer

Community Expert , Jan 08, 2018 Jan 08, 2018

Hi

Now that I can replicate.

It seems that when creating the LUT Photoshop is combining the impact of all layers above the background layer. Indeed if you make the bottom layer "layer 0" or a smart object,  it won't produce a LUT.

You can produce a LUT from a painted layer rather than an adjustment layer - but the effect is rather strange and the resulting LUT is not applied to every pixel.

So to produce an effective LUT - make a flattened copy of the image. Apply the adjustment layers - Save as a L

...

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Community Expert ,
Jan 06, 2018 Jan 06, 2018

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Hi

I don't use the feature very often but I just tried it on a couple of images in CC2018 (vr.190) without an issue.

Can you give more details of the image/adjustments etc so I can try and replicate it here.

Dave

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Community Beginner ,
Jan 06, 2018 Jan 06, 2018

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Can do, thanks for responding.

I don't have the specific values  for each adjustment layer setting, but I've trouble shot this problem with a varying settings on the curves, color balance, and HSL adjustment layers.

I've also tried  combination of tries  listed below:

Saving the cube file and adding it to the presents folder, or just loading it from a cube file saved to the desktop

Resetting PS, and my computer

Varying the working colorspace between sRGB, Adobe RGB 1998, and Pro color Space

I've tried just a simple contrast change using curves, no color grading

Then, using  just one adjustment layer at a time,  Either a simple curves adjust, color balance tweak, or a HSL tweak

Varying combinations of those three adjustment layers in different orders, etc. 

Then I go export menu, tried different quality options. 

The pre-built luts work great in all colorspace, and the one I created that worked, also works in all color spaces. 

The one that worked:

Curves adjust. Worked the file in Adobe RGB 1998, Used the midtones picker only, and exported the single curves adjustment layer as a 64 frame cube file. 

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Community Expert ,
Jan 07, 2018 Jan 07, 2018

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Hi

I don't see to be able to replicate the issue using CC vr.190

Are the steps below the same as yours?

1. Starting with an image (I used a 16 bit Adobe RGB image below)

2. I added a curve and Hue/Sat layer (I purposely mangled the colour just to spot the difference if any)

3. I used File>Export Color Look up tables and saved the LUT as a 64 point cube

4. I added a Color Lookup adjustment layer and in properties chose Load 3D LUT

5.Turning off the original adjustment layers the result was the same as step 2:

Dave

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Community Beginner ,
Jan 08, 2018 Jan 08, 2018

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yep, those are the steps.  Just tied again today, still get the result I attache.

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Community Beginner ,
Jan 08, 2018 Jan 08, 2018

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I'm on the latest, 19.0.01, so I'm going to down-grade to 19.0 and see how that works.

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Community Beginner ,
Jan 08, 2018 Jan 08, 2018

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Nope, downgrading to 19.0 doesn't work either.

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Community Expert ,
Jan 08, 2018 Jan 08, 2018

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Hi

Before downgrading - try a preference reset. Preferences >General>Reset Preferences on quit and then restart Photoshop

Dave

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Community Expert ,
Jan 08, 2018 Jan 08, 2018

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I've just seen you post that you have downgraded - try the preference reset anyway . Preferences can be carried between versions.

Dave

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Community Beginner ,
Jan 08, 2018 Jan 08, 2018

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Okay, progress, sort of.

I've uninstalled and re-installed Ps, now have the latest version.

After reset preferences it let's me export a LUT, no problem.  However,   when I try to create a second LUT, I get the glitch. 

I've tried a variety of grouped, un grouped, single adjust layer exports, and I get the first one always, but the subsequent exports don't work.

(thanks for working with me on this Dave!)

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Community Beginner ,
Jan 08, 2018 Jan 08, 2018

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Quick Update:

I can export any number of adjustment layers into LUTs just fine, as long as I only have the one "background layer".  If I have anymore than the base layer of the image, I get the weird effect.

I've tried putting the adjustments I want to turn into a LUT into a layer folder, and that doesn't seem to work. 

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Community Expert ,
Jan 08, 2018 Jan 08, 2018

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Hi

Now that I can replicate.

It seems that when creating the LUT Photoshop is combining the impact of all layers above the background layer. Indeed if you make the bottom layer "layer 0" or a smart object,  it won't produce a LUT.

You can produce a LUT from a painted layer rather than an adjustment layer - but the effect is rather strange and the resulting LUT is not applied to every pixel.

So to produce an effective LUT - make a flattened copy of the image. Apply the adjustment layers - Save as a LUT. That works.

Dave

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Community Beginner ,
Jan 08, 2018 Jan 08, 2018

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Ha, it worked!

Thanks Dave, appreciate your time working on this with me! Happy new year.

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Community Expert ,
Jan 08, 2018 Jan 08, 2018

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I'm glad we got is sorted. All the best

Dave

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New Here ,
Feb 16, 2024 Feb 16, 2024

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@davescm  Hi Sir , i am making a custom CUBE file using python which have the rgb values of  another image, when i am applying the CUBE file to any image color transformation is not same it is producing some  kind of effects but not the colors, how can i solve this 

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New Here ,
Aug 10, 2018 Aug 10, 2018

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Also had same problem. Mine was a result of having 2 of the same image (habit of copying original image to work from) within original LUT I tried to export. Simply deleting image copy solved problem.

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